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Dark/dark with teleportation pool


ryokoryu

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Ok so I started a dark/dark brute following a guide 

but withthe changes recently I was thinking of swapping things around to use it in group play better.  I would like to but taunt in there and switch over to teleportation to make use of fold space to create density and pack em in there tight for all my blaster corrupter and scrapper friends (other ATs as well)  Looking to tank Itrials with this eventually, how viable is this goal?

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I doubt you will have that much time on iTrials to pack them because of the speed ppl move on them, maybe on some TFs. I personally use Darkest Night from Soul Mastery to herd but mainly when soloing or playing with certain friends that allow me herding, otherwise, nowadays is very complicated, especially at high lvls and even harder to do on iTrials.

Being chased by a wasp is the most complete sport practice!

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I have been soloing redside every story arc on a dark/dark.  I have also ran one fully incarnated.  (if you want to see this build in action I can show you in any AE +4/x8)  Excelsior, @Snarky.  Just ask.

 

I built for recharge more.  Although this is my incarnate old build.  I will be tweaking it for the one I am doing storylines on.  Same build goals, just going to tighten up the slack.

 

The concept behind a high recharge dark/dark is that it brings up Soul Drain, Dark Regeneration, and Dark Consumption amazingly fast.  Def > Res > Heal.  But Dark Regen is one of the best heals in the game.  Having it on a 6 second cycle is insanely powerful.

 

Also, Dark/Dark doesn't have the greatest AoE.  Wait.  Wait a minute!  Everything I just mentioned are AoE, right?  A high recharge Dark/Dark uses its buffs as a ghetto AoE chain!  That is why it farms well.  Not the fastest, but this beast can run incarnate trials and step into ANY farm and do well.

 

Basically, I looked at Dark/Dark and said "I want it all, and more of it please"  then i built for that.

 

The army of toggles actually does a tremendous amount of work.  Cloak of Fear and Oppressive gloom provide enough damage mitigation for another Dark Regen to pop up 99.9% time.  Cloak of Darkness will let you waltz past anything not on your to-do list, just stay 8-10 feet away.  Except f-ing rikti drones.

 

Anyways, here is the current incarnation.  My story toon has hit GV and will be a slightly different variation of this build, adding Touch of Fear and I am using Sorcery fly  for him because he is doing storylines.  semi stealth plus flight/teleport rocks for that.  CoT caves I mostly just port thru passageways to glowies.  On a Brute lol.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Snarkmort: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(27), StdPrt-ResKB(34)
Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(31)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), Rct-ResDam%(40), Rct-Def(40), Ksm-ToHit+(50), LucoftheG-Def(50)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Physical Perfection -- RgnTss-Regen+(A)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Focused Accuracy -- RctRtc-Pcptn(A)
Level 49: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-%Dam(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 0: The Atlas Medallion 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 0: Task Force Commander 
Level 50: Cardiac Core Paragon 
Level 50: Void Judgement 
Level 50: Ageless Core Epiphany 
Level 50: Spectral Radial Flawless Interface 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • 2 weeks later

I notice that you have the force feedback proc set into kick. I do that all the time as well but when working with mids it can skew the look of the stats. Since the proc is only 10 seconds and it wont be active all the time, its probably best to calculate your recharge with the bubble on that power clicked off.

 

It is a huge boost making your 140 (not perma) second recharge for haste look like a 107 second recharge ( and thus perma ).

 

Its great to have in the build and it can give you a great boost but be careful of leaving it on while building as it can make you think you have way more recharge that you really do.

Edited by luxlorica
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On 12/6/2020 at 8:49 AM, Snarky said:

I have been soloing redside every story arc on a dark/dark.  I have also ran one fully incarnated.  (if you want to see this build in action I can show you in any AE +4/x8)  Excelsior, @Snarky.  Just ask.

 

I built for recharge more.  Although this is my incarnate old build.  I will be tweaking it for the one I am doing storylines on.  Same build goals, just going to tighten up the slack.

 

The concept behind a high recharge dark/dark is that it brings up Soul Drain, Dark Regeneration, and Dark Consumption amazingly fast.  Def > Res > Heal.  But Dark Regen is one of the best heals in the game.  Having it on a 6 second cycle is insanely powerful.

 

Also, Dark/Dark doesn't have the greatest AoE.  Wait.  Wait a minute!  Everything I just mentioned are AoE, right?  A high recharge Dark/Dark uses its buffs as a ghetto AoE chain!  That is why it farms well.  Not the fastest, but this beast can run incarnate trials and step into ANY farm and do well.

 

Basically, I looked at Dark/Dark and said "I want it all, and more of it please"  then i built for that.

 

The army of toggles actually does a tremendous amount of work.  Cloak of Fear and Oppressive gloom provide enough damage mitigation for another Dark Regen to pop up 99.9% time.  Cloak of Darkness will let you waltz past anything not on your to-do list, just stay 8-10 feet away.  Except f-ing rikti drones.

 

Anyways, here is the current incarnation.  My story toon has hit GV and will be a slightly different variation of this build, adding Touch of Fear and I am using Sorcery fly  for him because he is doing storylines.  semi stealth plus flight/teleport rocks for that.  CoT caves I mostly just port thru passageways to glowies.  On a Brute lol.

 

 

I'm curious as to whether you've updated this at all since its inception? I love what you have, so if there's a new iteration, I'm so there. 🙂

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I did this recently with a Dark/Dark Tanker it is very good. I will post my build here however you will have to change it up a bit because of the ATOs but they are similar enough that it wouldn't be too hard to make them fit.

 

But seriously Dark Melee on tankers is amazing, the increased range and target cap you get on Shadow Maul and Touch of Fear is nothing to laugh at.

Here is the updated build with the Beta Mids release that has the right Enhancements in Touch of Fear

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5)
Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 2: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg(45)
Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam(43)
Level 6: Murky Cloud -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(43)
Level 8: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(21)
Level 10: Obsidian Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), StdPrt-ResKB(43)
Level 12: Dark Regeneration -- Prv-Heal/Rchg(A), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(42), Prv-Heal(42)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Krm-ResKB(27)
Level 16: Siphon Life -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Acc/Dmg/Rchg(31)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42)
Level 22: Kick -- Empty(A)
Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(34), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(46)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 28: Soul Drain -- MckBrt-Acc/Rchg(A), MckBrt-Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Taunt/Rchg/Rng(46)
Level 30: Taunt -- Acc-I(A)
Level 32: Touch of Fear -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(50)
Level 35: Dark Consumption -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Rchg(33), MckBrt-Taunt/Rng(37)
Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A)
Level 47: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 10: Shadow Recall -- Empty(A)
------------

 

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Edited by Seigmoraig
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Here he is as he currently stands.  Incarnates are Alpha, Cardiac Core/Judgement Void Core/Interface Spectral Radial/Lore Polar Radial/ Destiny Ageless Core/Hybrid Melee Core.  All tier 4, Accoladed Demonic, High Pain Threshold, Invader, Megalomaniac, Born In Battle.  Just need a LRSF for Marshall.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Snarky 2.2: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(25)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(23)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19), Arm-Dam%(19)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(33)
Level 14: Touch of Fear -- CldSns-%Dam(A)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), Rct-ResDam%(42), ShlWal-ResDam/Re TP(50)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 28: Cloak of Fear -- HO:Endo(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Rchg/HoldProc(45)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Gloom -- Apc-Dam%(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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18 hours ago, Snarky said:

Here he is as he currently stands.  Incarnates are Alpha, Cardiac Core/Judgement Void Core/Interface Spectral Radial/Lore Polar Radial/ Destiny Ageless Core/Hybrid Melee Core.  All tier 4, Accoladed Demonic, High Pain Threshold, Invader, Megalomaniac, Born In Battle.  Just need a LRSF for Marshall.

 

Thank you so very much!

 

 

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  • 4 weeks later

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