rockroom Posted December 15, 2020 Posted December 15, 2020 if anyone can improve on this plz do. trying to dodge purple IOs and class/event IOs. pretty sure this is solid but unsure | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;648;1296;HEX;| |78DA6594C97212511486EFED6E4426213226010224416446E3DA5263DC84AA94C31| |ABB421B5A29A018347163596E2DCBE12174E5CED98D8FE02B38AE1C36AEC9A1CF9F| |60D1B7AAEBEBFB9FE19E737AA8EFAE7B5F5EBA7F5648CF85B63E1834CEF74743C35| |1D777CC6D55D072D2B568898DBAD1368CF265BD69EA43B3DBE17D8C6DEBC60DA333| |30CA1BA6D1DF6B9C1BF575E1DBEA76DB24ECB4866667C76FED360DBD69F4072DB3E| |73DD8F7C8E8B636577A86D10C5FEC99DB651C386AD4F5C19032C6A88A025D0FB302| |6B2C449A50D3C4ABC9565A9A22D6A4A56955B0C67C3D71611F4DDEE5B823B7C13BC| |CA3BBE01EF30D41E5B354F514E77123AF1B79BD2BEC2B694C0EF6958E07B0DD63CE| |91CDC967ABCE306BC7426080B9805EDE125CE8C515A19B8426025130C68C503E0FF| |B480FF21D4F72BC4A361FD7A1F8308B386A4EA2668D7CFC9885FF201EE7C750D702| |EA8A23EF139AFB1CC738E630BF34E697C6FC9631BF65CC2FFF491122A889F7B40D4| |AD5EA3F58605B6886B1143343B585D17F18B6C80CDF11A2F0899E416FE835895E9F| |52BDF37876F30ED59A5B4D820AA8323F4CDE70CC6311BDA5D05B0ABDA5D05B1ABD3| |DA6FC09CEAF25DA0AF7DD62AE98E04DF016F319C52C61864B38278B73B238278B73| |4ECCCCF03A959A416CE6A7CA3E3FC02FCC935FC16FE077E6478A5AE558B18A19EA6| |4CA215F0EF9F2C85744BE22F21591AF847CCFE9052B20B680D812624B88AD20B682| |D80A621FD10CCAA8A58C5AA2F4CCABF8A6AB39D6E2DA7FDFF99896C8DB94AA4DA9D| |994D33665CDA66C4C14796DA28C376DD62D0D3F1752A4A5B80287FF85F155B2BA60| |7559D65FEEC33F0DFCFFD894DF36E5EF545124BE056586FF2204F6E1150C4D85CFC| |1E9FD8BCCF47E1F5FADF745| |-------------------------------------------------------------------|
Meknomancer Posted December 15, 2020 Posted December 15, 2020 If i had to start over for some reason i'd build a farmer for AE as cheaply as possible to get going, no winter/AT/purple sets. I'd skip the travel power it only needs to get from the maps to the vendor. Kb protection is irrelevant. It should never need to use healing flames inside ae fire farm maps the sole aim to get fire res and fire def to where it needs to be. Recharge would be everything but i would want to skip agility if possible (and if i hit 90% fire res and 45% fire defence) for musculature which i feel offers more options with def debuff/end mod/dmg but agility works too either way. So i'd still need 2 pvp io's- the gald armr +3 def and the panacea +hit points+end. Everything else would cost minimal resources to get going. This is about as cheap as i could come up with. Assault and tactics don't need to be run but they will help i'd leave them off til i had ageless or i'd be looking for blue insps. Cross Punch is there purely for set bonuses and the ability to proc an ff+rech and because its a fast recharging power on its own and every bit of aoe counts. Single target attacks are never used, rad smash is there for the recharge bonus and because i have to take something at the start of the build: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer RAD FIRE RESTART: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Radioactive Smash CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(46) Level 1: Fire Shield Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(43) Level 2: Blazing Aura Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(13), Mlt-Acc/EndRdx(37), Mlt-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(48) Level 4: Healing Flames Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(5), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx(7), Ags-ResDam(9) Level 6: Boxing Empty(A) Level 8: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def(9) Level 10: Temperature Protection StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Hasten RechRdx-I(A), RechRdx-I(13) Level 14: Tough Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(15) Level 16: Plasma Shield Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17) Level 18: Irradiated Ground AchHee-ResDeb%(A), TchofLadG-%Dam(19), TchofLadG-DefDeb/EndRdx(19), AnlWkn-%ToHit(21), AnlWkn-DefDeb/EndRdx/Rchg(21), AnlWkn-Acc/Rchg/EndRdx(34) Level 20: Consume MckBrt-Rchg(A), MckBrt-Taunt/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rchg/Rng(50), MckBrt-Taunt/Rchg(50), MckBrt-Taunt(50) Level 22: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Cross Punch FrcFdb-Acc/KB(A), FrcFdb-Dmg/EndRdx/KB(27), FrcFdb-Dmg/KB(31), FrcFdb-Rchg/KB(34), FrcFdb-Rchg/EndRdx(37), FrcFdb-Rechg%(46) Level 28: Burn ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Acc/Dmg(29), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(31), Obl-%Dam(46) Level 30: Assault EndRdx-I(A) Level 32: Atom Smasher ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Acc/Dmg(33), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(34) Level 35: Mu Lightning Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(36), Dvs-Acc/Dmg/EndRdx/Rchg(36), Dvs-Acc/Dmg/Rchg(36) Level 38: Electrifying Fences Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(39), Ann-Acc/Dmg/EndRdx(39), Ann-Acc/Dmg/Rchg(39), Ann-Dmg/Rchg(40), Ann-Acc/Dmg(40) Level 41: Ball Lightning Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/Rchg(42), Ann-Dmg/Rchg(43), Ann-Acc/Dmg(43) Level 44: Tactics EndRdx-I(A) Level 47: Fusion RechRdx-I(A) Level 49: Fiery Embrace RechRdx-I(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(27) Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;700;1400;HEX;| |78DA6594CB6F125114C6EFC0202D94961628604B0BD827150A2D7B83168CA6240D6| |DDCD249B9B6A3D8220FADBAB13E768D8976D13F40A371E3CEB71BF7BAB06E5CFB5C| |181FFF011EE67C020913C8EFCE77CE77E6DC3BF74E767BA1E7C9C99D6342B19F286| 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rockroom Posted December 15, 2020 Author Posted December 15, 2020 cool ty. your build not that far off mine. but better. still new to mids.
Meknomancer Posted December 16, 2020 Posted December 16, 2020 My afk famer i just run burn on auto in the background while i play tf's after you get some inf: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer RAD FIRE FARM PROC AURA: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Radioactive Smash SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(11) Level 1: Fire Shield Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(13) Level 2: Blazing Aura SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Acc/Dmg(15), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17) Level 4: Healing Flames Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(21), Prv-Heal(23) Level 6: Assault EndRdx-I(A) Level 8: Hasten RechRdx-I(A), RechRdx-I(40) Level 10: Temperature Protection StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 12: Boxing Empty(A) Level 14: Tough Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25) Level 16: Plasma Shield Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(27) Level 18: Irradiated Ground AchHee-ResDeb%(A), TchofLadG-%Dam(29), TchofLadG-DefDeb/EndRdx(29), ScrDrv-Acc/Dmg(31), ScrDrv-Dam%(31) Level 20: Consume MckBrt-Rchg(A), MckBrt-Taunt/Rng(33), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(34) Level 22: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(23), ShlWal-ResDam/Re TP(34), ShlWal-Def(36) Level 24: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 26: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(37), Rct-Def/EndRdx(37) Level 28: Burn Arm-Dam%(A), Arm-Dmg/Rchg(31), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), SprUnrFur-Rchg/+Regen/+End(40) Level 30: Tactics EndRdx-I(A) Level 32: Atom Smasher SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42), Erd-%Dam(43) Level 35: Electrifying Fences Rgn-Dmg(A), Rgn-Dmg/EndRdx(36), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Ann-ResDeb%(45) Level 38: Mu Lightning Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(50), Apc-Dmg(50) Level 41: Ball Lightning SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(48) Level 44: Vengeance LucoftheG-Def/Rchg+(A) Level 47: Fusion RechRdx-I(A) Level 49: Fiery Embrace RechRdx-I(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3) Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;718;1436;HEX;| |78DA6594CB6F125114C6EFC0602DA552040A7D037D50814EA1AD26BE62B02DC6B6C| |406A35B9CB4633B8A9400351A57EE8DB1ADA61B1FF5B570E3CABED48D7BDDFB1FF8| |6C6BE2DAE0E97CA7940402F9DDFB9D73EE79CC1D92B7466C6FCFDD3D23A4BAE18C5| 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Bleuz Posted December 16, 2020 Posted December 16, 2020 Cool ty. Saving up atm to make a non farm build for him so I can steamroll the mastery unlock arc. Have a 50 on a mother account so I can double my inf gain by having him door sit. Also want 2nd build so I can do normal content with my rad/fire he may be a farmer but doesn't mean I need to skip out on rest of game with him. It's nice to take breaks from farming and enjoy the toon.
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