Sykar Posted November 10, 2020 Share Posted November 10, 2020 Hello, just a quick question, do you guys feel that group travel powers are important or can you do without or does it depend on which type of controller you play? Currently got a teleporting Grav/Time and a Illusion/Storm controller. Link to comment Share on other sites More sharing options...
Uun Posted November 10, 2020 Share Posted November 10, 2020 I don't bother with group travel for the pets, particularly those that fly. They generally reappear next to you every time you enter a mission or an elevator. If I need them to be somewhere specific, I'll just resummon. 1 Uuniverse Link to comment Share on other sites More sharing options...
Normal Thomas Posted November 10, 2020 Share Posted November 10, 2020 I have a Grav/Time and Illusion/Traps Controller and I don't have group travel powers for them. I never need them getting to and from a mission and they can always keep up with the group otherwise. If they aren't usually it means its time to resummon. Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul) All on Everlasting Link to comment Share on other sites More sharing options...
Omega-202 Posted November 10, 2020 Share Posted November 10, 2020 Totally unnecessary from a functional perspective. The lvl32 pets will prioritize following you over engaging anything, and will reappear next to you when you zone. Worst case, respawn them. Phantom Army has a really short duration, so if you're traveling any great distance, they'll despawn by the time you get there. I have a Ill/Storm/Soul with the Fortunata PPP pet also and I've never had an issue with any of my pets not being available when I need them. Link to comment Share on other sites More sharing options...
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