MrWallace Posted September 20, 2020 Posted September 20, 2020 Hi all, working on my current project of a Rad/Kat tank. Which so far has been a blast to duo with my better half's Kat/WP scrapper. I am enjoying the build so much I am going to drop some cash into him to min/max the build. Current aim is to capped resistance, decent regen and recharge with a a layer of def (softcap with one insp) while still being able to put out some damage. My current build is below, but I would love any feedback the COH family has on how to squeeze a bit more performance out of him. Thanks in advacne for the advice and help. Cheers Mr W Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Lord Midnight: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Katana Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Alpha Barrier (A) Aegis - Resistance: Level 50 (3) Aegis - Resistance/Endurance: Level 50 (3) Aegis - Resistance/Recharge: Level 50 (5) Aegis - Resistance/Endurance/Recharge: Level 50 Level 1: Sting of the Wasp (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 (5) Superior Blistering Cold - Accuracy/Damage: Level 50 (7) Superior Blistering Cold - Damage/Endurance: Level 50 (7) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (9) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (11) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 2: Gamma Boost (A) Regenerative Tissue - +Regeneration: Level 30 (19) Preventive Medicine - Chance for +Absorb: Level 40 Level 4: Proton Armor (A) Unbreakable Guard - Resistance: Level 40 (13) Unbreakable Guard - Resistance/Endurance: Level 40 (13) Unbreakable Guard - RechargeTime/Resistance: Level 40 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 40 Level 6: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 8: Fallout Shelter (A) Reactive Armor - Resistance: Level 40 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (15) Reactive Armor - Resistance/Endurance: Level 40 (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40 (17) Reactive Armor - Resistance/Recharge: Level 40 Level 10: Dragon's Roar (A) Mocking Beratement - Taunt/Recharge: Level 50 (11) Mocking Beratement - Recharge: Level 50 (21) Mocking Beratement - Taunt/Recharge/Range: Level 50 (21) Mocking Beratement - Accuracy/Recharge: Level 50 (23) Mocking Beratement - Taunt/Range: Level 50 (34) Mocking Beratement - Taunt: Level 50 Level 12: Radiation Therapy (A) Eradication - Chance for Energy Damage: Level 30 (25) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (25) Eradication - Damage/Recharge: Level 30 (40) Touch of the Nictus - Accuracy/Healing: Level 50 (50) Touch of the Nictus - Chance for Negative Energy Damage: Level 50 Level 14: Tough (A) Unbreakable Guard - +Max HP: Level 40 (27) Unbreakable Guard - Resistance: Level 40 (27) Unbreakable Guard - Resistance/Endurance: Level 40 (29) Unbreakable Guard - Endurance/RechargeTime: Level 40 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50 Level 16: Flashing Steel (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 (19) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (31) Superior Avalanche - Accuracy/Damage: Level 50 (33) Superior Avalanche - Damage/Endurance: Level 50 (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 Level 18: Beta Decay (A) Achilles' Heel - Chance for Res Debuff: Level 20 Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (23) Numina's Convalesence - Heal: Level 50 (34) Numina's Convalesence - Heal/Endurance: Level 50 (34) Numina's Convalesence - Endurance/Recharge: Level 50 (36) Numina's Convalesence - Heal/Recharge: Level 50 (36) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 22: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (36) Shield Wall - Defense: Level 50 (37) Shield Wall - Defense/Endurance: Level 50 (37) Shield Wall - Defense/Recharge: Level 50 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 24: Hasten (A) Recharge Reduction IO: Level 50 (37) Recharge Reduction IO: Level 50 Level 26: Ground Zero (A) Eradication - Chance for Energy Damage: Level 30 (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (39) Eradication - Accuracy/Damage/Recharge: Level 30 (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50 (45) Obliteration - Chance for Smashing Damage: Level 50 (46) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 28: The Lotus Drops (A) Obliteration - Chance for Smashing Damage: Level 50 (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (39) Obliteration - Damage: Level 30 (40) Obliteration - Accuracy/Recharge: Level 50 (46) Obliteration - Damage/Recharge: Level 50 (48) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (42) Luck of the Gambler - Defense: Level 50 Level 35: Soaring Dragon (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 (42) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 Level 38: Golden Dragonfly (A) Armageddon - Chance for Fire Damage: Level 50 (45) Armageddon - Damage/Endurance: Level 50 (46) Armageddon - Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Recharge: Level 50 (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30 Level 41: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 44: Physical Perfection (A) Miracle - +Recovery: Level 40 Level 47: Super Speed (A) Winter's Gift - Slow Resistance (20%): Level 50 Level 49: Meltdown (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 Level 50: Ion Total Radial Judgement Level 50: Longbow Radial Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Regeneration Increase Level 0: Movement Increase Level 0: Health Increase Level 0: Endurance Increase ------------ ------------ Set Bonus Totals: 3% DamageBuff(Smashing) 3% DamageBuff(Lethal) 3% DamageBuff(Fire) 3% DamageBuff(Cold) 3% DamageBuff(Energy) 3% DamageBuff(Negative) 3% DamageBuff(Toxic) 3% DamageBuff(Psionic) 24.75% Defense(Smashing) 24.75% Defense(Lethal) 22.25% Defense(Fire) 22.25% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 30.38% Defense(Melee) 13.5% Defense(Ranged) 14.13% Defense(AoE) 9% Max End 37.5% Enhancement(RechargeTime) 6% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) 24% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 253 HP (13.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 91.25% MezResist(Held) 91.25% MezResist(Immobilized) 91.25% MezResist(Sleep) 91.25% MezResist(Stunned) 91.25% MezResist(Terrorized) 91.25% MezResist(Teleport) 100% (20% chance) 12% (0.2 End/sec) Recovery 58% (4.53 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 20.75% Resistance(Smashing) 20.75% Resistance(Lethal) 31.25% Resistance(Fire) 31.25% Resistance(Cold) 23% Resistance(Energy) 23% Resistance(Negative) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 7.5% SpeedRunning ------------ Set Bonuses: Aegis (Alpha Barrier) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Superior Blistering Cold (Sting of the Wasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Preventive Medicine (Gamma Boost) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Unbreakable Guard (Proton Armor) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Reactive Armor (Fallout Shelter) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee) Gladiator's Armor (Fallout Shelter) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Mocking Beratement (Dragon's Roar) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 7.5% Enhancement(RechargeTime) Eradication (Radiation Therapy) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Touch of the Nictus (Radiation Therapy) 35.14 HP (1.88%) HitPoints Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75% 140.6 HP (7.5%) HitPoints Superior Avalanche (Flashing Steel) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Numina's Convalesence (Particle Shielding) 12% (0.94 HP/sec) Regeneration 35.14 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Shield Wall (Weave) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Reactive Defenses (Weave) 3% Resistance(All) Eradication (Ground Zero) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) Obliteration (The Lotus Drops) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Combat Jumping) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Superior Gauntleted Fist (Soaring Dragon) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Armageddon (Golden Dragonfly) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Winter's Gift (Super Speed) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Steadfast Protection (Meltdown) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;763;1526;HEX;| |78DA65945B4F135110C74FDBADD0D2526029943B2D422997DA0A2FDE631448A04D1| |0D037D3AC742D2BA56DDA3E487CF2016FF102A8E1C50B3E18AFF10BA80F7E003F81| |1F4141132F60BCD4E9FE47BA49376D7FB33367CEFC67CE6EA3E78F3B5E8D5D3C224| |C8E634925978BCD28A979356B8D2A096D56D0E58CA4B3F1CEA8164F6989B97C0579| |DAB124765C3DABA6726A704A896B4A5E4BA76247B30BE9ACCCE1A89A54D5E084925| |7528A704EA6D3C9E068710B2D95B0EB77D319558D3B7433A22A19F2BBFEDFC4D56C| |6E4ECBC823196D36389252B389C55854C9E5D5ECA287140CD1F79A9F7E4C4585058| |B1826232C0973881906A521F07171AD7E15ACE28E84D832B86B85B90A56DE06ED77| |C137012A833A26D36132DA2451B76111C22F89EBB4AF853558BEC1E7F8CEDC02ABB| 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MrWallace Posted September 23, 2020 Author Posted September 23, 2020 Bump in case anyone has any ideas? Cheers Mr W
IronJuke Posted September 29, 2020 Posted September 29, 2020 (edited) Hi! If I was playing your set I think this is how I would play it. I play a Inv/Katana Tanker and I have a Titan W/Radiation Brute so I am familiar with both powersets. One thing about Resistance Tankers is Fighting powers are mostly overkill. I refuse to take it on Tankers, but that's just me. I was able to max out the 90% Resistance Cap fairly easily without taking Tough. Also you didn't take Build Up or, Divine Avalanche, which is a big mistake as DI gives you a lot of Melee Defense if you keep spamming it. Builld up is good for unleashing AoE's. 80% Damage Increase! I don't take Fighting on my Tanker. One thing I did do on my tanker was get the Force of Will set Unleash Potential is a really underrated "oh shit" Power, it gives considerable Defense to All, lasts quilte awhile. But you could use Meltdown for the damage buff and then have 2 free power slots. So you can use it before Alpha's or if things start to go to hell and it has no downside. Anyway I play an Inv Tank and Unstoppable has a huge downside whereas Meltdown is pretty decent. Actually you could take both. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Lord Midnight: Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: KatanaPower Pool: Force of WillPower Pool: SpeedPower Pool: LeapingAncillary Pool: Mu Mastery Hero Profile:Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(7), StdPrt-ResDam/Def+(9)Level 1: Sting of the Wasp -- Empty(A)Level 2: Gamma Boost -- PwrTrns-+Heal(A), PrfShf-End%(5)Level 4: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(13), Ags-ResDam(15)Level 6: Mighty Leap -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(9)Level 8: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam(17)Level 10: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(34)Level 12: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(25), TchoftheN-Acc/Heal(40), TchoftheN-%Dam(50)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 16: Flashing Steel -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(37)Level 18: Particle Shielding -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(34), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36)Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(27)Level 22: Divine Avalanche -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29)Level 24: Weaken Resolve -- AchHee-ResDeb%(A)Level 26: Ground Zero -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(46)Level 28: The Lotus Drops -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg(39), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48)Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def(37)Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 35: Soaring Dragon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(50)Level 38: Golden Dragonfly -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(50)Level 41: Electrifying Fences -- TraoftheH-Dam%(A), Bmbdmt-+FireDmg(42)Level 44: Ball Lightning -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(48)Level 47: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)Level 49: Summon Striker -- PwrTrns-+Heal(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11)Level 50: Ion Total Radial Judgement Level 50: Longbow Radial Superior Ally Level 50: Diamagnetic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Regeneration Increase Level 0: Movement Increase Level 0: Health Increase Level 0: Endurance Increase ------------ Rad Katana Tanker w Will.mxd Rad Katana Tanker.mxd Edited September 29, 2020 by IronJuke
MrWallace Posted September 30, 2020 Author Posted September 30, 2020 Cheers really appreciate the advice. I did not take divine avalanche as it takes me over the soft cap for melee and lethal so feels like overkill, espically as the damage is less than stealer. I do love your suggestion of using the force of will set as that is something I did not think about. It looks to be a good fit with Rad and something I will try and weave in along with build up. I am now wondering if I can make unleash potential perma? Massive help. Thank again. 1
IronJuke Posted September 30, 2020 Posted September 30, 2020 (edited) Quite welcome! I don't use Divine Avalanche a whole lot, but I use it when I see my melee defense meter drops into the red (which is why I slotted it for Defense) when attacked by mobs that have lethal attacks that drop my defense (mostly when farming) , Divine Avalanche clears it right up. You can also use it to mule defense slots like Luck of the Gambler, Shield Wall. Kismet etc. Good luck! Making Unleash potential perma, I don't know if it's possible. You would have to reduce the recharge to 60s. Edited September 30, 2020 by IronJuke
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