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Domination?


Ultimo

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So, Domination does a couple of useful things (increases control magnitude, restores endurance, etc.).  What I don't know is whether it does anything to boost the Dominator's secondary?  It doesn't seem to... is that how it's supposed to be?

 

If it's NOT affecting the secondary powers, perhaps something can be done to have it do so?  A boost to critical hit chance, or reduction in endurance cost, or some such...?

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It'll add Domination to any mezzes in the secondary.

 

Domination used to also grant a damage boost but that was removed and base damage increased to compensate. The OG Devs did it to try and reduce the gap between Domination and no Domination.

 

I really wouldn't like something added to increase that gap again.

Edited by Carnifax
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Some secondary attacks benefit from Domination on their mez effects, weirdly. Seismic Smash gets +1 Mag... Total Focus gets +3 Mag and for a longer duration... Midnight Grasp isn't affected... Fissure gets +1 Mag but Whirling Hands doesn't. This is all from Mids, I'm not logging into the game to confirm all of the powers with the in-game stats, though, so it may not be fully accurate.

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To get super technical, Domination is both an actual mechanic and a series of "house rules" on how that mechanic should be implemented. Each individual power that Dominates has to be custom coded, and the developer has the option to stick to the house rules or to make exceptions.

 

Here's a readout of the JSON file for the Dominator>Mind Control>Dominate (the standard single target hold). It's object [2] in the Mind Control object array.

 

image.png.2ab4642144a0938671c562a068d5eacc.png

 

 

The screenshot above shows the basic definition of the power. The effects of the power are found in the effect_group array. 

 

If we explore the various effect groups, we'll find the Domination effect in position [2] for this power.

 

 

image.png.3ddf6fd381db1066e8b1323a7e883e7c.png

 

 

You can see above the control the developer has over how Domination works in this power. It has a 100% chance to apply a magnitude 3.0 Hold for 26 seconds when in Domination mode.

 

 

The "house rule" generally dictates a similar implementation in other Dominator powers. Where things get tricky is in toggles or in powers that summon pseudo pets, and in powers with less than 100% chance to fire their effect. The implementations are often unconsistent or limited by tech (for example Synaptic Overload only Dominates the first target because the tag that triggers Domination doesn't apply to the psuedo pets it summons). 

Edited by oedipus_tex
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In domination you have the best mez resistance in the game, the best control in the game, a full endurance gain every so often and a cool rainbow tint to your aura.  

 

It was fair what they did to normalize the damage between the have's and the have not's and I'd like no gatekeeping in the damage department.  Perma is still a very great goal to build towards as it currently is, it doesn't need any tuning.  

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54 minutes ago, Mezmera said:

Perma is still a very great goal to build towards as it currently is, it doesn't need any tuning.  

 

Domination itself may or may not need tuning. However, I do think that some individual powers still need tuning even if the Domination power itself is not changed. The house rules tended to work fine for the more straightforward sets like Plant and Mind, but didn't turn out so hot for sets with auras or pseudo pets. Because of that I think we need some updated house rules:

  • In Domination mode, pulsing psuedo pets should apply a one-time Domination mezz instantly on the first pulse (See Dark Control>Shadow Field which already does this)
    • Static Field:  Mag 3 Sleep for ~7 seconds (enhanceable)
    • Volcanic Gasses: Mag 3 Hold for ~9 seconds (enhanceable)
  • In Domination mode, auras with a chance to mezz should have their strength updated to Mag 6
    • Arctic Air: 30% chance for Mag 6 Confuse for 4 seconds (suppresses base 30% chance for Mag 3 Confuse) (enhanceable)
  • In Domination mode, powers that summon psuedo pets should summon a unique psuedo pet and otherwise obey normal rules
    • Synaptic Overload: Mag 3 Confuse for 22.35 seconds + Mag 3 Confuse for 33.53 seconds (enhanceable)
Edited by oedipus_tex
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