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Posted

My characters work with themes: I made a Kin/Dual pistols former cop and I'm having trouble visualizing his build. I honestly don't know how to make him into a team player who can survive Fulcrum Shifting mobs in 54x8 teams.  I tried to build my own in MIds, but I seriously cannot get my head around all the variables. I tried kludging Kin from on build rec and Dual Pistols from another and the result was a hideous monster. Ugh.

 

So, any recommendations? I've searched high and low, but I cannot find this specific combo.

 

Thanks!

Posted

I had a Kin/DP on Live. It was very fun. It had amazing synergy.

To your point about surviving fulcrum shifting +4/x8, you as a team would expect the tank/brute/controller/dominator to dull the alpha strike, for just a tick or two before you jump in and fulcrum shift the spawn. Remember, Fulcrum shift in itself is -damage to your targets, too. Another tool you can get with the epic pools is mass hypnosis. Meat stick aggroes, you hit what punchvoke/taunt misses with the aoe eleep, then FS in more safety within less than a couple seconds. You can put sleep sets in mass hypnosis, but it really bare bones just needs some accuracy. They don't need to sleep long, just long enough to defeat them.

 

Good luck with your defender. 

Posted
1 hour ago, Psylenz0511 said:

I had a Kin/DP on Live. It was very fun. It had amazing synergy.

To your point about surviving fulcrum shifting +4/x8, you as a team would expect the tank/brute/controller/dominator to dull the alpha strike, for just a tick or two before you jump in and fulcrum shift the spawn. Remember, Fulcrum shift in itself is -damage to your targets, too. Another tool you can get with the epic pools is mass hypnosis. Meat stick aggroes, you hit what punchvoke/taunt misses with the aoe eleep, then FS in more safety within less than a couple seconds. You can put sleep sets in mass hypnosis, but it really bare bones just needs some accuracy. They don't need to sleep long, just long enough to defeat them.

 

Good luck with your defender. 

Thanks. Yeah, I've discovered my builds usually don't have these type of mitigators.

How did you slot the powers? Did you go for sets or just IO's for Acc, Dam, Heals and the like?

Posted

You can definitely slot for sets in your dual pistols blasts, ranged damage sets, targetted AoE, PBAoE, kb sets, but you should keep in mind what a lot of other heroes slot for +recovery, +regen, +recharge are basic benefits provided by your primary kinetic powers. IO slotting for a kinetic would probably want to provide +def +resistance +mezz  resistance or protection, kb protection. Kinetic powers like siphon power and fulcrum shift don't take sets IIRC. Siphon Speed takes slows, but I usually just slot generic accuracy and recharge. Transfusion takes healing or accurate healing -- you definitely need acc in transfusion. Transference takes end mod sets. It should be pretty straight forward. Most of the time while leveling to 50 I use generic IOs and put in slots as needed to make the hero effective and do a big respec at level 50 to maximize IO sets. By then you should have a feel for the synergy of your sets and have a feel for what 'holes' you need to fill.

Posted

This is a lvl 50 build, but this will allow you to easily take the alpha strike after the FS. Softcapped range and melee defense, perma hasten after the FF procs (you are going to have FF up a lot!), hardcapped s/l res and 50%+ energy resist, with  repel to keep the mobs knocked down around you.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dual Pistols
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(23)
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 2: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(25), FrcFdb-Rechg%(25)
Level 4: Empty Clips -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7)
Level 6: Siphon Speed -- Acc-I(A)
Level 8: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(46), TchofDth-Dam%(50)
Level 10: Swap Ammo 
Level 12: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(19), GldArm-3defTpProc(21)
Level 16: Bullet Rain -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(17), FrcFdb-Rechg%(19)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 20: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33), Ksm-ToHit+(50), ShlWal-ResDam/Re TP(50)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 26: Transference -- PrfShf-EndMod/Acc(A)
Level 28: Executioner's Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(34), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(43)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Fulcrum Shift -- Acc-I(A)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37)
Level 38: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40)
Level 41: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 44: Suppressive Fire -- GldNet-Dam%(A), NrnSht-Dam%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), GldJvl-Dam%(46), Apc-Dam%(46)
Level 47: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 10: Chemical Ammunition 
Level 10: Cryo Ammunition 
Level 10: Incendiary Ammunition 
Level 50: Agility Core Paragon 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
------------

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