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Posted

Hi all, working on my current project of a Rad/Kat tank. Which so far has been a blast to duo with my better half's Kat/WP scrapper. 

 

I am enjoying the build so much I am going to drop some cash into him to min/max the build. Current aim is to capped resistance, decent regen and recharge with a a layer of def (softcap with one insp) while still being able to put out some damage.

 

My current build is below, but I would love any feedback the COH family has on how to squeeze a bit more performance out of him. 

 

Thanks in advacne for the advice and help.

 

Cheers

Mr W

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Lord Midnight: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Katana
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Alpha Barrier    
 (A) Aegis - Resistance: Level 50
 (3) Aegis - Resistance/Endurance: Level 50
 (3) Aegis - Resistance/Recharge: Level 50
 (5) Aegis - Resistance/Endurance/Recharge: Level 50


Level 1:    Sting of the Wasp    
 (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
 (5) Superior Blistering Cold - Accuracy/Damage: Level 50
 (7) Superior Blistering Cold - Damage/Endurance: Level 50
 (7) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
 (9) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
 (11) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


Level 2:    Gamma Boost    
 (A) Regenerative Tissue - +Regeneration: Level 30
 (19) Preventive Medicine - Chance for +Absorb: Level 40


Level 4:    Proton Armor    
 (A) Unbreakable Guard - Resistance: Level 40
 (13) Unbreakable Guard - Resistance/Endurance: Level 40
 (13) Unbreakable Guard - RechargeTime/Resistance: Level 40
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 40


Level 6:    Kick    
 (A) Force Feedback - Chance for +Recharge: Level 50


Level 8:    Fallout Shelter    
 (A) Reactive Armor - Resistance: Level 40
 (9) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (15) Reactive Armor - Resistance/Endurance: Level 40
 (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (17) Reactive Armor - Resistance/Recharge: Level 40


Level 10:    Dragon's Roar    
 (A) Mocking Beratement - Taunt/Recharge: Level 50
 (11) Mocking Beratement - Recharge: Level 50
 (21) Mocking Beratement - Taunt/Recharge/Range: Level 50
 (21) Mocking Beratement - Accuracy/Recharge: Level 50
 (23) Mocking Beratement - Taunt/Range: Level 50
 (34) Mocking Beratement - Taunt: Level 50


Level 12:    Radiation Therapy    
 (A) Eradication - Chance for Energy Damage: Level 30
 (25) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
 (25) Eradication - Damage/Recharge: Level 30
 (40) Touch of the Nictus - Accuracy/Healing: Level 50
 (50) Touch of the Nictus - Chance for Negative Energy Damage: Level 50


Level 14:    Tough    
 (A) Unbreakable Guard - +Max HP: Level 40
 (27) Unbreakable Guard - Resistance: Level 40
 (27) Unbreakable Guard - Resistance/Endurance: Level 40
 (29) Unbreakable Guard - Endurance/RechargeTime: Level 40
 (29) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50


Level 16:    Flashing Steel    
 (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
 (19) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
 (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
 (31) Superior Avalanche - Accuracy/Damage: Level 50
 (33) Superior Avalanche - Damage/Endurance: Level 50
 (33) Superior Avalanche - Accuracy/Damage/Endurance: Level 50


Level 18:    Beta Decay    
 (A) Achilles' Heel - Chance for Res Debuff: Level 20


Level 20:    Particle Shielding    
 (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
 (23) Numina's Convalesence - Heal: Level 50
 (34) Numina's Convalesence - Heal/Endurance: Level 50
 (34) Numina's Convalesence - Endurance/Recharge: Level 50
 (36) Numina's Convalesence - Heal/Recharge: Level 50
 (36) Numina's Convalesence - Heal/Endurance/Recharge: Level 50


Level 22:    Weave    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
 (36) Shield Wall - Defense: Level 50
 (37) Shield Wall - Defense/Endurance: Level 50
 (37) Shield Wall - Defense/Recharge: Level 50
 (50) Reactive Defenses - Scaling Resist Damage: Level 50


Level 24:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (37) Recharge Reduction IO: Level 50


Level 26:    Ground Zero    
 (A) Eradication - Chance for Energy Damage: Level 30
 (39) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
 (39) Eradication - Accuracy/Damage/Recharge: Level 30
 (45) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
 (45) Obliteration - Chance for Smashing Damage: Level 50
 (46) Touch of Lady Grey - Chance for Negative Damage: Level 50


Level 28:    The Lotus Drops    
 (A) Obliteration - Chance for Smashing Damage: Level 50
 (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
 (39) Obliteration - Damage: Level 30
 (40) Obliteration - Accuracy/Recharge: Level 50
 (46) Obliteration - Damage/Recharge: Level 50
 (48) Obliteration - Accuracy/Damage/Recharge: Level 50


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (40) Luck of the Gambler - Defense: Level 50


Level 32:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (42) Luck of the Gambler - Defense: Level 50


Level 35:    Soaring Dragon    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
 (42) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50
 (42) Superior Gauntleted Fist - Damage/RechargeTime: Level 50
 (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50
 (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50
 (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50


Level 38:    Golden Dragonfly    
 (A) Armageddon - Chance for Fire Damage: Level 50
 (45) Armageddon - Damage/Endurance: Level 50
 (46) Armageddon - Damage/Recharge: Level 50
 (48) Armageddon - Accuracy/Damage/Recharge: Level 50
 (48) Armageddon - Accuracy/Recharge: Level 50
 (50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30


Level 41:    Focused Accuracy    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 44:    Physical Perfection    
 (A) Miracle - +Recovery: Level 40


Level 47:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%): Level 50


Level 49:    Meltdown    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth: Level 50


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO: Level 50


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50


Level 50:    Ion Total Radial Judgement    
Level 50:    Longbow Radial Superior Ally    
Level 50:    Diamagnetic Radial Flawless Interface    
Level 50:    Melee Radial Embodiment    
Level 50:    Ageless Core Epiphany    
Level 50:    Musculature Radial Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    The Atlas Medallion    
Level 0:    Task Force Commander    
Level 0:    Portal Jockey    
Level 0:    Regeneration Increase    
Level 0:    Movement Increase    
Level 0:    Health Increase    
Level 0:    Endurance Increase    
------------
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
24.75% Defense(Smashing)
24.75% Defense(Lethal)
22.25% Defense(Fire)
22.25% Defense(Cold)
15.38% Defense(Energy)
15.38% Defense(Negative)
6% Defense(Psionic)
30.38% Defense(Melee)
13.5% Defense(Ranged)
14.13% Defense(AoE)
9% Max End
37.5% Enhancement(RechargeTime)
6% Enhancement(Heal)
5% Enhancement(Max EnduranceDiscount)
24% Enhancement(Accuracy)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
253 HP (13.5%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 91.25%
MezResist(Held) 91.25%
MezResist(Immobilized) 91.25%
MezResist(Sleep) 91.25%
MezResist(Stunned) 91.25%
MezResist(Terrorized) 91.25%
MezResist(Teleport) 100% (20% chance)
12% (0.2 End/sec) Recovery
58% (4.53 HP/sec) Regeneration
50% ResEffect(SpeedFlying)
50% ResEffect(RechargeTime)
50% ResEffect(SpeedRunning)
20.75% Resistance(Smashing)
20.75% Resistance(Lethal)
31.25% Resistance(Fire)
31.25% Resistance(Cold)
23% Resistance(Energy)
23% Resistance(Negative)
11.75% Resistance(Toxic)
11.75% Resistance(Psionic)
7.5% SpeedRunning

------------
Set Bonuses:
Aegis
(Alpha Barrier)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Superior Blistering Cold
(Sting of the Wasp)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Preventive Medicine
(Gamma Boost)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


Unbreakable Guard
(Proton Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Reactive Armor
(Fallout Shelter)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Gladiator's Armor
(Fallout Shelter)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Mocking Beratement
(Dragon's Roar)
  1.8% Max End
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  7.5% Enhancement(RechargeTime)


Eradication
(Radiation Therapy)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Touch of the Nictus
(Radiation Therapy)
  35.14 HP (1.88%) HitPoints


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  140.6 HP (7.5%) HitPoints


Superior Avalanche
(Flashing Steel)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Numina's Convalesence
(Particle Shielding)
  12% (0.94 HP/sec) Regeneration
  35.14 HP (1.88%) HitPoints
  6% Enhancement(Heal)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Shield Wall
(Weave)
  10% (0.78 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  42.17 HP (2.25%) HitPoints
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Reactive Defenses
(Weave)
  3% Resistance(All)


Eradication
(Ground Zero)
  1.8% Max End
  3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)


Obliteration
(The Lotus Drops)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3% DamageBuff(All)
  9% Enhancement(Accuracy)
  5% Enhancement(RechargeTime)
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Combat Jumping)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Superior Gauntleted Fist
(Soaring Dragon)
  3.6% Max End
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  16% (1.25 HP/sec) Regeneration
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Armageddon
(Golden Dragonfly)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Winter's Gift
(Super Speed)
  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


Steadfast Protection
(Meltdown)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


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Posted (edited)

Hi! 

 

If I was playing your set I think this is how I would play it.   

 

I play a Inv/Katana Tanker and I have a Titan W/Radiation Brute so I am familiar with both powersets.

 

One thing about Resistance Tankers is Fighting powers are mostly overkill.   I refuse to take it on Tankers, but that's just me. 

 

I was able to max out the 90% Resistance Cap fairly easily without taking Tough. 

 

Also you didn't take Build Up or, Divine Avalanche, which is a big mistake as DI gives you a lot of Melee Defense if you keep spamming it.   

 

Builld up is good for unleashing AoE's.  80% Damage Increase!  

 

I don't take Fighting on my Tanker.  One thing I did do on my tanker was get the Force of Will set 

 

Unleash Potential is a really underrated "oh shit" Power, it gives considerable Defense to All, lasts quilte awhile.    But you could use Meltdown for the damage buff and then have 2 free power slots.  So you can use it before Alpha's or if things start to go to hell and it has no downside.   Anyway I play an Inv Tank and Unstoppable has a huge downside whereas Meltdown is pretty decent.  Actually you could take both. 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Lord Midnight: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Katana
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(7), StdPrt-ResDam/Def+(9)
Level 1: Sting of the Wasp -- Empty(A)
Level 2: Gamma Boost -- PwrTrns-+Heal(A), PrfShf-End%(5)
Level 4: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-EndRdx/Rchg(13), Ags-ResDam(15)
Level 6: Mighty Leap -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(9)
Level 8: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam(17)
Level 10: Dragon's Roar -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(34)
Level 12: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal(25), TchoftheN-Acc/Heal(40), TchoftheN-%Dam(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 16: Flashing Steel -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(37)
Level 18: Particle Shielding -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(34), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36)
Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(27)
Level 22: Divine Avalanche -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29)
Level 24: Weaken Resolve -- AchHee-ResDeb%(A)
Level 26: Ground Zero -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dam%(46)
Level 28: The Lotus Drops -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg(39), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48)
Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def(37)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 35: Soaring Dragon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Golden Dragonfly -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(50)
Level 41: Electrifying Fences -- TraoftheH-Dam%(A), Bmbdmt-+FireDmg(42)
Level 44: Ball Lightning -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(48)
Level 47: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
Level 49: Summon Striker -- PwrTrns-+Heal(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11)
Level 50: Ion Total Radial Judgement 
Level 50: Longbow Radial Superior Ally 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Melee Radial Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Radial Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Regeneration Increase 
Level 0: Movement Increase 
Level 0: Health Increase 
Level 0: Endurance Increase 
------------

 

 

 

 

Rad Katana Tanker w Will.mxd Rad Katana Tanker.mxd

Edited by IronJuke
Posted

Cheers really appreciate the advice. I did not take divine avalanche as it takes me over the soft cap for melee and lethal so feels like overkill, espically as the damage is less than stealer. I do love your suggestion of using the force of will set as that is something I did not think about. It looks to be a good fit with Rad and something I will try and weave in along with build up. I am now wondering if I can make unleash potential perma?

 

Massive help. 

 

Thank again.

 

 

  • Like 1
Posted (edited)

Quite welcome!  I don't use Divine Avalanche a whole lot, but I use it when I see my melee defense meter drops into the red (which is why I slotted it for Defense) when attacked by mobs that have lethal attacks that drop my defense (mostly when farming) , Divine Avalanche clears it right up.   You can also use it to mule defense slots like Luck of the Gambler, Shield Wall. Kismet etc.   

 

Good luck!  Making Unleash potential perma, I don't know if it's possible.   You would have to reduce the recharge to 60s.  

Edited by IronJuke

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