MrWallace Posted September 20, 2020 Share Posted September 20, 2020 Hi all, working on my current project of a Rad/Kat tank. Which so far has been a blast to duo with my better half's Kat/WP scrapper. I am enjoying the build so much I am going to drop some cash into him to min/max the build. Current aim is to capped resistance, decent regen and recharge with a a layer of def (softcap with one insp) while still being able to put out some damage. My current build is below, but I would love any feedback the COH family has on how to squeeze a bit more performance out of him. Thanks in advacne for the advice and help. Cheers Mr W Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Lord Midnight: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Katana Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance: Level 50 (3) Aegis - Resistance/Endurance: Level 50 (3) Aegis - Resistance/Recharge: Level 50 (5) Aegis - Resistance/Endurance/Recharge: Level 50 Level 1: Sting of the Wasp (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (5) Superior Blistering Cold - Accuracy/Damage: Level 50 (7) Superior Blistering Cold - Damage/Endurance: Level 50 (7) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (9) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (11) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration: Level 30 (19) Preventive Medicine - Chance for +Absorb: Level 40 Level 4: Proton Armor (A) Unbreakable Guard - Resistance: Level 40 (13) Unbreakable Guard - Resistance/Endurance: Level 40 (13) Unbreakable Guard - RechargeTime/Resistance: Level 40 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 40 Level 6: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 8: Fallout Shelter (A) Reactive Armor - Resistance: Level 40 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (15) Reactive Armor - Resistance/Endurance: Level 40 (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (17) Reactive Armor - Resistance/Recharge: Level 40 Level 10: Dragon's Roar (A) Mocking Beratement - Taunt/Recharge: Level 50 (11) Mocking Beratement - Recharge: Level 50 (21) Mocking Beratement - Taunt/Recharge/Range: Level 50 (21) Mocking Beratement - Accuracy/Recharge: Level 50 (23) Mocking Beratement - Taunt/Range: Level 50 (34) Mocking Beratement - Taunt: Level 50 Level 12: Radiation Therapy (A) Eradication - Chance for Energy Damage: Level 30 (25) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (25) Eradication - Damage/Recharge: Level 30 (40) Touch of the Nictus - Accuracy/Healing: Level 50 (50) Touch of the Nictus - Chance for Negative Energy Damage: Level 50 Level 14: Tough (A) Unbreakable Guard - +Max HP: Level 40 (27) Unbreakable Guard - Resistance: Level 40 (27) Unbreakable Guard - Resistance/Endurance: Level 40 (29) Unbreakable Guard - Endurance/RechargeTime: Level 40 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50 Level 16: Flashing Steel (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 (19) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage: Level 50 (33) Superior Avalanche - Damage/Endurance: Level 50 (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 Level 18: Beta Decay (A) Achilles' Heel - Chance for Res Debuff: Level 20 Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (23) Numina's Convalesence - Heal: Level 50 (34) Numina's Convalesence - Heal/Endurance: Level 50 (34) Numina's Convalesence - Endurance/Recharge: Level 50 (36) Numina's Convalesence - Heal/Recharge: Level 50 (36) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (36) Shield Wall - Defense: Level 50 (37) Shield Wall - Defense/Endurance: Level 50 (37) Shield Wall - Defense/Recharge: Level 50 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 24: Hasten (A) Recharge Reduction IO: Level 50 (37) Recharge Reduction IO: Level 50 Level 26: Ground Zero (A) Eradication - Chance for Energy Damage: Level 30 (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (39) Eradication - Accuracy/Damage/Recharge: Level 30 (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (45) Obliteration - Chance for Smashing Damage: Level 50 (46) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 28: The Lotus Drops (A) Obliteration - Chance for Smashing Damage: Level 50 (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (39) Obliteration - Damage: Level 30 (40) Obliteration - Accuracy/Recharge: Level 50 (46) Obliteration - Damage/Recharge: Level 50 (48) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (42) Luck of the Gambler - Defense: Level 50 Level 35: Soaring Dragon (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 (42) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 Level 38: Golden Dragonfly (A) Armageddon - Chance for Fire Damage: Level 50 (45) Armageddon - Damage/Endurance: Level 50 (46) Armageddon - Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Recharge: Level 50 (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30 Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 44: Physical Perfection (A) Miracle - +Recovery: Level 40 Level 47: Super Speed (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 49: Meltdown (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 Level 50: Ion Total Radial Judgement Level 50: Longbow Radial Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Regeneration Increase Level 0: Movement Increase Level 0: Health Increase Level 0: Endurance Increase ------------ ------------ Set Bonus Totals: 3% DamageBuff(Smashing) 3% DamageBuff(Lethal) 3% DamageBuff(Fire) 3% DamageBuff(Cold) 3% DamageBuff(Energy) 3% DamageBuff(Negative) 3% DamageBuff(Toxic) 3% DamageBuff(Psionic) 24.75% Defense(Smashing) 24.75% Defense(Lethal) 22.25% Defense(Fire) 22.25% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Melee) 13.5% Defense(Ranged) 14.13% Defense(AoE) 9% Max End 37.5% Enhancement(RechargeTime) 6% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 253 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 91.25% MezResist(Held) 91.25% MezResist(Immobilized) 91.25% MezResist(Sleep) 91.25% MezResist(Stunned) 91.25% MezResist(Terrorized) 91.25% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 20.75% Resistance(Smashing) 20.75% Resistance(Lethal) 31.25% Resistance(Fire) 31.25% Resistance(Cold) 23% Resistance(Energy) 23% Resistance(Negative) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Sting of the Wasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Preventive Medicine (Gamma Boost) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Gladiator's Armor (Fallout Shelter) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Mocking Beratement (Dragon's Roar) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Touch of the Nictus (Radiation Therapy) 35.14 HP (1.88%) HitPoints Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Flashing Steel) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Numina's Convalesence (Particle Shielding) 12% (0.94 HP/sec) Regeneration 35.14 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 3% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Obliteration (The Lotus Drops) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Soaring Dragon) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Armageddon (Golden Dragonfly) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Winter's Gift (Super Speed) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Steadfast Protection (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;763;1526;HEX;| |78DA65945B4F135110C74FDBADD0D2526029943B2D422997DA0A2FDE631448A04D1| |0D037D3AC742D2BA56DDA3E487CF2016FF102A8E1C50B3E18AFF10BA80F7E003F81| |1F4141132F60BCD4E9FE47BA49376D7FB33367CEFC67CE6EA3E78F3B5E8D5D3C224| |C8E634925978BCD28A979356B8D2A096D56D0E58CA4B3F1CEA8164F6989B97C0579| |DAB124765C3DABA6726A704A896B4A5E4BA76247B30BE9ACCCE1A89A54D5E084925| |7528A704EA6D3C9E068710B2D95B0EB77D319558D3B7433A22A19F2BBFEDFC4D56C| |6E4ECBC823196D36389252B389C55854C9E5D5ECA287140CD1F79A9F7E4C4585058| |B1826232C0973881906A521F07171AD7E15ACE28E84D832B86B85B90A56DE06ED77| |C137012A833A26D36132DA2451B76111C22F89EBB4AF853558BEC1E7F8CEDC02ABB| 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MrWallace Posted September 23, 2020 Author Share Posted September 23, 2020 Bump in case anyone has any ideas? Cheers Mr W Link to comment Share on other sites More sharing options...
IronJuke Posted September 29, 2020 Share Posted September 29, 2020 (edited) Hi! If I was playing your set I think this is how I would play it. I play a Inv/Katana Tanker and I have a Titan W/Radiation Brute so I am familiar with both powersets. One thing about Resistance Tankers is Fighting powers are mostly overkill. I refuse to take it on Tankers, but that's just me. I was able to max out the 90% Resistance Cap fairly easily without taking Tough. Also you didn't take Build Up or, Divine Avalanche, which is a big mistake as DI gives you a lot of Melee Defense if you keep spamming it. Builld up is good for unleashing AoE's. 80% Damage Increase! I don't take Fighting on my Tanker. One thing I did do on my tanker was get the Force of Will set Unleash Potential is a really underrated "oh shit" Power, it gives considerable Defense to All, lasts quilte awhile. But you could use Meltdown for the damage buff and then have 2 free power slots. So you can use it before Alpha's or if things start to go to hell and it has no downside. Anyway I play an Inv Tank and Unstoppable has a huge downside whereas Meltdown is pretty decent. Actually you could take both. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Lord Midnight: Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: KatanaPower Pool: Force of WillPower Pool: SpeedPower Pool: LeapingAncillary Pool: Mu Mastery Hero Profile:Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(7), StdPrt-ResDam/Def+(9)Level 1: Sting of the Wasp -- Empty(A)Level 2: Gamma Boost -- PwrTrns-+Heal(A), PrfShf-End%(5)Level 4: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(13), Ags-ResDam(15)Level 6: Mighty Leap -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(9)Level 8: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam(17)Level 10: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(34)Level 12: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(25), TchoftheN-Acc/Heal(40), TchoftheN-%Dam(50)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 16: Flashing Steel -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(37)Level 18: Particle Shielding -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(34), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36)Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(27)Level 22: Divine Avalanche -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29)Level 24: Weaken Resolve -- AchHee-ResDeb%(A)Level 26: Ground Zero -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(46)Level 28: The Lotus Drops -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg(39), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48)Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def(37)Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 35: Soaring Dragon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(50)Level 38: Golden Dragonfly -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(50)Level 41: Electrifying Fences -- TraoftheH-Dam%(A), Bmbdmt-+FireDmg(42)Level 44: Ball Lightning -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(48)Level 47: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)Level 49: Summon Striker -- PwrTrns-+Heal(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11)Level 50: Ion Total Radial Judgement Level 50: Longbow Radial Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Regeneration Increase Level 0: Movement Increase Level 0: Health Increase Level 0: Endurance Increase ------------ Rad Katana Tanker w Will.mxd Rad Katana Tanker.mxd Edited September 29, 2020 by IronJuke Link to comment Share on other sites More sharing options...
MrWallace Posted September 30, 2020 Author Share Posted September 30, 2020 Cheers really appreciate the advice. I did not take divine avalanche as it takes me over the soft cap for melee and lethal so feels like overkill, espically as the damage is less than stealer. I do love your suggestion of using the force of will set as that is something I did not think about. It looks to be a good fit with Rad and something I will try and weave in along with build up. I am now wondering if I can make unleash potential perma? Massive help. Thank again. 1 Link to comment Share on other sites More sharing options...
IronJuke Posted September 30, 2020 Share Posted September 30, 2020 (edited) Quite welcome! I don't use Divine Avalanche a whole lot, but I use it when I see my melee defense meter drops into the red (which is why I slotted it for Defense) when attacked by mobs that have lethal attacks that drop my defense (mostly when farming) , Divine Avalanche clears it right up. You can also use it to mule defense slots like Luck of the Gambler, Shield Wall. Kismet etc. Good luck! Making Unleash potential perma, I don't know if it's possible. You would have to reduce the recharge to 60s. Edited September 30, 2020 by IronJuke Link to comment Share on other sites More sharing options...
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