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Posted

Running a Psi/Bio, and I figure to start with, take all the IOs that give +def to all and +res to all, then maybe drop in the other couple of +psi res IOs.  But due to the way it's set up, I guess when it comes to set bonuses, try to find a mix between +res and +def?

Posted

Things to consider...

 

S/L defence is good to have. Softcap defence if you can 32-33% or 45%.

 

Resists are always good to have.

 

Some slow resists would be good as Bio has a lot of clicky lifesaver powers. You can break a winter set and get 3x15% slow resist for example. 50%+ would be good.

 

Recharge is also good as it will reduce your heal and attack cooldowns etc.

Posted

I softcapped mine to all types but Psi and he plays like an SR until defense debuffs start coming in. With significantly more damage output. 

 

I'd share a Mid's build...but I don't have one. I built him completely by the seat of my pants in-game. He's solid enough I was able to skip the tier 9 absorb shield and not really miss it. 

Posted

S/L Defense is normally the biggest stumbling block. You can get +15% between the split ATO and Blistering Cold. Beyond that, it gets tough to cobble together because S/L Defense and recharge bonuses don't normally come in the same sets. Kinetic Combat is a popular one, but it tends to underpower the melee attack it's slotted into.

Posted

best is very subjective but ill share what i run on mine not sure how it will work with psi as i really dont know much about that set but you can scrounge some ideas if you like em

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Silk Fox: Level 50 Natural Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Precise Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(50)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(27)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def/Rchg+(11), Rct-Def(13), LucoftheG-Def/EndRdx(13)
Level 6: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), FrcFdb-Rechg%(17)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42), LucoftheG-Def(50)
Level 10: Adaptation
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(27)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Dam%(29), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 26: Innocuous Strikes -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 28: Staff Mastery
Level 30: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/Rchg(31), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(43)
Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Hct-Dam%(36), TchofDth-Dam%(48)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46), GldJvl-Dam%(50)
Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48), GssSynFr--Build%(48)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Ion Core Final Judgement
Level 1: Quick Form
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Degenerative Core Flawless Interface
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 28: Form of the Body
Level 28: Form of the Mind
Level 28: Form of the Soul
Level 50: Assault Core Embodiment
------------

 

 

 

 

 

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