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Elec/Cold Build Help Request


bigfashizzel

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Hi Folks,

 

I've dusted off my 50 Elec/Cold controller and am looking for some feedback on a build I've put together for him:

 

I'm a little at a loss: I've attempted to hit a high level of recharge in order to keep Heat Loss and Sleet on quick timers.  Global recharge is high enough for Perma Hasten once I replace the 5-slot decimation or positron blast in the immobs with their purple cousins.

 

Defense sits at 25%ish to all.  I might swap back to the Ice APP, which worked quite well with Hibernate, Frozen Armor, and Ice Storm.

 

I'm not sure about the procs; I followed my meager knowledge on the subject and avoided recharge in the powers that I slotted with procs.

I'm also note sure about status protection :(

 

Thank you for reading!

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Electric Fence -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 1: Infrigidate -- ImpSwf-Dam%(A), AchHee-ResDeb%(7), TchofLadG-%Dam(7), ShlBrk-%Dam(9), ShlBrk-Acc/DefDeb(9)
Level 2: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Jolting Chain -- FrcFdb-Rechg%(A), ExpStr-Dam%(19), GldJvl-Dam%(19), Dcm-Build%(21), Apc-Dam%(21)
Level 8: Conductive Aura -- PreOptmz-EndMod/Acc/End(A), PreOptmz-EndMod/Acc/Rech(23)
Level 10: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Static Field -- Acc-I(A), CaloftheS-Heal%(50)
Level 14: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 16: Kick -- Acc-I(A)
Level 18: Tough -- GldArm-3defTpProc(A)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27), RedFrt-EndRdx(27)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(37)
Level 28: Benumb -- Acc-I(A)
Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-EndRdx/Rchg(39), GssSynFr--Build%(39)
Level 32: Gremlins -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(40), CaltoArm-Dmg/EndRdx(40), CaltoArm-+Def(Pets)(40), SvrRgh-PetResDam(42), EdcoftheM-PetDef(42)
Level 35: Sleet -- ShlBrk-%Dam(A), OvrFrc-Dam/KB(42), TchofLadG-%Dam(43), AchHee-ResDeb%(43), ImpSwf-Dam%(43), Ann-ResDeb%(45)
Level 38: Heat Loss -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-Acc/Rech(45)
Level 41: Water Spout -- AchHee-ResDeb%(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(48)
Level 44: Shark Skin -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(48)
Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-+Res(Pets)(50)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(15), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 10% Defense
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Ranged)
  • 6% Defense(AoE)
  • 5.85% Max End
  • 5% Enhancement(Range)
  • 97.5% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 25% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • 26.71 HP (2.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 32.5%
  • MezResist(Held) 32.5%
  • MezResist(Immobilized) 32.5%
  • MezResist(Sleep) 32.5%
  • MezResist(Stunned) 32.5%
  • MezResist(Terrorized) 32.5%
  • MezResist(Teleport) 100% (20% chance)
  • 13% (0.22 End/sec) Recovery
  • 26.75% Resistance(Smashing)
  • 26.75% Resistance(Lethal)
  • 26.75% Resistance(Fire)
  • 26.75% Resistance(Cold)
  • 26% Resistance(Energy)
  • 26% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 7.5% SpeedRunning

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Hello, I am the creator of that old thread and build. I have squeezed more out of the build like Warpact said lol. I have been lazy at getting his stuff done but I just recently did and I'm going to start back soloing again. The biggest reason why I haven't started is because this build kinda consumed me and I didn't want to play much else lol.

 

I'm at work now but I can look at your build later. I can definitely tell that you need more defense though. I have managed to squeeze out softcap to almost everything.

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18 hours ago, 5099y_74c05 said:

I look forward to it and am glad you are back.

Thanks and sorry I didn't get back to you yesterday... My AC went out and I had to find a quick fix to get me by.

 

What do you want to do with your build? Do you want to solo stuff, support or maybe just make everything hard on your enemies? Going Leviathan makes me think of a general build. I will be able to get back to you today, my afternoon should be clear... hopefully lol.

 

Also Oops, I meant to quote OP too...

Edited by Boomie
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On 9/2/2020 at 11:28 PM, bigfashizzel said:

Hi Folks,

 

I've dusted off my 50 Elec/Cold controller and am looking for some feedback on a build I've put together for him:

 

I'm a little at a loss: I've attempted to hit a high level of recharge in order to keep Heat Loss and Sleet on quick timers.  Global recharge is high enough for Perma Hasten once I replace the 5-slot decimation or positron blast in the immobs with their purple cousins.

 

Defense sits at 25%ish to all.  I might swap back to the Ice APP, which worked quite well with Hibernate, Frozen Armor, and Ice Storm.

 

I'm not sure about the procs; I followed my meager knowledge on the subject and avoided recharge in the powers that I slotted with procs.

I'm also note sure about status protection 😞

 

Thank you for reading!

 

 

I can kind of see where you were going but almost everything is either over or under slotted.

A few things:

If you are going to use the Coralax, you should have it perma

Heat Loss is really underslotted and not perma

Procs are great but you should never prioritize them over better things

Benumb isn't perma

Jolting Chain is good for leveling but isn't useful at 50 and the gremlins can use it too

 

If you are sold on Leviathan, I may be able to work something up but it will require you to be dependent on medium purples to stay at softcap.  I like being softcap to most all the time and carry around a few emergency purples.

 

 

Here is my last iteration of the build... My current build has a lot of IO's at +5 to squeeze out more def and rech so HL is perma instead of 2 seconds off.

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Boomie
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On 9/5/2020 at 12:23 PM, Boomie said:

I can kind of see where you were going but almost everything is either over or under slotted.

A few things:

If you are going to use the Coralax, you should have it perma

Heat Loss is really underslotted and not perma

Procs are great but you should never prioritize them over better things

Benumb isn't perma

Jolting Chain is good for leveling but isn't useful at 50 and the gremlins can use it too

 

If you are sold on Leviathan, I may be able to work something up but it will require you to be dependent on medium purples to stay at softcap.  I like being softcap to most all the time and carry around a few emergency purples.

 

 

Here is my last iteration of the build... My current build has a lot of IO's at +5 to squeeze out more def and rech so HL is perma instead of 2 seconds off.

 


| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Boomie thank you so much for sharing! 

I'm not set on Leviathan and have been mostly fumbling around with the build.  Yours looks incredible and I'm very excited to try it out,

 

I wasn't sure how hard to go into procs.  A lot of feedback in game and on the forums indicated that Elec was very low damage so it felt appropriate to emphasize them.  I look forward to seeing how your build performs!

 

As a result, I'm curious where your damage is coming from; seems like plenty single target -- does it feel strong AoE too?

 

Thank you!  I apologize for taking so long to reply!

 

 

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4 hours ago, bigfashizzel said:

 

Boomie thank you so much for sharing! 

I'm not set on Leviathan and have been mostly fumbling around with the build.  Yours looks incredible and I'm very excited to try it out,

 

I wasn't sure how hard to go into procs.  A lot of feedback in game and on the forums indicated that Elec was very low damage so it felt appropriate to emphasize them.  I look forward to seeing how your build performs!

 

As a result, I'm curious where your damage is coming from; seems like plenty single target -- does it feel strong AoE too?

 

Thank you!  I apologize for taking so long to reply!

 

 

It is mostly ST but that's for AV/GM soloing. It does okay with AoE because of all the -res boosting the pets. The gremlins deal some AoE damage as well as the spider so they help a lot. The only time that I have issues is up against something like ghost of scrapyard. When I solo'd him, the gremlins ignored him and killed miners but the spider focused on him only.

 

I put my current incarnate setup in the build because Ion takes care of groups, clarion keeps me from getting mezzed(going to make a rebirth for the heal and +regen for things that don't mez) and support because double boosts for the pets is stupid good.

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On 9/10/2020 at 4:23 PM, Boomie said:

It is mostly ST but that's for AV/GM soloing. It does okay with AoE because of all the -res boosting the pets. The gremlins deal some AoE damage as well as the spider so they help a lot. The only time that I have issues is up against something like ghost of scrapyard. When I solo'd him, the gremlins ignored him and killed miners but the spider focused on him only.

 

I put my current incarnate setup in the build because Ion takes care of groups, clarion keeps me from getting mezzed(going to make a rebirth for the heal and +regen for things that don't mez) and support because double boosts for the pets is stupid good.

Hello again Boomie!  I've moved a few slots around:

 

-4 slots from Boxing (hurt me to see Abs Amaze in there)

+1 slot to Hover (Kismet Acc)

+3 slots to Arctic Fog (6 slot Reactive Defenses)

+0 slots to Tesla Cage -- Swap to Superior Will of the Controller

+1 slot to Tough (add Steadfast Knockback Prot -- nets +1.5% end recov with below)

-1 slot Fly (remove zephyr knockback prot)

+0 slots to Poisonous Ray -- swap your 6x thunderstrike for 5x Decimation (skip dam/rec) and Touch of Lady Grey damage proc

-1 slot Benumb (drop a rech)

-1 slot Heat Loss (drop Performance Shifter, end/rech)

 

2 slots left over -- could get 7.5% rech bonus from putting 5-slot Panacea in Conductive Aura.  (could also leave the slots in Benumb and Heat Loss, but they were contributing almost zero recharge).  -- could also get +18% accuracy through getting to 4slot LoTG in Maneuvers and Weave.

Debated dropping Fly for Focused Accuracy.

 

Due to the +5% ranged def boost with Superior will of the Cont. you retain softcapped but gain 5% global rech which brings Benumb .5s off perma and Heat Loss 2s off.  Also chance to proc Build Up in Poisonous Ray.  I support Tesla Cage does about 10 less damage.  5dpa-ish.  Seems like a good swap for the 5% global rech.

 

 

Spoiler

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		|-------------------------------------------------------------------|

 

Edited by bigfashizzel
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On 9/11/2020 at 4:11 PM, bigfashizzel said:

Hello again Boomie!  I've moved a few slots around:

 

-4 slots from Boxing (hurt me to see Abs Amaze in there)

+1 slot to Hover (Kismet Acc)

+3 slots to Arctic Fog (6 slot Reactive Defenses)

+0 slots to Tesla Cage -- Swap to Superior Will of the Controller

+1 slot to Tough (add Steadfast Knockback Prot -- nets +1.5% end recov with below)

-1 slot Fly (remove zephyr knockback prot)

+0 slots to Poisonous Ray -- swap your 6x thunderstrike for 5x Decimation (skip dam/rec) and Touch of Lady Grey damage proc

-1 slot Benumb (drop a rech)

-1 slot Heat Loss (drop Performance Shifter, end/rech)

 

2 slots left over -- could get 7.5% rech bonus from putting 5-slot Panacea in Conductive Aura.  (could also leave the slots in Benumb and Heat Loss, but they were contributing almost zero recharge).  -- could also get +18% accuracy through getting to 4slot LoTG in Maneuvers and Weave.

Debated dropping Fly for Focused Accuracy.

 

Due to the +5% ranged def boost with Superior will of the Cont. you retain softcapped but gain 5% global rech which brings Benumb .5s off perma and Heat Loss 2s off.  Also chance to proc Build Up in Poisonous Ray.  I support Tesla Cage does about 10 less damage.  5dpa-ish.  Seems like a good swap for the 5% global rech.

 

 

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This is why I like having discussions... I could never get a chance to bounce ideas off someone else about improvements.  Having slotted boxing was a normal thing for bonuses and just wait until you try to make a build to solo the MoLGTF.  This build can't solo the LGTF so my dual build is stone mastery for Seismic Smash and the heal to fight the weakened hamidon. The green mitos required brawl, boxing and seismic smash, no joke.

 

Anyways, I tried out the build you suggested and found only one problem.  When the dmg proc in the hold doesn't go off, it's 20 less dmg and 40 under containment loss and the loss for poisonous ray is only 9 without proc so that one isn't so bad.  It could be pretty good overall, survival wise, if you put the last two slots into health and put the panacea proc and the preventive medicine proc in.  Those two have saved my blaster countless times.

 

Do not put panacea into conductive aura since it is used offensively for end draining groups.  Also an end mod could be put into static field to help with end drain too.  I use both to drain multiple groups at once to minimize issues.  The computer during the ITF is a good place to set up 3 static fields to take care of all of the robots and end drain them.

 

I see that this build loses a lot of accuracy overall, 20%, but it shouldn't be too much of a problem if you're not fighting 54's or something.

 

I wouldn't drop fly unless you don't care about a travel power and I definitely wouldn't drop it for focused accuracy.  That thing is and end hog and you wouldn't be able to slot it well enough.  I suppose that the build up proc could be put into tactics as well but eh.

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