icehero Posted October 26, 2020 Posted October 26, 2020 Hi here is my DP/Storm Build I came up with for max survival and dmg for end game. Looking for input! Thank you! Corruptor - Dual Pistols - Storm Summoning.mxd
icehero Posted October 27, 2020 Author Posted October 27, 2020 So played around with build some more and thinking maybe this? Corruptor - Dual Pistols - Storm Summoning Build2.mxd
Max Firepower Posted October 29, 2020 Posted October 29, 2020 I would like to hear any suggestions- I have several defenders but realized I hadn’t rolled a single corrupter since I returned about 5 months ago. I was considering fire/storm, but DP/storm seems interesting as well.
ChetManly Posted March 11, 2021 Posted March 11, 2021 @Max Firepower A little after the OP, but I am having the same experience. Only difference is I had no Corruptors on live. As a big DP fan, this is a very interesting idea/combo.
Carnifax Posted March 11, 2021 Posted March 11, 2021 Here's one made from splicing my DP/Kin and my Plant/Stormie together. One of those "I wish I had 6 more slots" builds. Hits 40% Melee and Ranged defenses and gives you the Dark Epic for Resist shield + End Recovery + Soul Drain. End might be an issue though (at least of those wished-for slots would be going into Stamina and Health for Miracle if I could). This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Bullitt Time: Level 50 Technology CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: Storm SummoningPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: SpeedAncillary Pool: Dark Mastery Villain Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Gale -- Empty(A)Level 2: Empty Clips -- Artl-Acc/Dam(A), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(13)Level 4: Boxing -- Empty(A)Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), SprScrBls-Acc/Dmg(9), SprScrBls-Dmg/Rchg(17), SprScrBls-Rchg/+End(17)Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), DefBuff-I(11)Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), DefBuff-I(33)Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), DefBuff-I(27)Level 18: Executioner's Shot -- SprMlcoft-Dmg/EndRdx/Rchg(A), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitDeb/Rchg(46)Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)Level 28: Freezing Rain -- RechRdx-I(A), RechRdx-I(37)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42), Arm-Dam%(42)Level 35: Tornado -- ExpRnf-Acc/Dmg(A), FrcFdb-Rechg%(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(15), SuddAcc--KB/+KD(48)Level 38: Lightning Storm -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(42), Thn-Acc/Dmg(43), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/Rchg(31)Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PrfShf-EndMod/Acc/Rchg(43)Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
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