JnEricsonx Posted July 21, 2020 Posted July 21, 2020 Running a Psi/Bio, and I figure to start with, take all the IOs that give +def to all and +res to all, then maybe drop in the other couple of +psi res IOs. But due to the way it's set up, I guess when it comes to set bonuses, try to find a mix between +res and +def?
Gobbledigook Posted July 21, 2020 Posted July 21, 2020 Things to consider... S/L defence is good to have. Softcap defence if you can 32-33% or 45%. Resists are always good to have. Some slow resists would be good as Bio has a lot of clicky lifesaver powers. You can break a winter set and get 3x15% slow resist for example. 50%+ would be good. Recharge is also good as it will reduce your heal and attack cooldowns etc.
ClawsandEffect Posted July 24, 2020 Posted July 24, 2020 I softcapped mine to all types but Psi and he plays like an SR until defense debuffs start coming in. With significantly more damage output. I'd share a Mid's build...but I don't have one. I built him completely by the seat of my pants in-game. He's solid enough I was able to skip the tier 9 absorb shield and not really miss it.
Hjarki Posted July 24, 2020 Posted July 24, 2020 S/L Defense is normally the biggest stumbling block. You can get +15% between the split ATO and Blistering Cold. Beyond that, it gets tough to cobble together because S/L Defense and recharge bonuses don't normally come in the same sets. Kinetic Combat is a popular one, but it tends to underpower the melee attack it's slotted into.
PainX Posted July 28, 2020 Posted July 28, 2020 best is very subjective but ill share what i run on mine not sure how it will work with psi as i really dont know much about that set but you can scrounge some ideas if you like em Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Silk Fox: Level 50 Natural ScrapperPrimary Power Set: Staff FightingSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Precise Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(50)Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(27)Level 2: Inexhaustible -- PrfShf-End%(A)Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def/Rchg+(11), Rct-Def(13), LucoftheG-Def/EndRdx(13)Level 6: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), FrcFdb-Rechg%(17)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42), LucoftheG-Def(50)Level 10: AdaptationLevel 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(27)Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46)Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(36)Level 22: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Dam%(29), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(45)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)Level 26: Innocuous Strikes -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)Level 28: Staff MasteryLevel 30: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/Rchg(31), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(43)Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Hct-Dam%(36), TchofDth-Dam%(48)Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37)Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46), GldJvl-Dam%(50)Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48), GssSynFr--Build%(48)Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive AdaptationLevel 50: Musculature Core ParagonLevel 50: Ageless Core EpiphanyLevel 50: Ion Core Final JudgementLevel 1: Quick FormLevel 0: The Atlas MedallionLevel 0: Task Force CommanderLevel 0: Portal JockeyLevel 0: Freedom Phalanx ReserveLevel 50: Degenerative Core Flawless InterfaceLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 28: Form of the BodyLevel 28: Form of the MindLevel 28: Form of the SoulLevel 50: Assault Core Embodiment------------
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