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Need help with Kat/Bio


robobl4de

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Hey i wanted to make Kat/Bio build that would rely on Shadow Meld from Soul pool but I need help to optimize it. This is what I came up with:

 

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 48 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dam%(45), Hct-Dmg/EndRdx(46)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A)
Level 2: Flashing Steel -- FuroftheG-ResDeb%(A), Obl-Dmg(5), Obl-%Dam(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Inexhaustible -- Prv-Absorb%(A)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Divine Avalanche -- SprBlsCol-Acc/Dmg(A)
Level 12: Adaptation 
Level 14: Kick -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(25), GldArm-3defTpProc(27), StdPrt-ResDam/Def+(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-EndRdx(19), RedFrt-Def/Rchg(9), RedFrt-Def(39), RedFrt-Def/EndRdx/Rchg(39)
Level 20: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
Level 22: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48)
Level 24: Evolving Armor -- Ags-ResDam/EndRdx(A)
Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(43), FrcFdb-Rechg%(43)
Level 28: DNA Siphon -- ThfofEss-+End%(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(31), RedFrt-EndRdx(15), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(34)
Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(34), AchHee-ResDeb%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 38: Parasitic Aura -- Pnc-Heal/EndRedux/Rchg(A)
Level 41: Genetic Contamination -- Erd-%Dam(A), ScrDrv-Dam%(42), Obl-%Dam(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Dmg/EndRdx(43)
Level 44: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37)
Level 47: Shadow Meld -- RechRdx-I(A), RechRdx-I(48)
Level 49: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Ageless Radial Epiphany 
Level 50: Musculature Radial Paragon 
------------


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Will I be able to survive with all the absorb and other stuff Bio provides until Shadow Meld is back up(Should be around 5-7 seconds cd with Ageless)? It seems to me that it would be hard to focus on perma haste while also getting def capped(Without Shadow Meld) as BIO or am I just not seeing it.

 

Any help would be appreciated!

Edited by robobl4de
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There are a lot of little things you could do to improve it but this should hold up just fine in most anything as long as you keep your click powers rolling. One suggestion to optimize is move your Tough enhancements to Hardened Carapace. HC has more base resistance than Tough, and so will get more out of the enhancements, that should net you a few more percents of S/L resistance. I also feel you are over invested in Genetic Contamination, those procs, while potentially nice, I don't feel will be consistent enough to make worth. Keep in mind their proc rate is effected by being in an AoE. That said I don't have a lot of experience procing out auras like that so maybe I'm wrong.

Its a bit late as I read this but if you find this useful ill give a more detailed look tomorrow and try to get a longer more detail list of suggestions. Over all though, this build will work fine.

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sure it would work dont like the shadowmeld idea i tried it myself and tossed it in favor of constant defenses had nothing to do with the buff for me was the cast time it was just a real annoyance with a 3s cast i also felt low on aoe so went for the elec ball of fail which i now call it since it is all to common in my builds and it means my concept crumbled and my aoe is not great

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On 11/20/2020 at 7:03 AM, Koopak said:

POST

I switched slots around since I posted this. This one looks a bit better (It seems like I need the def and inserting Hecatomb in DA instead of Sting of the Wasp, yeah I lose quite a bit of dmg but because I went with a lot of recharge, think I can just have Lotus SD and GD in rotation with occasional DA. I would save a slot which I can put into into Shadow Meld (That would net me same recharge cd as before but gain 10 more def from it). Also my AE Farmer has 3 procs in the Aura and it seems to proc at a decent rate which is why I slotted 3 procs into this one as well.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Acc-I(A)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(25)
Level 2: Flashing Steel -- FuroftheG-ResDeb%(A), Obl-Dmg(5), Obl-%Dam(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Inexhaustible -- Prv-Absorb%(A)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Divine Avalanche -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Dam%(45), Hct-Dmg/EndRdx(45), LucoftheG-Def/Rchg+(48)
Level 12: Adaptation 
Level 14: Kick -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(27), StdPrt-ResDam/Def+(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-EndRdx(19), RedFrt-Def/Rchg(9), RedFrt-Def(39), RedFrt-Def/EndRdx/Rchg(39)
Level 20: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
Level 22: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48)
Level 24: Evolving Armor -- Ags-ResDam/EndRdx(A)
Level 26: Soaring Dragon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(43), FrcFdb-Rechg%(43)
Level 28: DNA Siphon -- ThfofEss-+End%(A), Obl-%Dam(31), ScrDrv-Dam%(46), Erd-%Dam(15), TchoftheN-%Dam(36), Arm-Acc/Rchg(36)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(31), RedFrt-EndRdx(15), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(34)
Level 32: Golden Dragonfly -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(34), AchHee-ResDeb%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 38: Parasitic Aura -- Pnc-Heal/EndRedux/Rchg(A)
Level 41: Genetic Contamination -- Erd-%Dam(A), ScrDrv-Dam%(42), Obl-%Dam(42), SprAvl-Acc/Dmg/EndRdx(42)
Level 44: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), Rct-Def/Rchg(46), RedFrt-Def/Rchg(48)
Level 49: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Ageless Radial Epiphany 
Level 50: Musculature Radial Paragon 
------------


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On 11/20/2020 at 8:48 PM, PainX said:

POST

 

Yea I can see how a long cast animation can be annoying but it didn't stop me from enjoying my Widow with Mind Link. This one will have to be recasted more often but we'll see. I can always switch to winter sets with less global recharge if i dont like Shadow Meld.

Edited by robobl4de
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I didn't think to note this at the time but generally Gambler's Cut is generally preferred over Sting of the Wasp. The main reason is the shorter activation time, 0.67 seconds is really good at covering small gaps in your rotation, and i believe the over all damage per second and damage per use of the power is better though don't quote me on those two.

 

I will also second what PainX said in this case but not because of the down time, i just don't think its that valuable on this build, yer very close to defense caps as is, and any buffs from party members will put you over the edge. I would also recommend seeing if you can get a decimation proc in your moonbeam, i took it on my Katan/Regen and it actually can be woven into my rotation for a pretty good chance at boost up, and every once in awhile it'll stack up with gaussians and build up giving you some meaty numbers. Cant say for sure how 'optimal' that tactic is without some more work, but it seems to be effective anecdotally. Similarly, I like jamming a forcefeed back proc into Kick, just because you should never need to use kick and if you do? its because your recharge has been debuffedto hell and that chance at an extra 100% can be nice. Another option, if you find the slots, is slotting it and brawl so they have 2 slots and jamming winter enhancements in them for -recharge resistance.

Over all though as i mentioned before, your basic defenses are stronk, you should be pretty durable as long as you stay ontop of your click powers.

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