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Unrelenting w/ Unleashed Potential


Lockpick

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Has anyone tried using Unrelenting with Unleashed Potential in a build?

Any thoughts on how it plays?

 

I was looking at a new build with StJ/SD.  I have played StJ/SR and StJ/Inv to 50.  As I was doing the StJ/SD build it was looking similar to my other builds and I decided to change it up and see if Unrelenting w/ Unleashed Potential could provide some new dynamics.

 

This guy would be similar to Batman with a shield, so the Presence pool is a conceptual fit.  Also using Unrelenting before Unleashed Potential prevents the crash on Unleashed Potential according to Mids,  Both powers provide nice functionality, but they have long recharges

 

Unrelenting

  • Heal
  • Recovery
  • Recharge (20%)
  • Damage (20%)

 

Unleashed Potential

  • Regeneration
  • Recovery
  • Defense (20%)

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(13), SprAssMar-Rchg/Rchg Build Up(31)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43)
Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 4: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-EndRdx/Rchg(46)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(15)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(42), Prv-Absorb%(42), Prv-Heal(46)
Level 12: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(46)
Level 14: Provoke -- Empty(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Spinning Strike -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Intimidate -- Empty(A)
Level 24: Unrelenting -- RechRdx-I(A), RechRdx-I(25), Heal-I(39), EndMod-I(39)
Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 28: Weaken Resolve -- AchHee-DefDeb(A), AchHee-ResDeb%(40)
Level 30: Mighty Leap -- WntGif-ResSlow(A)
Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Unleash Potential -- RechRdx-I(A), RechRdx-I(39), Heal-I(40), EndMod-I(50)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(17), SynSck-EndMod(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
Level 50: Mighty Core Final Judgement
------------

 

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15 minutes ago, Lockpick said:

Also using Unrelenting before Unleashed Potential prevents the crash on Unleashed Potential 

 

 

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Presence
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(13), SprAssMar-Rchg/Rchg Build Up(31)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43)
Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 4: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-EndRdx/Rchg(46)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(15)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(42), Prv-Absorb%(42), Prv-Heal(46)
Level 12: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(46)
Level 14: Provoke -- Empty(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Spinning Strike -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Intimidate -- Empty(A)
Level 24: Unrelenting -- RechRdx-I(A), RechRdx-I(25), Heal-I(39), EndMod-I(39)
Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 28: Weaken Resolve -- AchHee-DefDeb(A), AchHee-ResDeb%(40)
Level 30: Mighty Leap -- WntGif-ResSlow(A)
Level 32: Crushing Uppercut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Unleash Potential -- RechRdx-I(A), RechRdx-I(39), Heal-I(40), EndMod-I(50)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(17), SynSck-EndMod(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Radial Paragon
Level 50: Mighty Core Final Judgement
------------

 

 



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Unleashed actually does not have a crash despite what the tool tip says. I usually franken slot it lotg 7.5%, lotg def/rch+5 and either 2 end mod pieces boosted to +5 (premptive optimization for the bonus max end) for the bonus recovery. It's really good for end heavy set ups pre-incarnate and exemping down. I used it on my khelds a lot, but used it on a plant/storm troller to make it sustainable pre-ageless.
It's a really underrated power imo.

With the slotting listed above, it's like a small purple inspiration with a good amount of recovery bonus for 1 min. Even though it's not permeable, I still find it really useful slotted that way.

Edited by Doomrider
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Yeah there's no crash like Mr. Doom says.  

 

Typically on most of my characters I'll take one of the Origin pool powers for either Rune of Protection or Unleashed Potential.  I will balance them out so if they have high defenses already I'll go with Rune and vise versa.  My stalkers are quite tanky with one of these powers and some Incarnate power I can cycle in right after like barrier or the melee hybrid.  

 

My Invuln stalker has Unleashed and with it runs 56+ melee and elemental (30% psi) defenses.  Paired with Invulns already nice resists she's quite a tough cookie.  

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I'll always take one of the Origin pool powers for that last power.  Even Experimentation can be good if you're set on defenses.  

 

I've taken Unrelenting for one of my tanky stalker builds when I can taunt but yeah the presence pool power picks are a whole lot of meh to get Unrelenting.  At least with the Origin pools you get your travel and with Force of Will you get a sneaky nice little ST debuff which can slot the achilles.  

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