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Posted (edited)

If Ablative Carapace is always on, is there any point in taking Parasitic Aura?

Am I going to notice a .9 second drop in hasten? I have the not ready sound already disabled, but am I gonna feel it on my followup, focus, slash, repeat attack chain?

Here are the totals I'm seeing. I've got no accolades and no incarnate powers selected. Efficient Adaptation is selected.
I'm not sure about having melee defense that damn low.

Anyone got any thoughts in general?

 

image.png.5beb0f4e2a9bb840bd3c480c2b9844ba.png

image.png.65cfa204e5dbacb803451129d43b1c54.png

image.png.5f3a21889adbed47a57df0af440d45a4.png

 

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Edited by Bill Z Bubba
Posted

I would say, yes. Even with carapace always being on, there is such a thing as auto damage in the game which will go through that like tissue paper. Personally when I roll bio, i like parasite more than carapace. I usually end up juggling them both, with siphon as a clutch when needed. But if what you have works for you, then i say go for it. For me I always think more options/tools are nice to have for different situations and enemy types!

  • Like 1
Posted

Parasitic Aura also gives you sizeable +regen and +recov. The way I like to use it personally, is to pop Parasitic first whenever up and enough targets are in range, and then use Ablative reactively. Essentially, absorb = healing. But you can definitely get by without Parasitic Aura if you really need the power pick.

 

1 second drop on Hasten should be impossible to notice, no? You would essentially be running through one more cycle of your attack chain before the need for recharge comes up. I run 10-15 second Hasten gaps on most of my characters, including my Bio/Claws tanker, so what do I know. There's always something extra to click.

 

I would run Offensive Adaptation all the time. The extra damage is just too nice. Tankers are so ridiculously tough even running in Offensive you might find your bio clicks unused.

Posted

Id watch Energy Damage very carefully - you are at 40%, have no DDR, and low energy resist.  Vanguard, PPD Awakened, and their cousins are going to trigger cascade collapse very quickly and very brutally.  Now, I was on a scrapper with slightly lower survival values there - but she could also defeat faster than a tank would.

 

Just be aware, and have a plan.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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