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War mace/electric brute


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Hi guys I’m new to homecoming and very excited that there is city of hero’s servers again! It was my favorite game , I used to farm with a war mace electric brute back in the day, I was just wondering if it would still be viable today.! Thanks so much

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Perfectly viable. I've not used them together, but I have both paired with other things, and they are solid and should work well together I expect. Probably not a top tier farmer but it will do the job fine and should be fun.

Bopper: "resistance resists resistible resistance debuffs"

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14 hours ago, Calzano said:

Yeah I would like to do both! Like a main that I can also farm with

In that case there's no harm in sticking with your original plan. If you were wanting a pure farmer I'd have suggested going sometting different like claws/fire or Rad/fire or the old favourite spines/fire. Personally I find claws/fire the most fun out of those.


PS if you are new make sure to check out the P2W vendor in atlas/mercy. You can get free powers (like ninja run and nemesis staff) plus 5 enhancements from them to help out at low levels (and beyond). And check out the guides and markets sections on the forum to give you an idea about how to make inf to make things easier for you.


Have fun!

Bopper: "resistance resists resistible resistance debuffs"

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Something I was playing around with in Mids


Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Mindless: Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21)
Level 6: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21)
Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25), Hct-Dam%(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(27), GssSynFr--Build%(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-RunSpd/Jump/Fly/Rng(29), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(31)
Level 16: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31)
Level 18: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 20: Lightning Reflexes -- Run-I(A), Run-I(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34)
Level 24: Boxing -- Empty(A)
Level 26: Whirling Mace -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36), FuroftheG-ResDeb%(36)
Level 28: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(37), Ags-ResDam(37)
Level 30: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40)
Level 32: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 35: Weave -- LucoftheG-Def/Rchg+(A)
Level 38: Power Sink -- SynSck-EndMod(A), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(45), SynSck-EndMod/+RunSpeed(45)
Level 41: Soul Tentacles -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- UnbLea-EndRdx(A), UnbLea-Jump(9)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A), Run-I(17)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Jump-I(A), Jump-I(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Ion Core Final Judgement 
Level 50: Musculature Total Core Revamp 

90% Resist, 45.5%, 245% haste with incarnate.  Has 1 extra slotted to each Sprint/Swift/Hurdle/Health/Lighting Reflexes because I couldn't think of something else.  Its Soul  Mastery, 2 powers to unlock an AoE, otherwise drop the Powersink and grab Pyre mastery, 3 powers to reslot to get that defense/resist to its cap. So basically extra 5 slots and 3 powers + another 14 on top of that if you change the epic; but be careful because the build is very tight otherwise.


There is a downside to Electric, it doesn't have a heal like Fire....its a Heal + Regen + endurance discount, so if you are taking damage you got to wait for 30 seconds the heal to come back.  Doesn't work to well on a Rad/Electric scrapper for farming for regen as back up healing, can do +4 but between the damage with 75% cap and lack of taunt for the aura it didn't work to well.  Can still reconvert that rad/electric to PvE, but thats another project.

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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