icehero Posted October 26, 2020 Share Posted October 26, 2020 Hi here is my DP/Storm Build I came up with for max survival and dmg for end game. Looking for input! Thank you! Corruptor - Dual Pistols - Storm Summoning.mxd Link to comment Share on other sites More sharing options...
icehero Posted October 27, 2020 Author Share Posted October 27, 2020 So played around with build some more and thinking maybe this? Corruptor - Dual Pistols - Storm Summoning Build2.mxd Link to comment Share on other sites More sharing options...
Max Firepower Posted October 29, 2020 Share Posted October 29, 2020 I would like to hear any suggestions- I have several defenders but realized I hadn’t rolled a single corrupter since I returned about 5 months ago. I was considering fire/storm, but DP/storm seems interesting as well. Link to comment Share on other sites More sharing options...
ChetManly Posted March 11, 2021 Share Posted March 11, 2021 @Max Firepower A little after the OP, but I am having the same experience. Only difference is I had no Corruptors on live. As a big DP fan, this is a very interesting idea/combo. Link to comment Share on other sites More sharing options...
Carnifax Posted March 11, 2021 Share Posted March 11, 2021 Here's one made from splicing my DP/Kin and my Plant/Stormie together. One of those "I wish I had 6 more slots" builds. Hits 40% Melee and Ranged defenses and gives you the Dark Epic for Resist shield + End Recovery + Soul Drain. End might be an issue though (at least of those wished-for slots would be going into Stamina and Health for Miracle if I could). This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Bullitt Time: Level 50 Technology CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: Storm SummoningPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: SpeedAncillary Pool: Dark Mastery Villain Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Gale -- Empty(A)Level 2: Empty Clips -- Artl-Acc/Dam(A), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(13)Level 4: Boxing -- Empty(A)Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), SprScrBls-Acc/Dmg(9), SprScrBls-Dmg/Rchg(17), SprScrBls-Rchg/+End(17)Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), DefBuff-I(11)Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), DefBuff-I(33)Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), DefBuff-I(27)Level 18: Executioner's Shot -- SprMlcoft-Dmg/EndRdx/Rchg(A), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitDeb/Rchg(46)Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)Level 28: Freezing Rain -- RechRdx-I(A), RechRdx-I(37)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42), Arm-Dam%(42)Level 35: Tornado -- ExpRnf-Acc/Dmg(A), FrcFdb-Rechg%(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(15), SuddAcc--KB/+KD(48)Level 38: Lightning Storm -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(42), Thn-Acc/Dmg(43), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/Rchg(31)Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PrfShf-EndMod/Acc/Rchg(43)Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
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