Jump to content

Cel shader settings


Fermi

Recommended Posts

For those who use cel shading, which settings/options do you enable?

The default settings seem to be a little off and before I start trying to find an optimum setting, I'd like to know what you use (screenshots are welcome too).

Link to comment
Share on other sites

Here's how I ended up (screenshot is a little darker than the game):

1851845358_2020-10-2911_39_11-DarkAstoria.thumb.png.9aa18f1a1f5880b35e7589d771b5e28d.png

 

I didn't switch on cel shading itself, and transparency quanitization ended up taking too much away from the visuals to me. But the other options just give things a bit more life and style.

 

I'd quite like to have suppress filters switched off, but I was getting pop-in of distant objects.

Edited by Lines

 

 

Link to comment
Share on other sites

32 minutes ago, Lines said:

I'd quite like to have suppress filters switched off, but I was getting pop-in of distant objects.

Have you tried using a command like this?

/vis_scale 5.0

I'm tinkering with cel shading and this helps a lot in minimizing distant object popping in.

Link to comment
Share on other sites

Gave it a shot, but still had the issue. If I take /vis_scale much higher I lose framerates.

 

To demonstrate, the green mountain ahead pops in and out within a couple of metres between two screenshots when suppress filters is switched off:

Spoiler

576526360_2020-10-2912_28_59-ZPToolBarParentWnd.thumb.png.62f3db2d543c8eb3a904ce075349442f.png

 

383201853_2020-10-2912_29_10-ZPToolBarParentWnd.thumb.png.7a1d7844dbb55bfff7e62815cacdbd65.png

 

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...