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Shock Star

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  1. Do you still have the Mids file for this build? If so, I was wondering if I could get my grubby hands on it.
  2. Okay, so I've messed with Piggviewer and CoH Modder to try and edit the hairstyles in the game. The problem is that I have no idea where to begin. Whenever I try to look for the associated geometry files, I end up lost in clutter and junk as I have only a vague idea of how to find what I'm looking for. The hairstyle in question that I'm wanting to use as the source is the men's ponytail. The result I want is Rex Splode's hairstyle from the Invincible series.
  3. Here's an update to the earlier build. This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Slipstream: Level 50 Science Scrapper Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Initial Strike (A) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Damage/Recharge (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Touch of Death - Chance of Damage(Negative) (5) Mako's Bite - Chance of Damage(Lethal) (7) Gladiator's Strike - Chance for Smashing Damage Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense/Recharge (9) Luck of the Gambler - Defense/Endurance/Recharge (9) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Focused Senses (A) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (13) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Sweeping Cross (A) Armageddon - Chance for Fire Damage (15) Armageddon - Damage (17) Armageddon - Accuracy/Damage/Recharge (17) Armageddon - Accuracy/Recharge (19) Armageddon - Damage/Endurance (19) Fury of the Gladiator - Chance for Res Debuff Level 8: Agile (A) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Rib Cracker (A) Mako's Bite - Accuracy/Damage (23) Kinetic Combat - Knockdown Bonus (25) Mako's Bite - Chance of Damage(Lethal) (25) Superior Scrapper's Strike - Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 12: Practiced Brawler (A) Recharge Reduction IO Level 14: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Kismet - Accuracy +6% (31) Reactive Defenses - Scaling Resist Damage Level 16: Boxing (A) Empty Level 18: Spinning Strike (A) Superior Critical Strikes - Accuracy/Damage (31) Superior Critical Strikes - Damage/RechargeTime (31) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Annihilation - Chance for Res Debuff (33) Ragnarok - Damage/Endurance (33) Ragnarok - Damage Level 20: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - +Max HP (36) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Quickness (A) Run Speed IO Level 28: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance Level 30: Shin Breaker (A) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) (42) Gladiator's Strike - Chance for Smashing Damage Level 32: Crushing Uppercut (A) Gladiator's Strike - Chance for Smashing Damage (39) Gladiator's Strike - Accuracy/Damage (42) Mako's Bite - Chance of Damage(Lethal) (43) Superior Critical Strikes - Damage/Endurance/RechargeTime (43) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (43) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Evasion (A) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Defense (45) Shield Wall - Defense/Endurance Level 38: Hasten (A) Recharge Reduction IO (47) Recharge Reduction IO Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Dodge (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 47: Physical Perfection (A) Numina's Convalesence - Heal (49) Numina's Convalesence - Endurance/Recharge (50) Numina's Convalesence - Heal/Endurance Level 49: Maneuvers (A) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance/RechargeTime Level 1: Critical Hit Level 1: Brawl
  4. I'm working on a Street Justice/Super Reflexes. The build I have so far looks decent, but I feel like better can be achieved. I'm working with a budget of about 800m inf(Surprisingly paltry given the kind of builds I've used in the past). This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Slipstream: Level 50 Science Scrapper Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Initial Strike (A) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Damage/Recharge (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Touch of Death - Chance of Damage(Negative) (5) Mako's Bite - Chance of Damage(Lethal) (7) Gladiator's Strike - Chance for Smashing Damage Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense/Recharge (9) Luck of the Gambler - Defense/Endurance/Recharge (9) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Focused Senses (A) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (13) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Super Speed (A) Empty Level 6: Sweeping Cross (A) Armageddon - Chance for Fire Damage (15) Armageddon - Damage (17) Armageddon - Accuracy/Damage/Recharge (17) Armageddon - Accuracy/Recharge (19) Armageddon - Damage/Endurance (19) Fury of the Gladiator - Chance for Res Debuff Level 8: Agile (A) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Rib Cracker (A) Mako's Bite - Accuracy/Damage (23) Kinetic Combat - Knockdown Bonus (25) Mako's Bite - Chance of Damage(Lethal) (25) Superior Scrapper's Strike - Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (27) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 12: Practiced Brawler (A) Recharge Reduction IO (29) Recharge Reduction IO Level 14: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Kismet - Accuracy +6% (31) Reactive Defenses - Scaling Resist Damage Level 16: Boxing (A) Empty Level 18: Spinning Strike (A) Superior Critical Strikes - Accuracy/Damage (31) Superior Critical Strikes - Damage/RechargeTime (31) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (33) Ragnarok - Damage/Endurance (33) Ragnarok - Damage Level 20: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - +Max HP (36) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Quickness (A) Run Speed IO Level 28: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance Level 30: Shin Breaker (A) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) (42) Gladiator's Strike - Chance for Smashing Damage Level 32: Crushing Uppercut (A) Gladiator's Strike - Chance for Smashing Damage (39) Gladiator's Strike - Accuracy/Damage (42) Mako's Bite - Chance of Damage(Lethal) (43) Gladiator's Strike - Damage/Recharge (43) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (43) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Evasion (A) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Defense (45) Shield Wall - Defense/Endurance Level 38: Hasten (A) Recharge Reduction IO (47) Recharge Reduction IO Level 41: Conserve Power (A) Recharge Reduction IO (49) Empty Level 44: Dodge (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 47: Physical Perfection (A) Panacea - Heal (49) Performance Shifter - Chance for +End (50) Panacea - Heal/Endurance Level 49: Maneuvers (A) Reactive Defenses - Defense/Endurance (50) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance/RechargeTime Level 1: Critical Hit Level 1: Brawl The reason I added Flurry was to capture the essence of a speedster. However, I probably won't miss it if getting rid of it helps the overall build.
  5. I'm working on a new Psi/WP brute. At first I struggled with WP as a set with brutes because of the way brutes work, but then I realized I needed to get the defense numbers up higher... Here's what I have so far. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Psycho: Level 50 Natural Brute Primary Power Set: Psionic Melee Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Psi Blade -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7) Level 1: High Pain Tolerance -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(37), StdPrt-ResKB(37) Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-Psi/Status(48) Level 4: Fly -- Frb-Fly(A) Level 6: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(46) Level 8: Concentration -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(9), AdjTrg-ToHit/EndRdx(9) Level 10: Psi Blade Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 12: Indomitable Will -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17), ShlWal-EndRdx/Rchg(19), ShlWal-ResDam/Re TP(19) Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(29), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Taunt/Rng(47) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 18: Kick -- Dmg-I(A) Level 20: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(25), StdPrt-ResDam/Def+(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29) Level 24: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(31) Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34) Level 28: Heightened Senses -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 32: Assault -- EndRdx-I(A) Level 35: Resurgence -- RechRdx-I(A) Level 38: Mass Levitate -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(45) Level 47: Focused Accuracy -- GssSynFr--Build%(A) Level 49: Physical Perfection -- Prv-Heal/Rchg(A), Prv-Heal(49), Prv-Heal/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) ------------ What do I need to rework?
  6. Well, this here was the best I could scrounge up after scrapping ideas I came up with on my own. This idea was created by a build @Nemu worked on for another defender. I took out the HOs except one and replaced those with procs. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Voltage Sequel: Level 50 Mutation Defender Primary Power Set: Electrical Affinity Secondary Power Set: Electrical Blast Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(3), PreOptmz-EndMod/Rech(3), PreOptmz-EndMod/Acc/Rech(5), PreOptmz-EndMod/Acc/End(5), PreOptmz-EndMod/End/Rech(7) Level 1: Charged Bolts -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), EnrMnp-Stun%(9) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15) Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(15), PreOptmz-EndMod/Rech(17), PreOptmz-EndMod/Acc/End(17), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(19) Level 6: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 8: Fly -- WntGif-ResSlow(A) Level 10: Faraday Cage -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(27) Level 12: Ball Lightning -- Rgn-Dmg(A), EndMod-I(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Kick -- Empty(A) Level 20: Lightning Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(33), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(36) Level 24: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx/Rchg(37), Dvs-Hold%(37) Level 26: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(40), GldArm-End/Res(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(42), Rct-Def(42) Level 32: Short Circuit -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Rchg/+Absorb(43), Arm-Dam%(43), EndMod-I(45), EndMod-I(45) Level 35: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 41: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(46), SprDfnBst-Dmg/EndRdx/Rchg(48), SprDfnBst-Acc/Dmg/EndRdx(48), SprDfnBst-Acc/Dmg/EndRdx/Rchg(48), SprDfnBst-Rchg/Heal%(50) Level 44: Empowering Circuit -- HO:Membr(A) Level 47: Defibrillate -- RechRdx-I(A) Level 49: Amp Up -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  7. I recently got a defender to level 50, but I will be honest. I don't really have a very good idea what I'm doing since I don't normally play defenders. As a matter of fact, this is in fact the first one I've gotten to the cap. In other words, I'm a bit stuck but I like the powersets on a conceptual level because I'm a sucker for electrical powers.
  8. Thanks for the input. So I took your suggestions of getting rid of Piercing Shot and Dual Wield to heart. I noticed that the totals were exactly as you predicted when I messed around with it. Then I decided to take it a step further and slot out Suppressive Fire and move its slots to some of my defense powers. I know removing a power like that isn't the greatest thing to do, but I tested it out and liked the results a lot. I also replaced combat jumping with stealth and added invisibility with a single gambler's defense/global recharge. Since the recharge time is already really good, my rotation feels like rapid fire. Still have some problems with endurance, though. But not as much as before. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Viridian Vigilante ver B: Level 50 Technology Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Willpower Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Pistols -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(48), SprOppStr-Acc/Dmg/EndRdx/Rchg(48), SprOppStr-Rchg/+Opportunity(48) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(11), StdPrt-ResDam/Def+(36), GldArm-Res/Rech/End(36), GldArm-RechRes(46) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(46) Level 4: Fast Healing -- Pnc-Heal/Rchg(A), Pnc-Heal(5), Pnc-Heal/EndRedux(9) Level 6: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(50) Level 8: Swap Ammo Level 10: Super Speed -- Clr-RunSpd(A) Level 12: Indomitable Will -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-ResDam%(13), Rct-Def/Rchg(15) Level 14: Stealth -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-Def/Rchg(34) Level 16: Bullet Rain -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Acc/Dmg(17), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/EndRdx(43), SprSntWar-Acc/Dmg/Rchg(45) Level 18: Up to the Challenge -- Prv-Absorb%(A), Prv-Heal(19), Prv-Heal/EndRdx(19), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(42) Level 20: Quick Recovery -- PwrTrns-+Heal(A), PwrTrns-EndMod(21), PwrTrns-Dam/EndMod(23) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Executioner's Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(25), Apc-Dmg(25), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(39) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(50), StdPrt-ResKB(50) Level 28: Heightened Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-EndRdx/Rchg(34), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 38: Resurgence -- PrfShf-End%(A) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(46) Level 44: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(45) Level 47: Assault -- EndRdx-I(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------
  9. I've tried messing with a few things within the combination of Dual Pistols and Willpower. So far, I feel like the defensive powers are perfect, but I'm also getting the feeling I'm missing a way to add Executioner's Shot in there somewhere. However, the combination seems very effective in solo content so far. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Viridian Vigilante: Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Pistols -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11) Level 2: Dual Wield -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(17) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Super Speed -- Clr-RunSpd(A) Level 8: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23) Level 10: Indomitable Will -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(27) Level 12: Swap Ammo Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29) Level 16: Bullet Rain -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33) Level 18: Up to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36) Level 20: Suppressive Fire -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 22: Boxing -- RechRdx-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(39), Ags-Psi/Status(39) Level 26: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40) Level 28: Quick Recovery -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/Rech(40) Level 30: Piercing Rounds -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46) Level 35: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(46), ShlWal-EndRdx/Rchg(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-ResDam/Re TP(48) Level 38: Hasten -- RechRdx-I(A) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 44: Assault -- RechRdx-I(A) Level 47: Tactics -- EndRdx-I(A) Level 49: Strength of Will -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(50), NmnCnv-Heal/EndRdx(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------
  10. Sorry for the necro post. Just figured I post the latest version of the build here. Not sure whether this warrants a whole new thread, though. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Shock Star v5: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Heal/Rchg/EndRdx(19) Level 6: Fly -- Frb-Fly(A) Level 8: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23) Level 10: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29) Level 12: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(34) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(34) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Tesla Cage -- EntChs-Dmg/EndRdx(A), EntChs-Acc/Dmg(34), EntChs-Heal%(36), EntChs-Dmg/Rchg(36), EntChs-Dmg/EndRdx/Rchg(36), PwrTrns-+Heal(37) Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(37) Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(37) Level 26: Boxing -- Mk'Bit-Acc/Dmg(A) Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40) Level 30: Lightning Reflexes -- Flight-I(A) Level 32: Thunderous Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), PwrTrns-+Heal(48) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 41: Short Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(45), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(46), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(48) Level 44: Hasten -- RechRdx-I(A) Level 47: Power Sink -- EnrMnp-Stun%(A), PwrTrns-+Heal(48), PwrTrns-EndMod(50) Level 49: Power Surge -- Lck-Rchg/Hold(A), EnrMnp-Stun%(50), Lck-%Hold(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Robotic Drones Core Superior Ally ------------
  11. Originally, I was going to leave it untold because I'm kind of embarrassed to bring this up. This part is often considered by some to be a slight taboo on my server. But here goes... While sapper builds are almost useless against EBs/AVs/GMs, they can be quite fun against one other type of enemy. Other players who aren't built for end drain/debuff resistance. I enjoy the sapper build because it can be absolutely brutal against minions/lieutenants/bosses. As well as player characters in PvP who don't have an answer to it(Anything outside elec armor, bio armor, etc. Or didn't take a certain destiny power). Against most players with certain defense secondaries, end drain can severely hinder that. In some cases, the end bar drops almost immediately. In other cases, it takes a little longer. However, if the enemy -is- prepared, I'm screwed. But Preemptive Core Flawless Interface is the meat and potatoes of these builds at Lv 50. This -is- the key component of sapper builds done right. Draining end bars to zero with this beast slotted makes things a lot more brutal to anything not resistant to it. Once that happens, toggles go down. And if cards are played right, those toggles aren't likely to come back up unless someone has an end+ power(or pops blues like M&Ms). In short, preemptive interface does a lot of the heavy lifting in that department. Since every electrical blast power has some level of endurance debuff, that interface just makes it even better at that. Though the damage isn't the best, I've grown attached of the idea of getting in the enemy's way with the added likelyhood of being able to live to tell the tale if I make a mistake. But I'm now very aware that this is simply a biased opinion. I now know there are better ways to spec this beast. I've just grown attached this play style. EDIT: I've decided to post the latest version of the build here EDIT 2: Still feeling a bit embarrassed.
  12. And here I was about to roll a Savage/Regen scrapper...
  13. Seems Electrical Blast is in the lead...
  14. Well, I see what you're saying and I agree that stronger enemies are harder to sap. It takes forever to drop an AV's end bar. For example, I use my bread and butter sapping combo and I've barely drained his end at all. There were times when it took me about half a minute to drain an EB's endurance bar. I've also considered upping some of the damage on my elec/elec Sentinel. But there's one thing I probably should keep my mouth shut about. My favorite use of this build.
  15. While I understand where you're coming from, I must argue that sapping is an ability that electrical powers are extremely good at. If sapping isn't seen as a strong choice, then there's something missing from the equation. Because the perfect end drain build should be so potent that sneezing should render most enemies unable to attack. I often found myself just walking up to anything that's not an AV and watching their endurance bar drop to zero in less than three clicks(four or five at most for Elite Bosses). In the right hands, a sapper build not only drains endurance but also makes sure the target(s) only have defeat to look forward to.
  16. I guess the thought of a Blaster being surprised by a Sentinel's damage output is wishful thinking... But it would be a funny sight to behold one commenting on a Sentinel like "That DPS is higher than I expected".
  17. I'm not good at writing reviews. Despite the fact that my main uses both Electrical Blast(which I should be experienced with) and Electrical Aura, I don't feel like I could properly explain my stance on Electrical Blast as a primary due to my inherent biases in favor of it. Elec probably does the second least damage with Energy Blast being lower(Again, a personal bias because my energy/invuln sentinel's damage is outright pathetic with the sixth slot of every primary being forced to take Sudden Acceleration: Knockback to Knockdown). But the endurance debuff on every power in Electrical Blast more than makes up for it. Short Circuit has the potential to reduce the endurance bar of bosses to nothing when paired with Power Sink. Both sets together can make Malta's bread and butter Sappers look like a complete joke if slotted right. And when both sets are paired with the Interface slotted with Preemptive, you essentially become an energy vampire who can only be stopped by three things: Defense sets with end drain resistance, some madlad who decided to slot for absurd levels of recovery, and toxic damage.
  18. Best Sentinel Primary Power There comes a time when we sentinels have to decide which primary power is best suited for us. It might be the power set that might have the mighty Fire Blaster take notice and say "This poseur might have something". It could be a set that allows you to have fun with your friends and enjoy your character to the fullest. It might even have a hidden feature that most people overlook until they see first hand what you can do with it. The combination of ranged attacks and survival have never been more beautiful. Whether it be the potent blasts and damage over time of Fire, the immobilizing effects of Ice, the versatility of Dual Pistols, the probably-nerfed insanity of Archery, the hidden devastation of Electrical Blast, or the constant knockback of Energy Blast... We love blasting, surviving, and blasting some more. At the end of the day, the blasts are how we open a can of whoop-ass on everything that stands in our way. Some of us are heroes who want to protect Paragon City with our lives. Others are Villains with diabolical master plans. Or perhaps we're Praetorians trying to find our place in an new earth that is a strange reflection of home. One thing stands. Our blasts are not to be underestimated. So.... What's your favorite Primary Blast as a Sentinel? Make sure to vote and comment.
  19. As someone with experience playing a sentinel with an energy primary, I can wholeheartedly agree that it's the worst. The damage isn't impressive and the knockback is enough to piss off a tanker trying to hold aggro. Without enhancements, it's basically little more then a nuisance for the enemy and may even cause enemies to get stuck in the walls of a cave. And most veterans know that ranged enemies stuck in cave walls get to attack with impunity for a given amount of time. Hell, even WITH enhancements, it's still the worst because you have to sacrifice the sixth slot of every primary power with Sudden Acceleration: Knockback to Knockdown.
  20. So far, I've crunched the numbers in mids for this powerset combination and tested it out on the beta servers. So far it looks good in testing, but I wanna know how I can make it better. The offensive powers are great with the exception of whirlpool, which promises high cold DoT but feels a little lacking. As for defenses, this character is very hard to hit and very formidable in the tests that I usually run on all my newly minted Lv 50 characters. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Neptune's Angry Wife: Level 50 Magic Sentinel Primary Power Set: Water Blast Secondary Power Set: Energy Aura Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Aqua Bolt (A) Superior Sentinel's Ward - Accuracy/Damage (3) Superior Sentinel's Ward - Damage/RechargeTime (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (17) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Kinetic Shield (A) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense/Recharge (7) Luck of the Gambler - Endurance/Recharge (9) Luck of the Gambler - Defense/Endurance/Recharge (9) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Hydro Blast (A) Superior Opportunity Strikes - Damage/RechargeTime (11) Superior Opportunity Strikes - Accuracy/Damage (13) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (15) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Kinetic Dampening (A) Aegis - Resistance/Endurance (17) Aegis - Resistance/Recharge (19) Aegis - Endurance/Recharge (19) Aegis - Resistance/Endurance/Recharge (21) Aegis - Resistance (21) Aegis - Psionic/Status Resistance Level 6: Fly (A) Freebird - +Stealth Level 8: Power Shield (A) Reactive Defenses - Defense (23) Reactive Defenses - Defense/Endurance (23) Reactive Defenses - Defense/Endurance/RechargeTime (25) Reactive Defenses - Defense/RechargeTime (29) Reactive Defenses - Endurance/RechargeTime (40) Reactive Defenses - Scaling Resist Damage Level 10: Dehydrate (A) Doctored Wounds - Heal/Recharge (25) Doctored Wounds - Heal/Endurance (27) Doctored Wounds - Heal (27) Doctored Wounds - Heal/Endurance/Recharge Level 12: Tidal Forces (A) Adjusted Targeting - To Hit Buff (29) Adjusted Targeting - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Adjusted Targeting - To Hit Buff/Endurance Level 14: Maneuvers (A) Reactive Defenses - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Reactive Defenses - Defense/Endurance Level 16: Energize (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 18: Kick (A) Damage Increase IO Level 20: Whirlpool (A) Superior Frozen Blast - Accuracy/Damage (34) Superior Frozen Blast - Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (36) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (37) Superior Frozen Blast - Recharge/Chance for Immobilize Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - +Max HP Level 24: Weave (A) Reactive Defenses - Defense (39) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime Level 26: Entropy Shield (A) Recharge Reduction IO Level 28: Assault (A) Endurance Reduction IO Level 30: Repelling Force (A) Shield Wall - Defense/Endurance (43) Shield Wall - Defense (43) Shield Wall - Defense/Recharge (43) Shield Wall - Defense/Endurance/Recharge Level 32: Water Jet (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance (46) Apocalypse - Chance of Damage(Negative) Level 35: Geyser (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 38: Tactics (A) Adjusted Targeting - To Hit Buff (40) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 41: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Hasten (A) Recharge Reduction IO Level 47: Power Drain (A) Power Transfer - Chance to Heal Self (50) Power Transfer - EndMod Level 49: Overload (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Prestige Power Dash I feel like I can do better than this, but I have no idea how...
  21. I have an Elec/elec that I'm very proud of. Elec*2 isn't for everyone as it isn't very damaging on its own. It's very weak against toxic damage, but the key to making it work is investing in a common feature that Electric Blast and Electric Armor have in common. Once you learn to make use of it, Malta will look like a complete joke to you. EDIT: Sorry about being late to the party. Just wanted to post something to consider for your next Sentinel.
  22. I currently have a Thugs/pain mastermind and I wanna know how to get the most mileage out of this combo. I've been told that Thugs paired with anything is pretty deadly, though I see tons of Thugs/Time builds in this forum. Here's what I've got so far... Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Pain Domination Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Nullify Pain -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(46) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19) Level 4: Share Pain -- DctWnd-Rchg(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/EndRdx(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(17) Level 6: Equip Thugs -- RechRdx-I(A) Level 8: Boxing -- Dmg-I(A) Level 10: Conduit of Pain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(25), PwrTrns-Dam/EndMod(27), PwrTrns-Dam/Acc/End(45), PwrTrns-Dam/Acc/Rech/End(45), PwrTrns-+Heal(46) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(21), SprMarofS-Acc/EndRdx(23), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-EndRdx/+Resist/+Regen(25) Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(29) Level 16: Weave -- LucoftheG-Def/Rchg+(A) Level 18: Gang War -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(29), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Acc/Rchg(31), SlbAll-Dmg/EndRdx(31), SlbAll-Build%(33) Level 20: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(33), LucoftheG-Def/Rchg+(33) Level 22: Suppress Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal/Rchg(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Super Speed -- Run-I(A) Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43) Level 30: Call Bruiser -- SvrRgh-PetResDam(A), SvrRgh-Acc/Dmg(37), SvrRgh-Acc/Dmg/EndRdx(37), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc/EndRdx(39), SvrRgh-Acc(39) Level 32: Upgrade Equipment -- RechRdx-I(A) Level 35: Anguishing Cry -- TchofLadG-%Dam(A), TchofLadG-DefDeb/Rchg/EndRdx(46), TchofLadG-DefDeb/Rchg(48), TchofLadG-DefDeb(48), TchofLadG-Rchg/EndRdx(48) Level 38: Painbringer -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/Rchg(42) Level 44: Assault -- RechRdx-I(A) Level 47: Tactics -- RechRdx-I(A) Level 49: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 30: Bruiser ------------ EDIT: Money is no object for this build. I want the deadliest Thugs/Pain MM Possible.
  23. I'd like to take the time to say two things. I'm sorry for the necro post, but I really like this idea and think it could be executed very well. Second question is for @Purrfekshawn. Is it alright if I post a link to this thread as a signature? The reasoning behind my question is that so I can hopefully get more people to see and discuss this idea.
  24. I'm also looking for help with this powerset combo. I have no idea what I'm doing with this set, but here's what I have so far. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! GrimLord: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Hardened Carapace -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx(7), ImpArm-ResPsi(9), TtnCtn-ResDam(9), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(11) Level 2: Inexhaustible -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(15), DctWnd-Rchg(17) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit(19) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 12: Adaptation Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/Rchg+(27) Level 16: Boxing -- Dmg-I(A) Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29) Level 20: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31) Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(33) Level 24: Irradiated Ground -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 30: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), ImpArm-ResPsi(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 32: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(42), TchoftheN-Acc/Heal(42), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(50), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50) Level 35: Genetic Contamination -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(42), ScrDrv-Acc/Dmg(43) Level 38: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx(43) Level 41: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 44: Assault -- RechRdx-I(A) Level 47: Tactics -- RechRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(48), PrfShf-EndMod(50) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
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