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Posted

So this is my effort to make a functional endurance sapper build.  It's kind of a one trick pony and by the time targets are fully drained, they are usually dead (especially in groups) but it's an effort that I stuck to. 

 

Solo, it does very well.  If I can survive the initial alpha then most targets are left drained after Thunderous-Short Circuit-Energy Drain.  Most targets just sort of run around and take a beating from ball lightning and my single target damage.  This build really took off (as most do) once I got into incarnates.  It's probably the only build that takes Preemptive Interface.

 

There's a few slots I know I can tweak, but I lack the merits currently.  It's mostly Winter enhancements in some powers, but overall this is the build.  I'd welcome ANY feedback.  If there's anything I'm missing or if I can eek out a little more def/resist without losing a lot of damage then I'm all ears.  This is the first build I've posted.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Charged Bolts -- Tmp-EndDrn%(A)
Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/Rchg(29), Rct-ResDam%(40)
Level 2: Lightning Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Ball Lightning -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(21), Dtn-Dmg/Rchg(23), Dtn-Dmg/Rng(23), Dtn-Acc/Dmg/EndRdx(25), Dtn-Dmg/EndRdx/Rng(25)
Level 8: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(11), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/Rchg(11), Prv-Absorb%(46)
Level 12: Tesla Cage -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(17)
Level 14: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(50)
Level 16: Entropy Shield -- EndRdx-I(A)
Level 18: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-Def/Rchg(39), Ksm-Def/EndRdx(40), Ksm-ToHit+(50)
Level 20: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(46), LucoftheG-Def/Rchg+(50)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(33), RctArm-EndRdx/Rchg(33), RctArm-ResDam(40)
Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-ResDam/Re TP(27)
Level 28: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36)
Level 30: Power Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), GldArm-3defTpProc(46)
Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(39), Rgn-Knock%(39)
Level 35: Power Drain -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36)
Level 38: Repelling Force -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-Def/Rchg(43), LucoftheG-Def/Rchg+(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(45)
Level 47: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 50: Preemptive Core Flawless Interface 
Level 50: Agility Core Paragon 
Level 50: Ion Radial Final Judgement 
------------

 

 

 

 

Posted

This is how I slotted mine, I slotted for soft cap without incarnates and I went to Muscular radial for more damage and end drain. I also used procs whenever I could to leverage even more damage, Tesla cage does a lot of damage with 4 procs

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), GldJvl-Dam%(17)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3)
Level 2: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), Ags-Psi/Status(7), Ags-ResDam/EndRdx(48), Ags-ResDam(50)
Level 4: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(21)
Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Dam%(23), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), GldJvl-Dam%(27)
Level 8: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Empty(A)
Level 16: Tesla Cage -- HO:Nucle(A), HO:Nucle(31), GhsWdwEmb-Dam%(31), GldNet-Dam%(34), UnbCns-Dam%(36), GldJvl-Dam%(36)
Level 18: Entropy Shield -- EndRdx-I(A)
Level 20: Boxing -- Empty(A)
Level 22: Power Armor -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(48)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(29), ShlWal-ResDam/Re TP(45)
Level 26: Short Circuit -- Arm-Dmg(A), Arm-Dam%(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), Ann-ResDeb%(34), SprOppStr-Rchg/+Opportunity(34)
Level 35: Power Drain -- PrfShf-EndMod/Rchg(A)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43)
Level 41: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/EndRdx(42), Hct-Acc/Dmg/Rchg(42), Hct-Dam%(43), Hct-Acc/Rchg(46), TchofDth-Dam%(50)
Level 44: Super Jump -- Empty(A)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48)
Level 49: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(5), PrfShf-End%(11)
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 15.06% Defense(Melee)
  • 11.94% Defense(Smashing)
  • 11.94% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 5.85% Max End
  • 110% Enhancement(RechargeTime)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 45% Enhancement(Accuracy)
  • 20% Enhancement(Range)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 257.5 HP (21.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • MezResist(Teleport) 100% (20% chance)
  • 10.5% (0.18 End/sec) Recovery
  • 72% (3.62 HP/sec) Regeneration
  • 10.25% Resistance(Smashing)
  • 10.25% Resistance(Lethal)
  • 23% Resistance(Fire)
  • 23% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 13% Resistance(Psionic)
  • 8% Resistance(Toxic)
  • 7.5% SpeedRunning

 

Posted

In a gasp of horror, to be a sapper proactively

you could swap obliteration for preemptive on short circuit and switch to musculature radial. That'd lower your damage on aoe by 40 (60), but increase it's end drain from 40% to 77% and keep you soft capped on negative.

 

Not that I would, but you could. lol

 

 

Posted

I would frankenslot Short Circuit. It's up every fight and drains a lot so I would try to max damage while getting End Mod as high as possible. Although instead of maxing damage, I went for a proc-damage build:

 

Spoiler

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