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Taunt limitation


Aeroprism

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Hello beautiful people!!

 

I just realized that my taunt power affects only 5 targets (or so say its description). 

 

That's a joke, right?  I mean, in any reasonably large player group, the pulls amount to sometimes over 20 things.  

 

Obviously there is something I'm not understanding. 

 

Please shed some light?  Let us think-tank an explanation!

 

Get it?  Think TANK.  ...

 

...

 

Ok ok I'm sorry.  

 

(No I'm not)

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The combination of :

  • The taunt aura all tankers shared
  • All debuff effect
  • Damage

is key on managing agro. The Taunt power only real strenght is the range and the auto hit in PVE.

 

A tanker dont even need Taunt to make his job outside of 2 niches cases :

  • Hamidon raid
  • A build completly lacking ranged effect

cause when we taunt we dont do damage, and Tankers can pack "omfg" damage or burst depending on AT and Builds.

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Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

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3 hours ago, Aeroprism said:

Excellente explication!  Merci @Tsuko!

 

But... there is a taunt limit, right?  How many bad guys can my tanker keep occupied at once?  I know that in the first COH days it was limitless but now it's what... 16?

Thank you 🙂

 

17 as every AT.

 

But it's where build choices and personal skills enter in consideration : You can have 17 on DIRECT agro but nothing prevent you to have other controled or debuffed the time the team erased your DIRECT agro, so the controlled one are free... to come hug you. For instance, that's where ice armor is among the best, if not the best to hold agro (if still alive or not forced to hibernate :p).

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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3 hours ago, Aeroprism said:

Yes I agree, different tanks must have different approach and I look forward to try many of them.

Be carefull with Tankers, as all "meatshield" in MMORPG, in my VERY humble opinion, Tankers are the most sensible to gear and level. For instance, Rad armor tankers are known to feel kinda light at low level while well build and fully geared full incarnate, they are extremly tough.

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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1 hour ago, Aeroprism said:

@Tsuko My current tank is Fire/Staff and honestly, it's not super tough yet but MAN does it kill things fast for a tanker.  Aoe galore. Super hectic and fun to play.

 

I'm pretty sure that once he matures, a few sets over generic IOs will make him playable just fine.

more than fine, Fire tankers are brutal and can be extremly tough too

 

 

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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