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3D Model Replacments


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Replacing the 3d models is much harder that replacing textures or sounds. Putting aside things like file format and model scale, here is a short list of problems I could foresee:

  • each new model would need new textures ( you wouldn't be able to just import the old skins).
  • Certain animations (like emotes or attacks) might break the new models
  • The anchors of the new models may cause problems for add-ons (costume pieces, weapons, capes)
  • Hit boxes might not accurately reflect the new model

Sounds and textures are some of the last touches, so they are easier to change. The 3d models are a baseline, and replacing them means potentially replacing a lot of things associated with them. It's not impossible, just a lot harder.

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15 minutes ago, drdread said:

Replacing the 3d models is much harder that replacing textures or sounds. Putting aside things like file format and model scale, here is a short list of problems I could foresee:

  • each new model would need new textures ( you wouldn't be able to just import the old skins).
  • Certain animations (like emotes or attacks) might break the new models
  • The anchors of the new models may cause problems for add-ons (costume pieces, weapons, capes)
  • Hit boxes might not accurately reflect the new model

Sounds and textures are some of the last touches, so they are easier to change. The 3d models are a baseline, and replacing them means potentially replacing a lot of things associated with them. It's not impossible, just a lot harder.

If you want an example of this done poorly, just take a look at the poor female worgen in World of Warcraft and watch them go through some of their animations.  And they've left them in this broken state (as far as I know) since they came out with the race, despite the community repeatedly saying how horrible the model is, even during beta testing.

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37 minutes ago, drdread said:

Replacing the 3d models is much harder that replacing textures or sounds. Putting aside things like file format and model scale, here is a short list of problems I could foresee:

  • each new model would need new textures ( you wouldn't be able to just import the old skins).
  • Certain animations (like emotes or attacks) might break the new models
  • The anchors of the new models may cause problems for add-ons (costume pieces, weapons, capes)
  • Hit boxes might not accurately reflect the new model

Sounds and textures are some of the last touches, so they are easier to change. The 3d models are a baseline, and replacing them means potentially replacing a lot of things associated with them. It's not impossible, just a lot harder.

Yeah, I wondered all the same things.

 

I'm hoping to replace the halloween tarantula with a little robot arachnos spiderling, because <-- Arachnophobe. Or heck, even just anything, I just want it gone.

 

I think the model I want to replace shares animations with one I'd end up with. The tarantula isn't targetable, so anchors and hitboxes shouldn't matter. I'm fine if animations and textures look janky.

 

 

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