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A 3rd Poison...


kiramon

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Okay Okay... I'm back... with another poison...

 

This time trying maybe Dual Pistols? And it's not that my poisons underperform, I just really like poison... and corruptors (hence why its not a defender :P)... (although I think PTrap needs accuracy, so i replaced the obliteration with Arm Acc slot to get above 95%...)

 

I'll try it without Cardiac first, but I hate endurance problems so yeah 🙂 This'll have 45 S/L/E/R 

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Poison
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Alkaloid -- Prv-Absorb%(A)
Level 2: Empty Clips -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(11), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Rchg/Dmg%(13)
Level 4: Envenom -- AnlWkn-Acc/DefDeb(A), TchofLadG-%Dam(33), AchHee-ResDeb%(34), ShlBrk-%Dam(34), HO:Enzym(50)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- Bmbdmt-+FireDmg(A), PstBls-Dam%(43), Ann-ResDeb%(43), FrcFdb-Rechg%(46), PstBls-Acc/Dmg(50)
Level 10: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
Level 14: Boxing -- Empty(A)
Level 16: Elixir of Life -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19)
Level 18: Executioner's Shot -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(19), SprScrBls-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(39)
Level 20: Antidote -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Max HP%(23)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-EndRdx(27), RedFrt-Def(34)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(42)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 32: Hail of Bullets -- SprScrBls-Rchg/+End(A), SprScrBls-Dmg/Rchg(36), SprScrBls-Acc/Dmg(36), FrcFdb-Rechg%(37), FuroftheG-ResDeb%(37)
Level 35: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(36), Obl-%Dam(39), Arm-Dam%(46), GhsWdwEmb-Dam%(48), GldNet-Dam%(48)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(50)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48)
Level 44: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(29), RedFrt-EndRdx(46)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Weaken -- SphIns-Acc/ToHitDeb(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 50: Melee Core Embodiment 
Level 50: Clarion Core Epiphany 
Level 50: Cardiac Core Paragon 
Level 50: Reactive Radial Flawless Interface 
------------
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 10.38% Defense(Smashing)
  • 10.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 23.19% Defense(Energy)
  • 23.19% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 30.06% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 7.2% Max End
  • 23% Enhancement(Accuracy)
  • 70% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 5% Enhancement(Max EnduranceDiscount)
  • 27% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 132.5 HP (12.37%) HitPoints
  • 27% JumpHeight
  • 27% SpeedJumping
  • MezResist(Confused) 17.5%
  • MezResist(Held) 17.5%
  • MezResist(Immobilized) 17.5%
  • MezResist(Sleep) 17.5%
  • MezResist(Stunned) 17.5%
  • MezResist(Terrorized) 17.5%
  • MezResist(Teleport) 100% (20% chance)
  • 9% (0.15 End/sec) Recovery
  • 18% (0.8 HP/sec) Regeneration
  • 8% Resistance(Smashing)
  • 8% Resistance(Lethal)
  • 8% Resistance(Fire)
  • 8% Resistance(Cold)
  • 9.5% Resistance(Energy)
  • 9.5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 27% SpeedRunning

 

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Even with Cardiac this is bad endurance wise.. Rule of thumb is EndRec should be 2 points higher then EndUse.. So it should be at least 3.39.. Even with Cardiac you are not there.. 

 

Need to look at rework.

 

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1 hour ago, plainguy said:

Even with Cardiac this is bad endurance wise.. Rule of thumb is EndRec should be 2 points higher then EndUse.. So it should be at least 3.39.. Even with Cardiac you are not there.. 

 

Need to look at rework.

 

 

Thanks, Except it's actually fine. As in, I finished it. Played it. End doesn't drop.

Edited by kiramon
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