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Stj/Inv Build - Feedback Requested


Lockpick

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I am working towards the build in the spoiler.  I haven't played Invulnerability before, so not sure how well it will perform.  I saw another thread where someone said you could could get soft-cap defense and cap resistances.  I can soft-cap defense using Shadow Meld and have capped S/L, but this build is an endurance hog at 31.  Ageless will sort that out and will help with the recharge on Hasten and Shadow Meld.

 

I'm not sure whether to use Dull Pain as a proactive going into battle power (which is how I plan to use Shadow Meld) or as a reactive I took damage now use DP.  Any thoughts?

 

Any feedback is appreciated.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

KnightStalker: Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17)
Level 1: Hide -- Rct-ResDam%(A), Ksm-ToHit+(23), ShlWal-ResDam/Re TP(25)
Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 4: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), ImpArm-ResPsi(43)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Temp Invulnerability -- ResDam-I(A), ImpArm-ResPsi(36)
Level 16: Unyielding -- ImpArm-ResPsi(A)
Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23)
Level 20: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 22: Environmental Resistance -- ResDam-I(A), ResDam-I(50), ImpArm-ResPsi(50)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), HO:Membr(45), HO:Membr(46)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(34)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), Hct-Dmg(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(45)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Unstoppable -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(46), PwrTrns-EndMod(46)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Mighty Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
------------

 

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Numbers do not include the 1.88% defense from Hide as I have it detoggled.  I'm not sure how to get the numbers to show only in combat numbers, so I leave stealth powers with defense off and add it in my head.  I also expect to get Bless of Tielekku for an additional 2.12% defense when I start incarnating, so that will push E/N to 40% defense.

 

image.png.b0b000062268112b528852f4ed7f7419.png

 

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I am currently at work, and will take a better look later, but the first thing that i see is that you have put much effort into the psi hole. On my Energy Aura and Invul i just ignore that psi is a thing. It opens up a lot of build opportunitys if you choose to live with that handicap. Another difference would be to go with the Body Mastery and picking up both Endurance Powers to slot Performance Shifter Procs. That way Ageless is just optional. I can post my own StJ/Invul later here, if you want that.

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Hey  @Lockpick

 

This is what i came up with, a while ago. I did try it out on test server and did not create it on the regular server, because it had no Travel power (the only reason for me really). Also i ignored that Psi is so dangerous and just use some purples or oranges when psi comes across my way. Also hasten is not on perma:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Heavy Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7)
Level 2: Sweeping Cross -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(11), FuroftheG-ResDeb%(13)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), StdPrt-ResDam/Def+(19)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(33)
Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34)
Level 20: Environmental Resistance -- Ags-Psi/Status(A), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), AchHee-ResDeb%(39)
Level 28: Reinforced -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(40), Rct-Def(40), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), Hct-Dam%(45), UnbCns-Dam%(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(15), PwrTrns-+Heal(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Invader 
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
------------

 

 

So why would you play this Build? it has some selling points like beeing very durable, no problems with endurance and having not to worry about any buffs to keep youself alive. You can just put Hasten on Auto cast and focus totally on the Street Justice Attacks. You will be safe, you can punch and the cozy toggles will keep you rolling. It has 3 performance shifter procs and even one Power transfer so your blue bar will not go down until you kill your 3rd pylon i a row without pause. and power transfer, panacea and the regular regeneration will keep your green bar up if you would ever get hit by something. Little bit of chip damage is no problem for you.

 

Oh My! You encounter a big baddie, the stars aligned and you DID take a big hit? Just use Dull Pain, you silly. It will heal you for tremendous amounts of health and push you to 2039 Health for the next two minutes. That is just 49 Health away from the MAXIMUM health cap. Now you can just pretend to be a tank and hit the baddies some more with your Justice from the Street.

 

Did i mention that you have the important -Resist procs in your regular Attack chain? oh by the way your regular attack chain would be:

Crushing Uppercut -> Shin Breaker -> Heavy Blow -> Assassin Strike

-> Sweeping Cross -> Shin Breaker -> Heavy Blow -> Assassin Strike -> REPEAT!

It is a spicy attack chain believe me, there are several threads in this forum where people go over the beauty of it.

 

I did plan some Incarnates for you. Funny thing, the Destiny is totally free to pick. Use Incandes to port some noobs into the Freedom Phalanx in LRSF? Use Barrier and wwrite in LFG: "Tank Stalker LFG", get Ageless and reach perma Hasten???, Use Rebirth, and scream lol nerf REGEN!?

 

And finally why would you play this build? It has a never to be used but silly and funny mule power : LASER BEAM EYES! Who does not want to shoot lasers from the eyes?

 

Ok, i changed my mind. totally going to make one of these now on the regular server.

Cya round, gtg, gl hf!

Edited by Croax
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Croax,

 

That build is a thing of beauty.  You soft-capped S/L/F/C/E/N and have capped resists for S/L.  This is definitely much better than my build, so thank you!  I was thinking it was going to be painful to have to rely on Shadow Meld for defense...

 

 

image.png.95db19e906cf80350f8b49a3e6671639.png

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  • 4 weeks later

After playing for awhile I have made some adjustments to the build Croax provided.  I wanted Fly in this build, so needed make some adjustments.  Took awhile, but I think I have something close.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

KnightStalker: Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(42)
Level 2: Sweeping Cross -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(11), FuroftheG-ResDeb%(13)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(19)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31)
Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(33)
Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34)
Level 20: Environmental Resistance -- ResDam-I(A), ResDam-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), AchHee-ResDeb%(39)
Level 28: Reinforced -- HO:Membr(A), HO:Membr(40), HO:Membr(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(43)
Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Shuriken -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Unstoppable -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), SynSck-EndMod(34), SynSck-EndMod/+RunSpeed(36)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Mighty Core Final Judgement
Level 50: Longbow Radial Superior Ally
Level 50: Ageless Core Epiphany
------------

 

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