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Need advice on Water/Energy Sentinel


Shock Star

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So far, I've crunched the numbers in mids for this powerset combination and tested it out on the beta servers. So far it looks good in testing, but I wanna know how I can make it better. The offensive powers are great with the exception of whirlpool, which promises high cold DoT but feels a little lacking. As for defenses, this character is very hard to hit and very formidable in the tests that I usually run on all my newly minted Lv 50 characters.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

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Neptune's Angry Wife: Level 50 Magic Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Aqua Bolt

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (3) Superior Sentinel's Ward - Damage/RechargeTime
  • (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 1: Kinetic Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Hydro Blast

  • (A) Superior Opportunity Strikes - Damage/RechargeTime
  • (11) Superior Opportunity Strikes - Accuracy/Damage
  • (13) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 4: Kinetic Dampening

  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge
  • (19) Aegis - Endurance/Recharge
  • (19) Aegis - Resistance/Endurance/Recharge
  • (21) Aegis - Resistance
  • (21) Aegis - Psionic/Status Resistance

Level 6: Fly

  • (A) Freebird - +Stealth

Level 8: Power Shield

  • (A) Reactive Defenses - Defense
  • (23) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Reactive Defenses - Defense/RechargeTime
  • (29) Reactive Defenses - Endurance/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 10: Dehydrate

  • (A) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Heal
  • (27) Doctored Wounds - Heal/Endurance/Recharge

Level 12: Tidal Forces

  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Adjusted Targeting - To Hit Buff/Endurance

Level 14: Maneuvers

  • (A) Reactive Defenses - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Reactive Defenses - Defense/Endurance

Level 16: Energize

  • (A) Preventive Medicine - Heal
  • (33) Preventive Medicine - Heal/Endurance
  • (33) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 18: Kick

  • (A) Damage Increase IO

Level 20: Whirlpool

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (37) Unbreakable Guard - +Max HP

Level 24: Weave

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense/RechargeTime
  • (42) Reactive Defenses - Defense/Endurance/RechargeTime

Level 26: Entropy Shield

  • (A) Recharge Reduction IO

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Repelling Force

  • (A) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense
  • (43) Shield Wall - Defense/Recharge
  • (43) Shield Wall - Defense/Endurance/Recharge

Level 32: Water Jet

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)

Level 35: Geyser

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 38: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 41: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Hasten

  • (A) Recharge Reduction IO

Level 47: Power Drain

  • (A) Power Transfer - Chance to Heal Self
  • (50) Power Transfer - EndMod

Level 49: Overload

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity


Level 1: Prestige Power Dash

 


I feel like I can do better than this, but I have no idea how...

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So Tactics, hard pass. I don't know if you took it to shore up some perceived chance to miss, or to 4-slot for the additional 9% accuracy and E/N resists. If it's for the resists, you skipped Power Armor. If it's for accuracy sake, you have 58% in global accuracy and everything but Dehydrate has ~59% in enhanced accuracy. You're not hurting for hit chance. Grab a Kismet if you're worried and get Power Armor back.

 

On Dehydrate, it's a shitty heal and a shitty attack unless slotted for procs.

 

Tidal Forces and all the other aim powers give very little back when slotted. Gaussian's proc and a recharge IO are sufficient. Or even just Gaussians.

 

Put 2 slots in Hasten.

 

Water is known for its AOE prowess and you skipped 2 of the big hitters, but you're also hurting for slots, so just dropping Power Drain and Overload will not do the trick.

 

Hydro Blast is pretty weak with a very long cast time. It can also be dropped.

 

Here are my changes. Still over defense cap, lost 20% recharge. Gained Dominate and tons more offensive output. Made sure all powers are maxed at 95% accuracy before defense debuffs are applied. That's why Dehydrate and Water Burst don't have 5 procs. Steam Spray has 1.2 base accuracy and applies a defense debuff, to technically opening with that would grant the hit chance to bring the rest of the team up to snuff. But it's there before that comes to bear anyway.

 

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