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Posted
  On 2/10/2022 at 10:56 AM, KalChoedan said:

Am I doing something wrong, misunderstanding something, or is the slotting in the saved build broken? When I load it up in mids, I see slots in powers you don't have yet e.g Level 3 and 5 slots going into White Dwarf Smite (which you don't get until 20), L15 slot in Incandescent Strike (picked at 18) and so on.

 

Obviously it would work fine if you were already overlevelled and respeccing, but it doesn't work for levelling up as you play.

 

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I didn't create this build as a leveling build, but it is formatted to work exemplared.

 

I honestly couldn't say how it would work while leveling as that was never a priority for the build and I tend to PL my toons straight to 50.

 

Back on live I leveled toons by play through and could never afford the high end builds. Now playing high end builds feels new and fun.

 

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Posted
  On 2/15/2022 at 8:29 PM, Harakh said:

 

I didn't create this build as a leveling build, but it is formatted to work exemplared.

 

I honestly couldn't say how it would work while leveling as that was never a priority for the build and I tend to PL my toons straight to 50.

 

Back on live I leveled toons by play through and could never afford the high end builds. Now playing high end builds feels new and fun.

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Yep I totally get it, I do the same thing for most of my builds, but there are just a few I like to play through the level-up process, I thought it might be fun to try it with the PB and your build looked like a blast. No sweat, I'll figure something else out for levelling and come back to this build at 50.

Posted (edited)

Updated build to include Glowing Touch.

 

Coming back to PB forums and skimming through I saw comments about PB builds not included Glowing Touch. I've always loved the idea of spot healing on my PB. So here it is.

 

  Reveal hidden contents

 

With little penalty I gave up 1 LoTG and 1 - 6% psi resist.

 

The LoTG loss is essentially covered by the 4 +rch procs in the build. And the -6% psi is covered with Cosmic Balance: "...your Damage Resistance will increase for each nearby Scrapper, Brute, Stalker or Blaster teammate..."

 

Excited to be back around on the Peacebomber

Edited by Harakh
added code - updated code on 1st Post

 

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  • Harakh changed the title to Peacebomber Build - exempt/50+ - Macro/keybinds - video demo
  • 6 months later
Posted
  On 2/8/2023 at 7:13 PM, Statesguard said:

I'm having trouble downloading the builds. I have the latest version of Mids Reborn. Any advice? 

 

Thanks!

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I'll look at this soon

Hopefully you haven't given up the build already ^.^

 

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Posted

Finally, the Peacebomber can solo Arachnos, and Carnies:

 

Now build #1 in OP, "Psi Resist Build"

 

Packed in as much Psi Resist and as close to 50% status resist as possible coming in at 45.69% while keeping ranged defense goals of 45% with barrier & unleashed potential this build has proven to be my first Peacebomber that is effectively soloing Arachnos, and Carnies without inspirations. I've ran handfuls of missions of each mob type and I'm still in awe. Moments can prove difficult - have to outplay some npc by keeping range which isn't hard with so many ranged attacks. Much Much Fun

 

Build:

 

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Posted

Updated OP Post Builds to include level 45+ Psi Resist Build (fixed wrong enhancement), and freshly recreated Exempt Build.

 

Exempt Build:

  Reveal hidden contents

 

Psi Resist + Ranged Defense Build:

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Posted (edited)

Updated #2 Exempt Build

x Nova Attack Chain now complete at level 7

x Added +Knockback protection enhancement for low level play

 

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Edited by Harakh

 

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  • Harakh changed the title to Peacebomber Builds & Macros
Posted

Updated Intro

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 TBC

 

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  • 3 weeks later
Posted (edited)
  On 4/18/2023 at 2:12 AM, Harakh said:

Updated OP Post Builds to include level 45+ Psi Resist Build (fixed wrong enhancement), and freshly recreated Exempt Build.

 

Exempt Build:

  Reveal hidden contents

 

Psi Resist + Ranged Defense Build:

  Reveal hidden contents

 

Expand  

That's an interesting flex on an incarnate level PB, Harakh! Once again, let me thank you for maintaining these posts and sharing your builds over the years.

 

I must admit, I've never built a PB without Solar Flare! It's such a fast recharging, satisfying bit of extra damage and soft CC, particularly when used back to back with Dwarf Flare. If it were equal in damage to DF I'd feel less bad about only having that, but it does about 34% more damage. I know, I know, this is a ranged build, and you get DF for "free" so having one if you need it is better than none.

 

You could eke out a little more ranged def, at the expense of the 6% psi resist IO, by forgoing the smaller bonus from slotting 2x sets of Blessing of the Zephyrs, and instead 6 slotting Essence Boost with Numina's. You also gain that set's unique, some hit points and more global healing. You also gain a slot back, which you can put in Bright Nova Bolt and slot the last remaining Superior Essence Transfer ATO, to get 3% health from that 2 set. Just my opinion, but all that seems like a reasonable return for losing a little psi res.

 

Alternatively, if you're still attached to that Impervium Armor being there, Essence Boost is rather easily made perma with just 2 boosted heal/recharge IOs, still freeing that slot to migrate over to get the 2 set ATO bonus.

 

Lastly, it might be worth considering how valuable the self rez is. Having a fairly low recharge rez, plus untouchable time to rebuff and heal up, has always been a nice little extra in the Kheldian toolset. With how easy it is to keep email stocked with big rez inspirations, and the relative infrequency of needing the skill at all, I wonder if there isn't a more useful one-slot-wonder to consider. Nothing jumps out at me as a clear winner, so I'll just list a few to spark discusison:

  • Pulsar. Sure it's a universally skipped, slow animating, damage-less mag 3 stun, but has a 20 ft. radius, which is greater than all of our other aoe powers save Dawn Strike. A better looking choice if you go with Control Radial Hybrid option. Easily usable outside of melee range.
  • Solar Flare. Grab it as a quick, guaranteed way to proc Force Feedback. You can safely hover out of reach of melee to use it as well.
  • Photon Seekers. Throw the Soulbound Allegiance dam/rech/acc in there and throw these out for even more AoE damage whenver the mood strikes you.
  • Quantum Flight. Could be a clutch power to hit if you know something nasty is coming, or if you really, really want to skip through a bunch of enemies with impunity.
  • (The absorb proc from the rez could easily be moved to replace one of the dwarf heal's heal/rech IOs without losing anything substantial)

Anyhoo, those are my observations on the build. I haven't tried it yet but I am pretty tempted to try some incarnation of it out.

Edited by Dungeoness Eloora
Forgot a bit, added it
  • Thanks 1

@dungeoness and @eloora on Excelsior

<Federation of United Cosmic Knights>

Posted (edited)

Thanks for checking it out. I'll try to touch on everything you mentioned:

 

  On 5/12/2023 at 9:42 PM, Dungeoness Eloora said:

That's an interesting flex on an incarnate level PB, Harakh! Once again, let me thank you for maintaining these posts and sharing your builds over the years.

 

I must admit, I've never built a PB without Solar Flare! It's such a fast recharging, satisfying bit of extra damage and soft CC, particularly when used back to back with Dwarf Flare. If it were equal in damage to DF I'd feel less bad about only having that, but it does about 34% more damage. I know, I know, this is a ranged build, and you get DF for "free" so having one if you need it is better than none.

Expand  

A couple reasons I didn't take solar flare this build. I was capitalizing on macro form switching (fast casting) more so than I ever have before and solar flare being human form interrupts that flow. And this:

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3 posts down on page 1 I have saved many of the peacebomber builds and every single one has dual solar flare. "Been there done that" wanted to expand my horizons. I agree with everything you said about it tho. So if someone is playing and being a well mannered kheild and not quick macroing then 100%.

 

  On 5/12/2023 at 9:42 PM, Dungeoness Eloora said:

You could eke out a little more ranged def, at the expense of the 6% psi resist IO, by forgoing the smaller bonus from slotting 2x sets of Blessing of the Zephyrs, and instead 6 slotting Essence Boost with Numina's. You also gain that set's unique, some hit points and more global healing. You also gain a slot back, which you can put in Bright Nova Bolt and slot the last remaining Superior Essence Transfer ATO, to get 3% health from that 2 set. Just my opinion, but all that seems like a reasonable return for losing a little psi res.

 

Alternatively, if you're still attached to that Impervium Armor being there, Essence Boost is rather easily made perma with just 2 boosted heal/recharge IOs, still freeing that slot to migrate over to get the 2 set ATO bonus.

Expand  

 

I hit the ranged defense number I needed in order to be at 45% with barriers 5% and unleash potential so I think the 6% psi to fill the hole is better suited for the build vs the extra ~1% ranged def. But the rest I don't know if my brain is cramping cause I'm having a hard time making sense of it. Essence Boost is currently 4 slotted if, I could move 1 slot from energy flight, and then most likely have to give up another psi resist IO for a total of 2 psi IOs gone, and no extra slots.

 

I might give up the 3rd slot in EB though. I was just squeezing that HP without much thought toward changing that for free a slot. Thanks for opening a window ^.^

 

  On 5/12/2023 at 9:42 PM, Dungeoness Eloora said:

Lastly, it might be worth considering how valuable the self rez is. Having a fairly low recharge rez, plus untouchable time to rebuff and heal up, has always been a nice little extra in the Kheldian toolset. With how easy it is to keep email stocked with big rez inspirations, and the relative infrequency of needing the skill at all, I wonder if there isn't a more useful one-slot-wonder to consider. Nothing jumps out at me as a clear winner, so I'll just list a few to spark discusison:

  • Pulsar. Sure it's a universally skipped, slow animating, damage-less mag 3 stun, but has a 20 ft. radius, which is greater than all of our other aoe powers save Dawn Strike. A better looking choice if you go with Control Radial Hybrid option. Easily usable outside of melee range.
  • Solar Flare. Grab it as a quick, guaranteed way to proc Force Feedback. You can safely hover out of reach of melee to use it as well.
  • Photon Seekers. Throw the Soulbound Allegiance dam/rech/acc in there and throw these out for even more AoE damage whenver the mood strikes you.
  • Quantum Flight. Could be a clutch power to hit if you know something nasty is coming, or if you really, really want to skip through a bunch of enemies with impunity.
  • (The absorb proc from the rez could easily be moved to replace one of the dwarf heal's heal/rech IOs without losing anything substantial)

Anyhoo, those are my observations on the build. I haven't tried it yet but I am pretty tempted to try some incarnation of it out.

Expand  

 

I love self rez because I try to push my builds so deaths will happen and it normally fits in without any lose to performance or missing out on a gain.

 

Pulsar is a mag 2 stun with a 50% chance for +1 mag, total of 3. I think the PB gets more value by attacking and knocking down harder targets while shrugging off the damage of the minions you'd stun with pulsar.  Control hybrid can be amazing on PB without pulsar I will say that.

 

Solar flare (see above)

 

Photon seekers, slow a clunky and the dmg really isn't that great if this build is playing using macro attacks. However, I do have them on an alternative build not posted (the exempt build w/o TP pool). Them and Quantum Flight actually. Although I don't care for their damage I slot just the -kb IO. Seekers will become phased when you do with Quantum Flight. They can be summoned before or during QF. They will try to engage enemies when near and gain their attention. This means, at times with Malta Ill phase let the sappers and the rest of them attack me and the seekers and then unphase with the attention divided and a knockdown to get things started.

 

If I missed something feel free to highlight lol Otherwise much appreciation for the input again ^.^

 

Edited by Harakh

 

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Posted

Hey, thanks for the response. Great counterpoints all around, and of course at the end of the day, builds are very personal, with a lot of room for adaptation and personalization.

 

To just clarify what I did with the slot swapping, Energy Flight and Dwarf Step lose all their extra slots. Two go into Essence Boost to replace their IOs with 6 Numina's. The spare slot then goes in Nova Bolt for the 3% health bonus from Superior Essence Transfer. It's not that big a change, and still just one psi res lost, but it's probably what I'll do if I get around to a respec.

  • Thanks 1

@dungeoness and @eloora on Excelsior

<Federation of United Cosmic Knights>

Posted (edited)
  On 5/13/2023 at 4:04 PM, Dungeoness Eloora said:

Hey, thanks for the response. Great counterpoints all around, and of course at the end of the day, builds are very personal, with a lot of room for adaptation and personalization.

 

To just clarify what I did with the slot swapping, Energy Flight and Dwarf Step lose all their extra slots. Two go into Essence Boost to replace their IOs with 6 Numina's. The spare slot then goes in Nova Bolt for the 3% health bonus from Superior Essence Transfer. It's not that big a change, and still just one psi res lost, but it's probably what I'll do if I get around to a respec.

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O yep there was my cramp lmao... that 3rd slot in dwarf step... forgot I did 3 slots there and they didn't catch my eye last night >.< !
You brought attention that the range in teleport should be Warp: +perception (apparently I fixed this and posted in OP but didnt save to my comp doh). And now that I just made your recommended switches in Mids I think Im gonna try  it out. Thank you for getting that through to me lolol Thank YOU 😁

Edited by Harakh

 

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Posted

Just stopping back to post the build with your changes @Dungeoness Eloora

 

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Really great input to gain just that much more while hitting the defense goal, love it.

 

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  • 2 weeks later
Posted (edited)

After coming back to this build from the initial incarnation @Harakhand I chatted about on the first page and this latest one. I appreciate the additional heal, smoother rotation, and the choices of the exemplar build. Going from one to the other back to back, I vastly prefer the newer build.

 

I have plenty of other characters that can go hard at soloing 54+ content, but it is really really nice to have an all-rounder that works well with exemplaring. Between the Hybrid Widow and the exemplar PB, they are my favorites. Been doing different types of content lately across the levels and the ability to fill roles your team needs is amazing. At the very least with TP/stealth utility if you are completely outshined in DPS/tanking and some ranged DPS/spot healing for a chill time. 

 

Sincere thank you for the updates after so long! 

Edited by inqueblawt
  • 1 month later
Posted
  On 5/14/2023 at 2:49 PM, Dungeoness Eloora said:

Cool, glad I was able to contribute!

 

Out of curiosity, can I ask what incarnate/hard mode content you like to run your PB in?

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I haven't run much if more than just one attempt at the literal "Hard Mode" content. Rather I don't shy away from attempting what is challenging +4/x8 content on the Peacebringer; carnies, arachnos, longbow, incarnate content to a degree.

 

If I do get around to playing real HM I'll let you know how it goes.

 

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Posted
  On 5/28/2023 at 3:26 PM, inqueblawt said:

After coming back to this build from the initial incarnation @Harakhand I chatted about on the first page and this latest one. I appreciate the additional heal, smoother rotation, and the choices of the exemplar build. Going from one to the other back to back, I vastly prefer the newer build.

 

I have plenty of other characters that can go hard at soloing 54+ content, but it is really really nice to have an all-rounder that works well with exemplaring. Between the Hybrid Widow and the exemplar PB, they are my favorites. Been doing different types of content lately across the levels and the ability to fill roles your team needs is amazing. At the very least with TP/stealth utility if you are completely outshined in DPS/tanking and some ranged DPS/spot healing for a chill time. 

 

Sincere thank you for the updates after so long! 

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Thank you for the post. This last Peacebomber build just plays better throughout all levels of content, I agree.

I've been enjoying a Night Widow build on my Fort my last few sessions. Solo's arachnos easier than any other Widow Files build (easier not faster). I believe the most current version is posted in the Widow Files if you get bored of hybrid.

 

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