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Posted

Hello, just a quick question, do you guys feel that group travel powers are important or can you do without or does it depend on which type of controller you play? Currently got a teleporting Grav/Time and a Illusion/Storm controller.

Posted

I don't bother with group travel for the pets, particularly those that fly. They generally reappear next to you every time you enter a mission or an elevator. If I need them to be somewhere specific, I'll just resummon.

  • Like 1
Posted

I have a Grav/Time and Illusion/Traps Controller and I don't have group travel powers for them. I never need them getting to and from a mission and they can always keep up with the group otherwise. If they aren't usually it means its time to resummon.

Global Handle: @Future Force Warrior

Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul), Type 90 (Kinetic/SR/Body), Illegalist (Fire/Thermal/Soul), Bonus Beats (Sonic/Pain Domination/Psionic), Lycosella (Arachnos Widow Fortunata), Power Vamp (Electric/Electric/Mu Mastery)

All on Everlasting

Posted

Totally unnecessary from a functional perspective. 

 

The lvl32 pets will prioritize following you over engaging anything, and will reappear next to you when you zone.  Worst case, respawn them.  

 

Phantom Army has a really short duration, so if you're traveling any great distance, they'll despawn by the time you get there.  

 

I have a Ill/Storm/Soul with the Fortunata PPP pet also and I've never had an issue with any of my pets not being available when I need them.  

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