Fermi Posted October 29, 2020 Share Posted October 29, 2020 For those who use cel shading, which settings/options do you enable? The default settings seem to be a little off and before I start trying to find an optimum setting, I'd like to know what you use (screenshots are welcome too). Link to comment Share on other sites More sharing options...
Blastit Posted October 29, 2020 Share Posted October 29, 2020 I use them like so so it's not so obviously cel-shaded, it just gives things a little more pop than the standard tho i haven't poked around a whole lot with them, admittedly, so maybe there's some tweak i would like more Link to comment Share on other sites More sharing options...
Lines Posted October 29, 2020 Share Posted October 29, 2020 (edited) Here's how I ended up (screenshot is a little darker than the game): I didn't switch on cel shading itself, and transparency quanitization ended up taking too much away from the visuals to me. But the other options just give things a bit more life and style. I'd quite like to have suppress filters switched off, but I was getting pop-in of distant objects. Edited October 29, 2020 by Lines Link to comment Share on other sites More sharing options...
Fermi Posted October 29, 2020 Author Share Posted October 29, 2020 32 minutes ago, Lines said: I'd quite like to have suppress filters switched off, but I was getting pop-in of distant objects. Have you tried using a command like this? /vis_scale 5.0 I'm tinkering with cel shading and this helps a lot in minimizing distant object popping in. Link to comment Share on other sites More sharing options...
Lines Posted October 29, 2020 Share Posted October 29, 2020 Gave it a shot, but still had the issue. If I take /vis_scale much higher I lose framerates. To demonstrate, the green mountain ahead pops in and out within a couple of metres between two screenshots when suppress filters is switched off: Spoiler Link to comment Share on other sites More sharing options...
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