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DP Super Reflex Ninja


plainguy

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How this came about.

I copied this build.

Played it and I got my ass handed to me with every single mezz.  I will take full blame for it's failure . But I hated this build..  I asked a question about the mezz, When I got no response I cleared out the IO's went with this Sentinel build.

 

This also came from wanting a Pistol Sword Primary Set posted in suggestions. 

 

 

 

With every level 50 I do 3/8 Incarnate Alpha unlock mish because it has a decent mix of mobs with Arachnos and Council along with mezz and sleep to test the build out. 

First off out of the box its is CRUSHING 3/8 settings on the Incarnate runs with tons of mezz and sleep, which is never happen once.  This is with the low dps of Sentinels issues and broken HOB from DP..

I did the missions and I can tell you at times I dozed off and still could not be killed by the mobs.

 

I am sure someone will put their spin on it and make it better.  Which is good for everyone..  

But I can attest this for me is a solid build so far.  Either Agility or Musculature for Alpha.. 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ninja Tool Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), AchHee-ResDeb%(3), TchofLadG-%Dam(7), Thn-Acc/Dmg/EndRdx(9), ShlBrk-%Dam(36)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 2: Dual Wield -- ExpStr-Dam%(A), ImpSwf-Dam%(13), Apc-Dam%(13), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(11)
Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(11)
Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(36)
Level 8: Swap Ammo 
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 12: Bullet Rain -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(21), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(23), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(25)
Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43)
Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29)
Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(50)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(39)
Level 26: Super Speed -- Clr-Stlth(A)
Level 28: Quickness -- Run-I(A)
Level 30: Kick -- Empty(A)
Level 32: Hail of Bullets -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34)
Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(39), RedFrt-EndRdx(42)
Level 38: Tashibishi -- PstBls-Dam%(A), ImpSwf-Dam%(39)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Sting of the Wasp -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(50)
Level 47: The Lotus Drops -- TchofLadG-%Dam(A), Obl-%Dam(48), Erd-%Dam(48), Arm-Dam%(48)
Level 49: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(43)
Level 2: Swift -- Empty(A)
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
Level 8: Chemical Ammunition 
Level 1: Opportunity 
Level 4: Ninja Run 
------------

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Kicked it up 4/8 and with only the first tier of the musculature I am have no issue what so ever.. level 54 Mobs of course take longer to kill but its pretty dam solid.  

 

I am really not using Caltrops TBH.. I am considering taking up Assault or even Provoke.. 

Edited by plainguy
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