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Posted (edited)
4 hours ago, Apparition said:

Water is better on Corruptors thanks to all the DoT and Scourge.

I keep seeing this, and it's just blatantly false. DoT is bad for Scourge, since it determines whether or not all of the DoT ticks will Scourge based on the health at the time the power is activated. That means that the damage for the DoT has the same chance of Scourging as it did if it hit all at once, and the next power activated has a worse chance to Scourge than if the DoT hit all at once because the enemy health is higher when the power activates.

 

Rain/Patch powers (aka Whirlpool) activate frequently, so they get a lot of chances to Scourge instead of just one. They also used to Scourge for more than double damage per tick (some still do), and they also used to use the Blaster modifier for damage because the old devs cheated on a lot of the pseudo-pet powers. But they aren't traditional DoT powers.

 

As for the OP, if you want your attacks first and a bit more hit points, take a Corruptor. Otherwise play a Defender - the difference in -resistance is significant and will likely make up the difference in base damage, especially if you proc out your attacks.

Edited by siolfir
Posted

Storm does more damage on a defender, importantly, you get some of the keystone powers much earlier. I had a great time with my storm/water defender.

 

Water lets you take a lot of force feedback +recharge procs, which mitigates the long cooldowns on storm. You'll run out of endurance immediately but you'll go out in a pyre of glory.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas

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