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Critique my Hunstman build


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So I'm playing around with recreating one of my old mains - an Arachnos Soldier/Huntsman build themed as an Arbiter. I've been playing around with builds, this is probably over-engineered.

 

What improvements can you suggest? Ignore cost/rarity for the moment, I want to make something to work towards.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

 

Villain Profile:

Level 1: Single Shot

  • (A) Achilles' Heel - Chance for Res Debuff
  • (3) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Accuracy/Damage/Recharge

Level 1: Bane Spider Armor Upgrade

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Gladiator's Armor - Resistance

Level 2: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
  • (7) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (11) Decimation - Accuracy/Damage/Recharge

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 6: Wide Area Web Grenade

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (13) Trap of the Hunter - Endurance/Immobilize
  • (13) Trap of the Hunter - Accuracy/Endurance
  • (15) Trap of the Hunter - Immobilize/Accuracy
  • (15) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (17) Trap of the Hunter - Chance of Damage(Lethal)

Level 8: Heavy Burst

  • (A) Achilles' Heel - Chance for Res Debuff
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (19) Superior Dominion of Arachnos - Damage/Recharge
  • (21) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense

Level 12: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Superior Spider's Bite - RechargeTime/Global Toxic

Level 14: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Frag Grenade

  • (A) Ragnarok - Damage
  • (29) Ragnarok - Damage/Recharge
  • (29) Ragnarok - Accuracy/Damage/Recharge
  • (31) Ragnarok - Accuracy/Recharge
  • (31) Ragnarok - Damage/Endurance
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Serendipity - Defense/Endurance
  • (46) Serendipity - Defense/Recharge
  • (46) Serendipity - Endurance/Recharge
  • (48) Serendipity - Defense/Endurance/Recharge
  • (48) Serendipity - Defense

Level 28: Surveillance

  • (A) Achilles' Heel - Chance for Res Debuff
  • (36) Undermined Defenses - Defense Debuff
  • (36) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (50) Undermined Defenses - Defense Debuff/Recharge

Level 30: Wolf Spider Armor

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 32: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 35: Combat Training: Offensive

  • (A) Accuracy IO

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Tactics

  • (A) Endurance Reduction IO

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (45) Miracle - Heal

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Recharge

Level 50: Agility Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Arachnos Core Superior Ally

Level 50: Clarion Radial Epiphany

Level 50: Support Core Embodiment

------------

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Kind Regards,

@UprightMan

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If I were going to use the Bane pool for a a Huntsman, this almost exactly how I would build it as well.  Very tight build, and it ticks all of the boxes (perma-Haste, capped Defenses).

 

If you can stand having the legs, the Crab pool offers some really good tools for survivability, and Omega Maneuver on preference (I don't personally care for it). If you're willing to split off even further from the defacto Huntsman in this direction, Suppression is worth taking. 

 

Either way, I like your build.  I think the Rifle is often overlooked for the slower (and lower DPA) Crab variants (yes, I know, energy damage vs S/L).  The -Res is super nasty, and in my opinion, the best debuff one can have in this game, especially for teaming.  If I were to change anything, I'd scrap Call Reinforcement, mostly off of preference. 

 

You should be proud of this build. 

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you did a lot of things right but also a lot of things wrong:

  • three-slotting hasten is a waste, put two in and boost them to 50+5, same effect after ED
  • why did you six-slot build up
  • why did you take both bane and wolf armor
  • where is your shatter/placate, where are any of your melee attacks, you're wasting the best effect of cloaking device
  • tactical training leadership and tactics are both objectively useless unless you PVP
  • why are you double stacking tactics
  • why did you take CJ and SS but not SJ

 

seriously, ditch the two tactics and take shatter/placate instead. either take super jump or don't take superspeed, SS is useless without vertical mobility, which CJ does not give you enough of. (p.s. Ninja Run+Sprint is perfectly fine and costs 0 power slots and enhancements)

 

slotting Reactive Defences' proc makes wolf spider armor completely irrelevant, you can afford to six-slot it in place of LotG

 

also slot Unbreakable Guard proc in bane armor, max HP is direct damage reduction from all sources

 

shatter armor in mace mastery is a guaranteed -20% res and does hilarious amounts of damage (no crit tho)

 

you can also pick up call blaster in mace mastery. my bane has all 4 of his non-incarnate pets (2 disruptors, 1 blaster, and a crab from backup radio) perma'd. masterminds HATE him

 

4-slotting recharge pet IOs in both call blaster and call reinforcements will get you an easier 6.25% recharge bonus than slotting posi's blast (which is trash), don't bother slotting resist/defense auras unless you absolutely have the slots to spare, they don't make enough of a difference

 

if you're worried about the mace not fitting your wolf spider huntsman theme:

 

100px-Wolf_Spider_Tac_Ops.png

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I made a few changes to my build last night, after some extended playing.

 

I'm avoiding melee because I want a ranged gunner build for themes - and I've found the combined AOE to work fairly well. It may not end up as optimized as a Crab or pure Bane, but it suits my needs.

 

Feel free to give me your thoughts.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Speed

Power Pool: Leaping

Power Pool: Teleportation

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Single Shot

  • (A) Achilles' Heel - Chance for Res Debuff
  • (3) Superior Spider's Bite - RechargeTime/Global Toxic
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge

Level 1: Bane Spider Armor Upgrade

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 2: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
  • (7) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (11) Decimation - Accuracy/Damage/Recharge

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 6: Wide Area Web Grenade

  • (A) Gravitational Anchor - Immobilize
  • (13) Gravitational Anchor - Immobilize/Recharge
  • (13) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (15) Gravitational Anchor - Accuracy/Recharge
  • (15) Gravitational Anchor - Immobilize/Endurance
  • (17) Gravitational Anchor - Chance for Hold

Level 8: Heavy Burst

  • (A) Achilles' Heel - Chance for Res Debuff
  • (19) Ragnarok - Damage
  • (19) Ragnarok - Damage/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Endurance

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense

Level 12: Venom Grenade

  • (A) Annihilation - Chance for Res Debuff
  • (23) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Frag Grenade

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (29) Annihilation - Chance for Res Debuff
  • (29) Annihilation - Accuracy/Damage
  • (31) Annihilation - Damage/RechargeTime
  • (31) Annihilation - Accuracy/Damage/RechargeTime
  • (31) Annihilation - Accuracy/Damage/Endurance

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense

Level 26: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 28: Surveillance

  • (A) Achilles' Heel - Chance for Res Debuff
  • (48) Touch of Lady Grey - Defense Debuff
  • (48) Touch of Lady Grey - Defense Debuff/Recharge
  • (50) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (50) Touch of Lady Grey - Recharge/Endurance
  • (50) Touch of Lady Grey - Defense Debuff/Endurance

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance

Level 32: Recall Friend

  • (A) Recharge Reduction IO

Level 35: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Electrifying Fences

  • (A) Annihilation - Chance for Res Debuff
  • (42) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance

Level 44: Ball Lightning

  • (A) Annihilation - Chance for Res Debuff
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Endurance Modification IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (36) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy

Level 50: Cardiac Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Diamagnetic Radial Flawless Interface

Level 50: Arachnos Core Superior Ally

Level 50: Support Radial Embodiment

------------

------------

 

 

 

 

Kind Regards,

@UprightMan

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my thoughts:

 

if you are really dead-set on taking tactical training leadership, at least put the +perception proc in it. on my bane, where i regularly fight level 54 tsoo/BP/CoT in astoria, the only situation in which i have ever needed to use tactics was in PVP, and even then only for the +perception

 

build up ONLY needs the gaussian proc + one or two recharges to taste, you can get the set bonuses from gaussian elsewhere more effectively

 

six-slot tactical training maneuvers with reactive defences, you want the 8.75% recharge and 10% resist

 

five-slot heavy burst with superior spider's bite for the +10% recharge. you DEFINITELY want the global toxic proc as well as the 10% recharge

 

five-slot venom grenade with superior dominion of arachnos, you want the chance for -damage and terrorize

 

diamagnetic interface is not that good, take degenerative radial for the -max HP and toxic proc (which even fits thematically with SoA)

 

support hybrid is not that good because of the 50% uptime, take assault radial for the global doublehit proc

 

recall friend is ok but you can get 999 prestige teleport powers, get super jump instead so you have some actual vertical mobility

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my thoughts:

 

if you are really dead-set on taking tactical training leadership, at least put the +perception proc in it. on my bane, where i regularly fight level 54 tsoo/BP/CoT in astoria, the only situation in which i have ever needed to use tactics was in PVP, and even then only for the +perception

 

build up ONLY needs the gaussian proc + one or two recharges to taste, you can get the set bonuses from gaussian elsewhere more effectively

 

six-slot tactical training maneuvers with reactive defences, you want the 8.75% recharge and 10% resist

 

five-slot heavy burst with superior spider's bite for the +10% recharge. you DEFINITELY want the global toxic proc as well as the 10% recharge

 

five-slot venom grenade with superior dominion of arachnos, you want the chance for -damage and terrorize

 

diamagnetic interface is not that good, take degenerative radial for the -max HP and toxic proc (which even fits thematically with SoA)

 

support hybrid is not that good because of the 50% uptime, take assault radial for the global doublehit proc

 

recall friend is ok but you can get 999 prestige teleport powers, get super jump instead so you have some actual vertical mobility

 

do you have / be willing to share a mid's of your build?  sounds like exactly the Bane build I have been looking for.  have pieced a lot of it together using Spellward's build and your posts but would definitely be helpful to confirm.

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I have since converted Arbiter Cain to a Bane build... did some DA today, and I'm loving it.

 

I might revisit my Huntsman build as an alt teaming support build once I'm done outfitting this one.

Kind Regards,

@UprightMan

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build up ONLY needs the gaussian proc + one or two recharges to taste, you can get the set bonuses from gaussian elsewhere more effectively

 

 

How do you go about getting the 2.5% in all three positional defenses you would get from 6 slotted Gaus from another source more effectively?  Seems like it would afford more slots.  Asking, so maybe I could improve my own build. 

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How do you go about getting the 2.5% in all three positional defenses you would get from 6 slotted Gaus from another source more effectively?  Seems like it would afford more slots.  Asking, so maybe I could improve my own build.

 

Take the pool version of Maneuvers, or take Combat Jumping. That gives you the benefit of another LOTG slot, and Combat Jumping even lets you slot another Zephyr KB protection.

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do you have / be willing to share a mid's of your build?  sounds like exactly the Bane build I have been looking for.  have pieced a lot of it together using Spellward's build and your posts but would definitely be helpful to confirm.

 

Show me your build and I can optimize it for you.

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what is the advantage of going for huntsman vs bane?

 

You mean aside from Style Points™ ...?

The real reason for the difference can be boiled down to this ... Ranged Blaster with Auras versus Stalker Knockoff.

 

More specifically ... the reason to go Bane is for the melee attacks.

The reason to go Huntsman is for the ranged attacks.

You basically wind up specializing in one or the other depending on your playstyle preferences (standoff distance vs up close and personal).  Banes really "want to be" melee fighters, even though they do have some ranged attack options, but for the most part those ranged options available to Banes are inferior to their melee attack options.  For handheld gun toting Huntsman, it's the opposite.  Huntsman really "wants to be" a ranged attacker, even though they have some melee attack options, but for the most part those melee options available to Soldiers of Arachnos are inferior to their ranged attack options, particularly once you can Hover/Mystic Flight/Fly so as to attack from mid-air where it's difficult for mobs to attack you while giving you a clear field of view to hose them down.

 

The other big advantage is that the basic gun attacks (as opposed to Mace or Crab Backpack) used by the Huntsman are actually pretty quick to animate ... so much so that you can use 6 attack animations out of the handheld gun in the time it takes to animate 5 attacks out of the Crab Backpack (for example).  This results in a "smarter" and more responsive "feel" to how the character plays.

 

And, of course, for some people, weapon redraw is A Thing™ they want to avoid (as much as possible/practical).

 

Your mileage may vary, of course.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Can I get feedback on this plan?

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Paladin FMJ: Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Leadership

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

Level 1: Single Shot

  • (A) Achilles' Heel - Chance for Res Debuff
  • (3) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Accuracy/Damage/Recharge

Level 1: Bane Spider Armor Upgrade

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Gladiator's Armor - Resistance

Level 2: Burst

  • (A) Achilles' Heel - Chance for Res Debuff
  • (9) Decimation - Accuracy/Damage/Recharge
  • (9) Decimation - Accuracy/Damage
  • (31) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (33) Decimation - Accuracy/Endurance/Recharge

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Wide Area Web Grenade

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (27) Enfeebled Operation - Endurance/Immobilize
  • (37) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge

Level 8: Heavy Burst

  • (A) Achilles' Heel - Chance for Res Debuff
  • (33) Superior Dominion of Arachnos - Damage/Recharge
  • (34) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (34) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (34) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (11) Red Fortune - Defense
  • (11) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (17) Red Fortune - Endurance

Level 12: Venom Grenade

  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range

Level 14: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Frag Grenade

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Accuracy/Damage
  • (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 20: Assault

  • (A) Endurance Reduction IO

Level 22: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Red Fortune - Defense
  • (25) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge

Level 26: Boxing

  • (A) Empty

Level 28: Surveillance

  • (A) Achilles' Heel - Chance for Res Debuff
  • (37) Undermined Defenses - Defense Debuff
  • (43) Undermined Defenses - Defense Debuff/Recharge/Endurance

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Impervium Armor - Psionic Resistance
  • (39) Unbreakable Guard - +Max HP
  • (40) Unbreakable Guard - Resistance/Endurance

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance

Level 35: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 38: Spirit Shark

  • (A) Empty

Level 41: Bile Spray

  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Annihilation - Chance for Res Debuff

Level 44: Bayonet

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance
  • (48) Crushing Impact - Accuracy/Damage
  • (50) Crushing Impact - Accuracy/Damage/Endurance

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Mental Training

  • (A) Flight Speed IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (29) Numina's Convalesence - Heal
  • (50) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (29) Endurance Modification IO
  • (31) Performance Shifter - EndMod

------------

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http://www.cohplanner.com/mids/download.php?uc=1489&c=713&a=1426&f=HEX&dc=78DA6594CB4F534114C6E7DE5E286DE983F71B0A144A0B14AAEE0D2A90281812906D1DE90DBD49D3366D35BAF43F507C00BAF5B941135E6ADC68FC475CB94274E1C2559D7BBFAF88B669FAEB7C33E79B33E7CCBD8BB72F35EECCDF3D2FB4F68B59592AA5668A722D93CB9752CBF96CDA328BEEABB27CB328B32E21846F496665DACA85E7162FBBD578E4FFC5A5C405993353CB052B6D16ABE2C84A515A392BB79E9A97E975B3FCEFA2EAA4082EE5F3D9C48229955ACA58059F339ECB5AEB99B21FFFEDBF6AA9D7192D174C33DD335BB0D612ABB3332BA905F39625CB19994B2DCA52D92CDEE9B43314FC68F64FA54E7CD28568F1087D530DA38A5BA0B14D3E01EB9F823BBE93584D9C513548AAB92950AF4E295F8DBE0D8C6BA07F3FFDFBE91FA6FFA1F275C157B8DA34C7CFAE701DFC8CBA7BD0BAEFDB344464039C7C403E040DB5DACD1CDCCC21FC08F90D3E2637C92D7078DBE5C4BE57397858170F73F006482FD8E823FD602808D6DBB781B9FA7685A305F6C0F677C2F11FDEC738720036A944FDD84FF773BF402B7D43E007651A645D828388B3CFD7C433361DC2BBF980DC075BF7C85DB0FD2BCED8AC825BE8D7423F8FD2DAA8B5318F376ADF0ED6A2835A276BD1C95A74B31661D6608235D1945F17F2135D15F5116F955B0F4FDAC3AE443EEB4E46F12F3ABAADA2FAB0C6D5676FDDA73A13D39CDB31FA1B9D8AFE020DB576807E03CC2EDE8A1B301102ED6E0CB14A43CFB0C7E86BEC39FA128C3E871E7D8571EC05C6C7AEEA93521123CE097E2A658CF518634D63AC718C358FB30753ECC9D437D4DCBEC3E3BC1BE326E6266E8093926BAF83C93438A44E98E0739618479F92E44775B469F66B7A185AAF517DB02BEA6B671CAF51A66B94648D72B6463957A35C314EDE019585D3B393C865C938790F08CD89F08484F334DB11475E35CBEC35667FFC57D3B555F4B3F71A988C60CDF7D37163D07E9C8EDB44EF7AC398EBDFC0F80F4240EFEF

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  • 2 weeks later

do you have / be willing to share a mid's of your build?  sounds like exactly the Bane build I have been looking for.  have pieced a lot of it together using Spellward's build and your posts but would definitely be helpful to confirm.

 

Show me your build and I can optimize it for you.

 

building up cash and merits as this will be expensive but something to work towards.  appreciate any feedback, suggestions but goal is to remain at range so didn't take placate or any melee attacks other than a 1 slot shatter because I had to put something in that slot.  if I can't free up any enhancement slots to upgrade it a bit, would probably move it to 49 and the other powers up

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Kumo : Level 50 Natural Arachnos Soldier

Primary Power Set: Bane Spider Soldier

Secondary Power Set: Bane Spider Training

Power Pool: Flight

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Single Shot

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Accuracy/Damage/Recharge
  • (29) Decimation - Chance of Build Up

Level 1: Bane Spider Armor Upgrade

  • (A) Unbreakable Guard - +Max HP
  • (37) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Burst

  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Accuracy/Recharge
  • (17) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Chance of Damage(Negative)

Level 4: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Wide Area Web Grenade

  • (A) Gravitational Anchor - Immobilize
  • (23) Gravitational Anchor - Immobilize/Recharge
  • (23) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (25) Gravitational Anchor - Accuracy/Recharge
  • (25) Gravitational Anchor - Immobilize/Endurance
  • (36) Gravitational Anchor - Chance for Hold

Level 8: Heavy Burst

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (9) Superior Spider's Bite - Damage/RechargeTime
  • (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (11) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Spider's Bite - RechargeTime/Global Toxic
  • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 10: Tactical Training: Maneuvers

  • (A) Reactive Defenses - Defense
  • (15) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Endurance/RechargeTime
  • (50) Reactive Defenses - Defense/RechargeTime
  • (50) Reactive Defenses - Defense/Endurance/RechargeTime
  • (50) Reactive Defenses - Scaling Resist Damage

Level 12: Venom Grenade

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (13) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (31) Annihilation - Chance for Res Debuff

Level 14: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Recharge Reduction IO

Level 16: Boxing

  • (A) Empty

Level 18: Frag Grenade

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Chance of Damage(Energy)

Level 20: Tough

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (31) Aegis - Endurance/Recharge
  • (34) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance
  • (40) Aegis - Psionic/Status Resistance

Level 22: Mental Training

  • (A) Flight Speed IO

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 28: Surveillance

  • (A) Achilles' Heel - Chance for Res Debuff
  • (40) Analyze Weakness - Accuracy/Defense Debuff

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed

Level 35: Web Envelope

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (43) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge

Level 41: Shatter Armor

  • (A) HamiO:Nucleolus Exposure

Level 44: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage

Level 47: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 49: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - Chance for +End

------------

------------

 

 

 

 

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