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Advice for a Kin/Psy Defender?


HalfFlat

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Hello!

I'm recreating my first ever hero, a Kinetics / Psychic Blast defender — from memory. And to be honest, I am sure there are opportunities now, with newer fancier IO sets and the like, to do a better job. So I'm hoping I might get some advice from you all on the proposed build below, which if not exactly the same as way back when, is fairly close in powers and themes.

This is a character that I want to be able to solo with (hence the crowd control choices in Psychic Mastery) while still being valuable in teams and TFs. High recharge reduction is there both to cycle the limited mezzes for solo survivability, as well as for reducing the chance of being caught flat footed with Transfusion, Transference, or Fulcrum Shift.

Historically, I didn't pay enough attention to Defense, which is one of the reasons why I acquired all the debt badges so quickly the first time around. Hopefully the choices of IO sets below addresses this sufficiently, but we're still far from any caps.

While the build here is clearly a fully tricked out level 50 target, I don't think the slot levels are too crazy for it to be unusable for slotting as I level up.


 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(13), TchoftheN-Acc/EndRdx/Rchg(37)
Level 1: Mental Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(15), SprDfnBst-Acc/Dmg/EndRdx/Rchg(25), SprDfnBst-Rchg/Heal%(25)
Level 2: Siphon Power -- RechRdx-I(A), Acc-I(5)
Level 4: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Acc/ActRdx/Rng(7), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(13)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(9), Acc-I(9)
Level 8: Increase Density -- GldArm-3defTpProc(A)
Level 10: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(15), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Telekinetic Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(29)
Level 18: Inertial Reduction -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
Level 20: Will Domination -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(21), CaloftheS-Sleep/Rng(23), CaloftheS-Acc/Sleep/Rchg(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(43), StdPrt-ResDam/EndRdx(43)
Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(46)
Level 30: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33)
Level 32: Fulcrum Shift -- RechRdx-I(A), Acc-I(33), Acc-I(33)
Level 35: Scramble Thoughts -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(37), Stp-KB%(46)
Level 38: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40)
Level 41: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(42), FrtHyp-Acc/Sleep/Rchg(42), FrtHyp-Acc/Rchg(42), FrtHyp-Sleep/EndRdx(43)
Level 44: Dominate -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(50)
Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------

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Your defense focus in this build is on ranged, but you are in and out of melee constantly with a kin. I see you have mass hypnosis, so you can certainly use it as an opener for FS and go from there, but they will be in your face well enough when they wake up, as you don't have roots or slows to keep them at bey. Some things have been muled (kick with KC) to no real discernable end. 

 

If your theme doesn't demand psy epic, you would be much more efficient and effective swapping to mace mastery for scorpion shield, and focusing on typed defenses in S/L/E all the way to softcap (45+). Kinetics doesn't provide any foundation of defense, so it is hard to build meaningful defense totals without SS.

 

A neat little trick from our wonderful defender ATOs - you can split the vigilant assault IOs into two powers and double up on 10% recharge bonuses for only three slots each.

 

I'd be happy to see what sort of build I can come up with when I have time later, but here are my other more general observations that will apply even if you keep your power choices as is:

 

-Transfusion is overslotted and its set bonuses aren't really doing anything for you. You can easily get away with a three slot acc/heal IO combo pulling from different sets.

 

- Muling kick with KC isn't helping you towards anything meaningful - you can definitely put those slots to better use elsewhere. 

 

- Slot out Maneuvers! Defender totals are great for leadership. Here and weave may be good places to siphon your kick and transfusion slots for value and more s/l resistbonuses to toughen up on that end as well.

 

- Scramble thoughts is not a great power. Psy scream is your fast recharging Aoe, and would be a worthy replacement to better contribute to teams.  With no easy second stun to stack with, Scramble isn't providing any special synergy to shut down bosses.

 

- Consider a second -KB IO. I like to pick combat jumping early in my kin builds for combat maneuverability and access to another easy -KB slot. You will definitely notice the difference going from 4 to 8 points, even with common enemies like Council. 

 

Ultimately if you are committed to a Mass Hypnosis strategy for solo, the half-focus on defense in your current build won't help you much, and you would be better served choosing beefy attacks and slotting them maximally for damage, including procs. I haven't run a character that relies on this strat before, but it will be very slow relying on single target attacks because you can't afford the whole group waking up.

 

It can be tough to find a slotting focus on a kin Defender, I find. Several of the powers don't even allow IO sets, and the powerset itself solves several problems that people often use IOs to address, most prominently the endless fountain of endurance.

 

For a great reference on building a survivable Kin, check out Darkir's thread in the corruptor forums. There are plenty of other iterations within, and they could serve as a good foundation of thought:  

 

 

 

Edited by Onlyasandwich
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On 7/13/2020 at 9:41 AM, Darkir said:

It should work, maybe something like this?

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Subdue -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11)
Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(3), StnoftheM-Dmg/ActRdx/Rchg(3), StnoftheM-Dmg/EndRdx/Rchg(5), StnoftheM-Dam%(5)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Repel -- EndRdx-I(A), FrcFdb-Rechg%(11), SuddAcc--KB/+KD(13)
Level 8: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/EndRdx/Rchg(48)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(33), Rct-ResDam%(36), Ksm-ToHit+(40)
Level 14: Spirit Ward -- Prv-Absorb%(A)
Level 16: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)
Level 18: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(40), SprMlcoft-Acc/Dmg/Rchg(43), SprMlcoft-Dmg/EndRdx/Rchg(45), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45)
Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(25), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(50)
Level 24: Boxing -- Empty(A)
Level 26: Psionic Tornado -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), OvrFrc-Dam/KB(29), FrcFdb-Rechg%(29)
Level 28: Tough -- GldArm-End/Res(A), GldArm-RechRes(31), GldArm-RechEnd(31), GldArm-Res/Rech/End(31), GldArm-ResDam(33), GldArm-3defTpProc(34)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FuroftheG-ResDeb%(40)
Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
Level 49: Inertial Reduction -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 50: Agility Core Paragon 
------------

 


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Here is a build darkir put together in that thread. Looks pretty solid, though would require a little rearranging for defender. Should be able to more or less sub out.

 

This is not as exemplar friendly of course. If that is of concern an earlier travel pick and transference may be worth moving up.

 

Also, you will get better defense values in a defender, so may be able to move some slotting around to damage procs or other preferences.

Edited by Onlyasandwich
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You could do something like this. Feel free to change the order of the powers.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9)
Level 1: Mental Blast -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3)
Level 2: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(11), FrcFdb-Rechg%(13)
Level 4: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(17)
Level 6: Siphon Speed -- RechRdx-I(A)
Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(11), LucoftheG-Def/Rchg+(43), Rct-ResDam%(43), Ksm-ToHit+(46)
Level 10: Boxing -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 12: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(43)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(46)
Level 16: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
Level 18: Tough -- GldArm-End/Res(A), GldArm-RechRes(19), GldArm-RechEnd(19), GldArm-Res/Rech/End(27), GldArm-ResDam(48), GldArm-3defTpProc(48)
Level 20: Will Domination -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(25), SprDfnBst-Acc/Dmg/EndRdx/Rchg(25), SprDfnBst-Rchg/Heal%(27)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(36)
Level 28: Psionic Tornado -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(33)
Level 30: Spirit Ward -- Prv-Absorb%(A)
Level 32: Fulcrum Shift -- RechRdx-I(A)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 38: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(42)
Level 44: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), RechRdx-I(46)
Level 47: Increase Density -- StdPrt-ResDam/Def+(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 50: Agility Core Paragon 
Level 0: Vanguard Medal 
Level 0: The Atlas Medallion 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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On 10/9/2020 at 7:42 AM, Onlyasandwich said:

Your defense focus in this build is on ranged, but you are in and out of melee constantly with a kin. I see you have mass hypnosis, so you can certainly use it as an opener for FS and go from there, but they will be in your face well enough when they wake up, as you don't have roots or slows to keep them at bey. Some things have been muled (kick with KC) to no real discernable end. 

This is an excellent point: in the interim I've definitely given up on the Kick muling, not least because there are so many things vying for slots.
 

On 10/9/2020 at 7:42 AM, Onlyasandwich said:

If your theme doesn't demand psy epic, you would be much more efficient and effective swapping to mace mastery for scorpion shield, and focusing on typed defenses in S/L/E all the way to softcap (45+). Kinetics doesn't provide any foundation of defense, so it is hard to build meaningful defense totals without SS.

I really would like to keep the psy epic, and not just for thematic reasons: after 30+ levels of abject squishiness, mass hypnosis followed by fulcrum shift is immensely satisfying. You'd think it would get old, but er, not yet. Historically, it has also often saved my bacon when things go pear-shaped, if you'll excuse the mixed metaphor.

The defense problem is the key: as you say, I'm going to be up and personal a significant amount of time. Especially because of Transfusion. I did have trouble finding sources of S/L defense that also had +recharge. Even then, 30% or so ranged defense was still very far from the cap. But broadly, you'd recommend S/L over everything else? I know I am making things much harder for myself without SS.

[I think it's a shame Psychic Blast doesn't come with some psychic defense: given the number of very psionic resistant foes (including mez-resistant mezzers) one encounters after level 20, a bit of a break would have been both a nice gesture and thematically appropriate.]
 

On 10/9/2020 at 7:42 AM, Onlyasandwich said:

-Transfusion is overslotted and its set bonuses aren't really doing anything for you. You can easily get away with a three slot acc/heal IO combo pulling from different sets.

Also a good point. The bonus accuracy is really the only significant benefit, and it's not that much.

 

On 10/9/2020 at 7:42 AM, Onlyasandwich said:

- Scramble thoughts is not a great power. Psy scream is your fast recharging Aoe, and would be a worthy replacement to better contribute to teams.  With no easy second stun to stack with, Scramble isn't providing any special synergy to shut down bosses.

Yes, indeed. I was over-compensating for lack of control, but Dominate is just a better power all round: faster cast, faster recharge, and consequently usefully stackable on bosses once recharge is good enough.

Psy scream was always frustrating to use on the way up: with the standard group of three mobs, it's hard to position in combat efficiently, and even under the best of circumstances it requires running backwards back out of Transfusion range to fire it off, and then back in again, and then back out again, etc. This time around, I respec'ed it out. An AoE slow or immobilize would have been very handy.

 

But it's not like Psionic Tornado is particularly good either: long cast time, anemic damage, and it doesn't seem to knock up very reliably at all. Certainly it's almost pointless solo, and on solid teams, most of the mobs who would even notice the damage are already defeated well before the DoT finishes. And of course, it has zero synergy with Mass Hypnosis.


In short, I don't really know what to do about contributing AoE damage outside of Psychic Wail: all the options seem to be somewhat meh.

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On 10/12/2020 at 12:53 AM, Darkir said:

You could do something like this. Feel free to change the order of the powers.

 

Level 2: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(11), FrcFdb-Rechg%(13)
 

Repel with KB to KD is inspired: this had never occurred to me! I'd always eschewed it due to its lack of synergy with the rest of kinetics.

And the Alpha Incarnate slot does patch the recharge hole, allowing much more slot freedom. It's not that hard to get, once on level 50, so I should definitely build with that in mind.

 

 

 

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Yeah, part of the issue here is psy blast in general. I make do with cones fine on my kins, but it is more satisfying and efficient to pop a pbaoe. Psy tornado does indeed have a long animation. It will be hard to use solo because it wakes up your spawn and you don't have a good follow up to clean house. It is mediocre on teams because with your buffs, the spawn is often dead before it finishes animating.

 

Your own experience will guide you best here. If you enjoy this playstyle, it might even be worth just keeping the nuke as your only real aoe. Maybe see if you can swap out tornado for world of confusion so you have additional "I'm here and don't require animation time" team contribution? Contagious confusion can do interesting things here.

 

The repel kd suggestion is definitely worth a shot. I haven't run it as my primary mitigator before, so unsure if it would give you the edge needed to survive solo blasting your aoes.

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12 minutes ago, Onlyasandwich said:

The repel kd suggestion is definitely worth a shot. I haven't run it as my primary mitigator before, so unsure if it would give you the edge needed to survive solo blasting your aoes.

I farm the asteroid map with bosses at +4x8 with my fire/kin corruptor in 6:30 minutes with no inspirations and how I have slotted repel is a big part of the reason why. It not only gives you the FF proc, but the knockdown mitigation allows me to live in melee comfortably. 

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  • 4 weeks later

Coming back to this, I'm hoping I might again ask for an eye over my build. I've been running around with Incarnate powers slotted for a while, and it's not so bad on the solo front: can finally run missions with bosses now, even at x2 or x3, with Clarion on.

Still, not feeling especially robust, nor frankly that useful in teams in 50+ TFs and trials. Easily (effectively) one-shotted by many AVs and a couple of EBs (Mako was a nightmare); and while Kinetics' damage boost is always welcome, I'm really not convinced I am adding more damage than simply having a high-damage character take my place in end game content. -Recharge and -damage debuffs in this context provide negligible help, though the -regen from Transfusion might be significant.

Running knockdown Repel though is amusing. And it also means I'm using Mass Hypnosis much less frequently, so there's an opportunity for rearranging powers some. Mental Blast really only gets in rotation when I'm exemplared down, or under a -recharge debuf, but of course can't get rid of it.

Defense overall is much higher now, and S/L resists are significant, but I'd appreciate any further advice! (Note that the extra chance for smashing damage proc in Repel does sod all in practice — haven't gotten around to respeccing that slot into something more useful yet.)
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5)
Level 1: Mental Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(11)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(5), StnoftheM-Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Rchg/+Absorb(9), SprVglAss-Acc/Dmg/EndRdx(11)
Level 6: Siphon Speed -- RechRdx-I(A)
Level 8: Increase Density -- GldArm-3defTpProc(A)
Level 10: Boxing -- Empty(A)
Level 12: Speed Boost -- EndMod-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15), Ksm-ToHit+(25), LucoftheG-EndRdx/Rchg(29)
Level 16: Telekinetic Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(29)
Level 18: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34)
Level 20: Will Domination -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(25)
Level 22: Tactics -- RctRtc-ToHit(A), HO:Cyto(34), RctRtc-Pcptn(40), HO:Cyto(43)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(31), StdPrt-ResKB(43), StdPrt-ResDam/EndRdx(43)
Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(34), PreOptmz-EndMod/Acc/End(37)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(40), ShlWal-ResDam/Re TP(46)
Level 30: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(31), EndRdx-I(31), EndRdx-I(33), ExpStr-Dam%(46)
Level 32: Fulcrum Shift -- RechRdx-I(A)
Level 35: Mass Hypnosis -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(36), LthRps-Acc/EndRdx(36), LthRps-Acc/Sleep/Rchg(36), LthRps-Acc/Sleep(37)
Level 38: Dominate -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(46)
Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Psychic Wail -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), EndMod-I(13), PrfShf-End%(13)
Level 50: Agility Core Paragon 
Level 50: Mighty Total Radial Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Storm Elemental Total Core Improved Ally 
Level 50: Support Radial Embodiment 
Level 50: Clarion Core Epiphany 
------------

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On 11/6/2020 at 1:22 PM, HalfFlat said:

Coming back to this, I'm hoping I might again ask for an eye over my build. I've been running around with Incarnate powers slotted for a while, and it's not so bad on the solo front: can finally run missions with bosses now, even at x2 or x3, with Clarion on.

Still, not feeling especially robust, nor frankly that useful in teams in 50+ TFs and trials. Easily (effectively) one-shotted by many AVs and a couple of EBs (Mako was a nightmare); and while Kinetics' damage boost is always welcome, I'm really not convinced I am adding more damage than simply having a high-damage character take my place in end game content. -Recharge and -damage debuffs in this context provide negligible help, though the -regen from Transfusion might be significant.

Running knockdown Repel though is amusing. And it also means I'm using Mass Hypnosis much less frequently, so there's an opportunity for rearranging powers some. Mental Blast really only gets in rotation when I'm exemplared down, or under a -recharge debuf, but of course can't get rid of it.

Defense overall is much higher now, and S/L resists are significant, but I'd appreciate any further advice! (Note that the extra chance for smashing damage proc in Repel does sod all in practice — haven't gotten around to respeccing that slot into something more useful yet.)

 

 

 

I'd do something like this instead:

 

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(34)
Level 1: Mental Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(9)
Level 2: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(3), FrcFdb-Rechg%(3)
Level 4: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(5), StnoftheM-Dmg/ActRdx/Rchg(5), StnoftheM-Dmg/EndRdx/Rchg(7), StnoftheM-Dam%(7)
Level 6: Siphon Speed -- RechRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(40), Ksm-ToHit+(43)
Level 10: Boxing -- Empty(A)
Level 12: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19), GldArm-3defTpProc(31)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)
Level 20: Will Domination -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(27)
Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40)
Level 24: Increase Density -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(27)
Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(43)
Level 28: Psionic Tornado -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), SprVglAss-Rchg/+Absorb(29), SuddAcc--KB/+KD(34), FrcFdb-Rechg%(50)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Fulcrum Shift -- RechRdx-I(A)
Level 35: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(50), FuroftheG-ResDeb%(50)
Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)
Level 44: Rise of the Phoenix -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 47: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
------------

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Very nice, Darkir, very nice!

 

I'll definitely give this a go — I've been hung up on the Psy Epic, while Flame Mastery still offers a good single target hold and many other benefits besides (not to mention, it's amenable to a hand-wavy thematic justification too). Given the number of naps I have taken on missions, Rise of the Phoenix really should have been in my build since the 40s.

 

I'll probably sub Inertial Reduction for Vengeance though, and eat the loss of the LotG -recharge, just for the convenience of a travel power.

 

EDIT: Would the Sudden Acceleration KB->KD in Psionic Tornado have much of an effect, given PT's knock-up?

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1 hour ago, HalfFlat said:

Very nice, Darkir, very nice!

 

I'll definitely give this a go — I've been hung up on the Psy Epic, while Flame Mastery still offers a good single target hold and many other benefits besides (not to mention, it's amenable to a hand-wavy thematic justification too). Given the number of naps I have taken on missions, Rise of the Phoenix really should have been in my build since the 40s.

 

I'll probably sub Inertial Reduction for Vengeance though, and eat the loss of the LotG -recharge, just for the convenience of a travel power.

 

EDIT: Would the Sudden Acceleration KB->KD in Psionic Tornado have much of an effect, given PT's knock-up?

1. Would the Sudden Acceleration KB->KD in Psionic Tornado have much of an effect, given PT's knock-up?

 

Yeah, just switch that out with a +damage one I was only looking at the things in mids and not reading descriptions.

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So I gave the kin/psy/flame build a try out on the test server, running the Mender Silos TF solo at +1x3. Key obvs:

  • Being defeated is much less frustrating when you have a self-rez, even if you have to wait for it to recharge. I should have been running a self-rez back on live.
  • Survivability is indeed better, though fighting Arachnos I did notice the difference without the psi resist offered by Mind Over Body.
  • Couldn't defeat Lord Recluse (as an EB) without invoking the Lore Pets. Just couldn't do enough damage before his boss adds would become too many, and it was time for a nap. I don't know if +8 knockback protection would suffice, but at +4, there was quite a lot of being thrown about.
  • I tried running Melee Core Embodiment in Hybrid: this also really helped, but again, because I simply can't do a lot of damage, the 2 minute timer will often expire when I'm still very much needing it.

The build certainly does more damage on average: with the extra IO set bonus +damage, it takes much less Fulcrum Shift to hit the unfortunately rather underwhelming defender damage cap. Still, it's hard to see how the build could be improved given my goals and the Kin/Psy pairing. I think Kinetics just really wants a team, and if you can't bring your own with pets, it's never going to live up to its potential solo.

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