Lines Posted September 16, 2020 Posted September 16, 2020 Has anyone figured out if it's possible to locally replace 3D models in the same manner that it's possible to replace textures and sounds? Especially looking to replace certain enemy models.
drdread Posted September 16, 2020 Posted September 16, 2020 Replacing the 3d models is much harder that replacing textures or sounds. Putting aside things like file format and model scale, here is a short list of problems I could foresee: each new model would need new textures ( you wouldn't be able to just import the old skins). Certain animations (like emotes or attacks) might break the new models The anchors of the new models may cause problems for add-ons (costume pieces, weapons, capes) Hit boxes might not accurately reflect the new model Sounds and textures are some of the last touches, so they are easier to change. The 3d models are a baseline, and replacing them means potentially replacing a lot of things associated with them. It's not impossible, just a lot harder.
TygerDarkstorm Posted September 16, 2020 Posted September 16, 2020 15 minutes ago, drdread said: Replacing the 3d models is much harder that replacing textures or sounds. Putting aside things like file format and model scale, here is a short list of problems I could foresee: each new model would need new textures ( you wouldn't be able to just import the old skins). Certain animations (like emotes or attacks) might break the new models The anchors of the new models may cause problems for add-ons (costume pieces, weapons, capes) Hit boxes might not accurately reflect the new model Sounds and textures are some of the last touches, so they are easier to change. The 3d models are a baseline, and replacing them means potentially replacing a lot of things associated with them. It's not impossible, just a lot harder. If you want an example of this done poorly, just take a look at the poor female worgen in World of Warcraft and watch them go through some of their animations. And they've left them in this broken state (as far as I know) since they came out with the race, despite the community repeatedly saying how horrible the model is, even during beta testing. 1 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
Lines Posted September 16, 2020 Author Posted September 16, 2020 37 minutes ago, drdread said: Replacing the 3d models is much harder that replacing textures or sounds. Putting aside things like file format and model scale, here is a short list of problems I could foresee: each new model would need new textures ( you wouldn't be able to just import the old skins). Certain animations (like emotes or attacks) might break the new models The anchors of the new models may cause problems for add-ons (costume pieces, weapons, capes) Hit boxes might not accurately reflect the new model Sounds and textures are some of the last touches, so they are easier to change. The 3d models are a baseline, and replacing them means potentially replacing a lot of things associated with them. It's not impossible, just a lot harder. Yeah, I wondered all the same things. I'm hoping to replace the halloween tarantula with a little robot arachnos spiderling, because <-- Arachnophobe. Or heck, even just anything, I just want it gone. I think the model I want to replace shares animations with one I'd end up with. The tarantula isn't targetable, so anchors and hitboxes shouldn't matter. I'm fine if animations and textures look janky.
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