Jump to content
The Calendar and Events feature has been re-enabled ×

Recommended Posts

Posted

Hi all,

 

Just checking to see if anyone else is noticing this. About every six mobs or so I fire off Lightning Rod and get NO hit at all. I check the combat log and it shows the power was activated, but then no other data. It's like the power stopped functioning right after activation. The combat logs also shows only Lightning Field hitting the enemies (which makes sense since I've teleported into a mob). I know friend running an Elect/Elect for the first time respec'd out of LR because to them it wasn't working even more frequently. After a quick couple of tests outside the mission, with no mobs around. I was able to confirm the log information for activating the power with no mobs around were the same as the when the power "fails to hit" in the missions. It looks like the teleport portion of Lightning Rod isn't functioning correctly all the time.

 

In mission combat log:

ElectricalExperiment HITS you! Build Up power was autohit.
You tap into your inner strength with your Build Up and are more accurate and more deadly for a short while.
Chain Induction is recharged.
Jacobs Ladder is recharged.
You activated the Lightning Rod power.
Orion Star HITS you! Call Hawk power had a 54.23% chance to hit and rolled a 46.53.
Orion Star hits you with their Call Hawk for 8.09 points of Lethal damage over time.
Orion Star knocks you off your feet with their Call Hawk!
Orion Star hits you with their Call Hawk for 8.09 points of Lethal damage over time.
You hit Autumnal with your Lightning Field for 21.1 points of Energy damage.
You hit Autumnal with your Lightning Field for 3.95 points of their endurance.
You hit Avonai Creed with your Lightning Field for 21.1 points of Energy damage.
You hit Avonai Creed with your Lightning Field for 3.95 points of their endurance.
You hit Miss Mistakke with your Lightning Field for 21.1 points of Energy damage.
You hit Miss Mistakke with your Lightning Field for 5.53 points of their endurance.
You hit Mitternacht with your Lightning Field for 21.1 points of Energy damage.

 

Out of mission combat log, firing with no mob around:

You activated the Build Up power.
HIT ElectricalExperiment! Your Build Up power is autohit.
ElectricalExperiment HITS you! Build Up power was autohit.
You tap into your inner strength with your Build Up and are more accurate and more deadly for a short while.
You activated the Lightning Rod power.

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted

Lightning Rod summons a pet. You need to add Pet Combat, Pet Damage, Pet ToHit, etc. to your combat log (or create a separate tab for pet combat).

Posted (edited)

I'll give that a shot, but I'm not sure that's the issues as I'm currently using level 40 Common IOs. Seems like the power should be indifferent to the enhancement until you get to IO Sets and they're either allowed or not.

 

The issue seems to be with the teleport portion of the power. The transportation portion works, but the power then fails to target/acknowledge the (now) surrounding enemies.

 

Just to confirm, the power doesn't take pet sets.

Edited by Warboss
more info

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted
1 hour ago, Warboss said:

I'll give that a shot, but I'm not sure that's the issues as I'm currently using level 40 Common IOs. Seems like the power should be indifferent to the enhancement until you get to IO Sets and they're either allowed or not.

 

The issue seems to be with the teleport portion of the power. The transportation portion works, but the power then fails to target/acknowledge the (now) surrounding enemies.

 

Just to confirm, the power doesn't take pet sets.

Lighting Rod summons what we call a pseudo-pet, which is to say a pet that was intended to get around some limitations in the powers engine.  It doesn't take pet sets because it's not a "real" pet, but behind-the-scenes, it's coded as a pet.

  • Like 1
Posted
1 hour ago, aethereal said:

Lighting Rod summons what we call a pseudo-pet, which is to say a pet that was intended to get around some limitations in the powers engine.  It doesn't take pet sets because it's not a "real" pet, but behind-the-scenes, it's coded as a pet.

I understand the pet issue, but that doesn't sort out the 100% missing when teleporting in. It seems like a positional issues as-in the system has updated your position and doesn't see mobs around you. So, no hits. If it summons a pet, then it seems like there's an issue with it not summoning the pet in all instances (approx 1 in 6), and that's a problem. The power isn't working correctly.

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted
2 hours ago, Frosticus said:

Were you using the power without direct line of sight at the time of execution?

Like did/were some enemies move behind a container or similar?

Yes direct line of site. It will also do the "missing" even standing in a mob.

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...