Spectre7878 Posted September 28, 2020 Posted September 28, 2020 Hello So I made a Electric storm controller and as you know slotting can be very difficult. I am trying to figure out what to put into storm. Should I go with procs, sets, hamios. Any help would be great
Uun Posted September 28, 2020 Posted September 28, 2020 This is how I have my Grav/Storm slotted: Gale: 1 acc IO O2 Boost: Preventative Medicine +absorb Snow Storm: 1 endred IO Steamy Mist: Steadfast +def, Gladiator +def, Shield Wall +res and def/end Freezing Rain: Shield Breaker acc/rech, -def/end/rech, acc/end/rech (this power really doesn't need acc - if you aren't going for set bonuses, 2 rech IOs is all you need) Hurricane: Dark Watcher's Despair -tohit, -tohit/rech, -tohit/rech/end, -tohit/end Thunder Clap: 6x Stupefy primarily for the set bonuses (I stack this with Wormhole to stun bosses - on its own it's skippable) Tornado: 5x Expedient Reinforcement, Sudden Accel KB>KD Lightning Storm: 6x Apocolypse Uuniverse
oedipus_tex Posted September 29, 2020 Posted September 29, 2020 I'm not an expert on Storm slotting. Here's a potential build for Elec/Storm that takes Mu Mastery as the patron pool. This build would give you capped S/L resist, 40% Defense vs Melee and Ranged. Power Sink replinishes your blue bar and helps sap enemies. You could switch out Cross Punch for Spring Attack if you prefer, since slotting is interchangeable. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Electric ControlSecondary Power Set: Storm SummoningPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(5)Level 1: Gale -- Empty(A)Level 2: Chain Fences -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(9)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)Level 6: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A)Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A)Level 12: Static Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-EndRdx/Rchg(17), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(19)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(43)Level 16: Freezing Rain -- RechRdx-I(A)Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(23), BslGaz-EndRdx/Rchg/Hold(23)Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 22: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Dmg/EndRdx(27)Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31)Level 26: Synaptic Overload -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(33), CrcPrs-Acc/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Conf/Rchg(34), CrcPrs-Conf(34)Level 28: Weave -- LucoftheG-Def/Rchg+(A)Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Dmg/EndRdx(36)Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39)Level 35: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Acc/Rchg(40), FrcFdb-Rechg%(40), OvrFrc-Dam/KB(42)Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(43)Level 41: Power Sink -- EffAdp-EndMod/Rchg(A)Level 44: Surge of Power -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx(45)Level 47: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(51), PstBls-Dam%(51)Level 49: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), EndMod-I(11)------------------------Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 21.94% Defense(Smashing) 21.94% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 21% Defense(Energy) 21% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Melee) 25.69% Defense(Ranged) 6% Defense(AoE) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 7.5% Enhancement(Max EnduranceDiscount) 33% Enhancement(Accuracy) 93.75% Enhancement(RechargeTime) 122.1 HP (12%) HitPoints MezResist(Confused) 42.5% MezResist(Held) 42.5% MezResist(Immobilized) 42.5% MezResist(Sleep) 42.5% MezResist(Stunned) 42.5% MezResist(Terrorized) 42.5% MezResist(Teleport) 100% (20% chance) 18.5% (0.31 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 18% Resistance(Smashing) 33.75% Resistance(Fire) 33.75% Resistance(Cold) 27.75% Resistance(Energy) 27.75% Resistance(Negative) 18% Resistance(Toxic) 18% Resistance(Psionic) 18% Resistance(Lethal) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;669;1338;HEX;| |78DA6594CB4F135114C6EF7466289402ADD002D25A2862914A1FE8DE444013A549B| |5892BB534652893B49DA68F44972E5C0989CFB8F1B5F299B8F2F587F8581B8DA889| 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Meknomancer Posted September 29, 2020 Posted September 29, 2020 Long time since i played mine the build maybe out of date i only went for ranged defence and s/l resists but i don't remember it ever dying and it tanked all the GM's in game and a bunch of AV's, dmagae is as bad as you'd expect once you see slotting. Just used to gale a mob down, jump in drop static field hit something with jolting chain adn have a think about what i wanted to do next. The reason i skipped melee defence.....you immob everything out of melee range, anything you don't gets end drained/held/knockdown with jolting, big guys like GM's+AV's-you run hurricane and i always needed dps help anyway. I don't recall a single death on it i did get hit a few times by lusca but regenerated fast enough to survive the next hit just by sitting on it. Conductive aura is fantastic and overall i think elec is one of the most fun sets to play. Take that fun and double it with storm: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer ELEC STORM: Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Tesla Cage SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(7), SprWiloft-EndRdx/Rchg:50(7), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(9) Level 1: Gale FrcFdb-Rechg%:50(A), SuddAcc--KB/+KD:50(11), Dtn-Acc/Dmg/EndRdx:50(11) Level 2: Chain Fences SprOvrPrs-Rchg/Energy Font:50(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SprOvrPrs-EndRdx/Rchg:50(15), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(17) Level 4: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(31), LucoftheG-Def/EndRdx/Rchg:50(31) Level 6: Jolting Chain FrcFdb-Rechg%:50(A), Apc-Dam%:50(17), Apc-Dmg/EndRdx:50(19), Apc-Acc/Rchg:50(19), Apc-Acc/Dmg/Rchg:50(21), Apc-Dmg:50(21) Level 8: Conductive Aura EffAdp-EndMod/Acc:50(A), Mrc-Heal:40(27), Mrc-Rcvry+:40(29) Level 10: Steamy Mist ShlWal-ResDam/Re TP:50(A), ShlWal-Def:50(23), ShlWal-Def/EndRdx:50(23), UnbGrd-Max HP%:50(25), UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx:50(27) Level 12: Static Field FrtHyp-Plct%:50(A) Level 14: Tactics GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--Rchg/EndRdx:50(34), GssSynFr--ToHit/Rchg/EndRdx:50(34), GssSynFr--ToHit/Rchg:50(36), GssSynFr--ToHit:50(36) Level 16: Freezing Rain AchHee-ResDeb%:20(A), UndDfn-Rchg:50(33), UndDfn-Rchg/EndRdx:50(33), UndDfn-DefDeb/Rchg:50(33) Level 18: Kick Empty(A) Level 20: Hurricane HO:Enzym(A) Level 22: Tough StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(29), GldArm-End/Res:50(45), GldArm-Res/Rech/End:50(48) Level 24: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def/EndRdx/Rchg:50(37) Level 26: Synaptic Overload CrcPrs-Conf%:50(A), CrcPrs-Conf/EndRdx:50(37), CrcPrs-Conf:50(37), CrcPrs-Conf/Rchg:50(39), CrcPrs-Acc/Conf/Rchg:50(39), CrcPrs-Acc/Rchg:50(39) Level 28: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(48) Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(31) Level 32: Gremlins ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(45), ExpRnf-Dmg/EndRdx:50(46), ExpRnf-Acc/Dmg/Rchg:50(46), ExpRnf-EndRdx/Dmg/Rchg:50(46), ExpRnf-+Res(Pets):50(48) Level 35: Tornado SuddAcc--KB/+KD:50(A), ExpRnf-Acc/Dmg:50(43), ExpRnf-Dmg/EndRdx:50(43), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(45) Level 38: Lightning Storm SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SuddAcc--KB/+KD:50(42) Level 41: Charged Armor HO:Ribo(A), HO:Ribo(42) Level 44: Power Sink EffAdp-EndMod/Rchg:50(A) Level 47: Super Speed BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(50) Level 49: O2 Boost Prv-Absorb%:50(A), Prv-Heal:50(50), Prv-Heal/EndRdx:50(50) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(5) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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