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BR/Regen Build


Lockpick

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I decided to check out Regen.  I haven't played Sentinel since my DP/Ninjitsu due to the low damage, but I decided I wanted to give Regen a try and see how it is.

 

I built for Range defense and used cheap sets.  Any improvements?

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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War Laser: Level 50 Natural Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(37)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Absorb%(39), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(43)
Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(36)
Level 4: Quick Recovery -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(39), PrfShf-End%(45), PrfShf-EndMod(45)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(36)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Instant Regeneration -- DctWnd-Heal/EndRdx(A), NmnCnv-Heal/EndRdx(42), Prv-Heal/EndRdx(43)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(34)
Level 14: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(31)
Level 16: Reconstruction -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(37), Prv-Heal/Rchg(37)
Level 18: Refractor Beam -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(31)
Level 20: Integration -- DctWnd-Heal/EndRdx(A), NmnCnv-Heal/EndRdx(39), Prv-Heal/EndRdx(42)
Level 22: Dismiss Pain -- Heal-I(A), Heal-I(40)
Level 24: Kick -- Empty(A)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(36)
Level 28: Resilience -- GldArm-3defTpProc(A), UnbGrd-Max HP%(31)
Level 30: Tough -- StdPrt-ResDam/Def+(A)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Second Wind -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(40), Prv-Heal/Rchg(40)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
------------

 

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The build is impressive when it comes to ranged defense and that is really it.  

You mentioned the DP/Nin build was low damage and you stopped playing it.  I think you're going to find history repeating itself.  

Sentinels just don't do big damage with full set investment and skipping over the Epics.  A simple matter of fact is procs push Sentinel damage into the current extreme DPS meta.  Epic powers make it even stronger.  

Beam may do a bit more for you than DP did when considering generic IO sets, but I just don't see this wowing you when you open with how underwhelmed you were before.  

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