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Posted

I wonder if it would be easy to add the option of adjusting costume piece sizes.  Sometimrs I'm looking for a specific look and find the right item but it's too big or too small and I just thought I would make the suggestion and see what you all think.  Or, am I the only one with this thought?  Lol

  • Like 1
Posted
On 12/22/2020 at 10:23 PM, Abomb4141 said:

I wonder if it would be easy to add the option of adjusting costume piece sizes.  Sometimrs I'm looking for a specific look and find the right item but it's too big or too small and I just thought I would make the suggestion and see what you all think.  Or, am I the only one with this thought?  Lol

Like the idea, but from what I understand of the inner workings of the game (which is not by any means extensive, mind you), I don't think it's that simple. To add scales for each individual part of the costume creator would require an extensive overhaul of the actual customization screen itself, and with certain pieces it could lead to awkward/bizarre animation issues. Say you wanted a glove to be bigger on one hand, and not the other. If you cranked it too much, then depending how the animation "anchors" when you execute an attack, you might have a blaster firing an attack from his normal hand on one side, and originating in the middle of his arm on the other, or launching fire from the palm of their big hand and several inches in front of their normal hand.

 

Otherwise I believe the pieces themselves are sort of "baked in", so to speak. You set the general body scale, and the items scale with it. If you set a particular shoulder pad then adjust your character scales, it sizes with it to a certain set of dimensions relative to the character themselves. Changing that would require changing how basically the whole costume system works. On the other hand, it might be possible to simply "clone" said pieces a couple of times to offer a small/medium/large options perhaps? It would almost have to be done as a "choose piece from the dropdown menu" style then have a second dropdown beneath it to select from the sizes as many options already have for patterns/different versions/etc. With that in mind, however, it would take a lot of doing to implement as someone on the dev team would have to sit down, go through every possible costume piece and see if it can be scaled bigger or smaller without drastically affecting every animation in the game, choosing what qualifies as "small" or "large" in relation to the norm without making it look hideous or deformed, find some way to normalize things across potential mismatched gloves to prevent the aforementioned weird power origin points issue, then actually create those duplicate items and set up the list so that when you select, say a shoulder kitten, you get the drop down with the attached "small" and "large" versions and so on for each piece.

 

There are some shoulder pieces that also feature things like straps around the arms which are part of the same object and thus wouldn't be able to scale, as they'd then have floating bands hovering around your character's arms. Some gloves/boots wouldn't be scalable either due to causing bizarre geometry problems, like high boots/carnival boots. Also, where do we draw the line? Do we extend this to helmets? Helmet details? Facial details? What about horns? Antennae? The team would have to go over every single separate geometry item to see if it scales well, decide what scales to offer, add them as options, and alter the costume creator to accommodate this, and every bit of work that goes along with it. Pretty much every piece in the game would have to be applied, run through every single animation/emote in the game to ensure it doesn't cause hideous clipping or deformity, then combined with other scaled costume pieces to see much the same.

 

Don't get me wrong, as I said, I like the idea, but it would be a *lot* of work for the dev team, and likely have some heavy restrictions on what can and can't be scaled to avoid wonky animations and heads impaled by shoulderpads, as well as likely not giving every piece that you might want an option to be scaled. It's one of those things that the Live devs would have probably told us "We'd love to do it, but we just can't justify the man power it would take to make it happen when we could be giving you *new* costume pieces and other new content that requires that labor." I certainly wouldn't mind if it came to be, but I'm also not going to hold my breath on seeing it happen anytime soon. If it does happen eventually, awesome. If it doesn't, I'm not exactly going to be torn up over it.

Posted

that makes sense.  I don't know much, if anything about computer programming 😅. thanks for the thorough answer to what would have been my "why" lol

  • Retired Developer
Posted
On 12/22/2020 at 10:23 PM, Abomb4141 said:

I wonder if it would be easy to add the option of adjusting costume piece sizes.  Sometimrs I'm looking for a specific look and find the right item but it's too big or too small and I just thought I would make the suggestion and see what you all think.  Or, am I the only one with this thought?  Lol

 

There are a variety of existing parts that are either blatantly obvious in their need of fixing (belts being wildly oversized around the hips and unusable) or something more subtle but warranting a consideration for a new version that look or fit better (e.g: female jeans), so if the basis for this suggestion stems from parts like that, by all means feel free to make note of them here.

 

Otherwise, if there wasn't a specific example that you think fits that criteria, then yes, as neat of an idea as it is, it's way out in the Oort-cloud of feasibility!

 

  • Like 1
Posted
On 12/27/2020 at 5:02 PM, Naomi said:

 

There are a variety of existing parts that are either blatantly obvious in their need of fixing (belts being wildly oversized around the hips and unusable) or something more subtle but warranting a consideration for a new version that look or fit better (e.g: female jeans), so if the basis for this suggestion stems from parts like that, by all means feel free to make note of them here.

 

Otherwise, if there wasn't a specific example that you think fits that criteria, then yes, as neat of an idea as it is, it's way out in the Oort-cloud of feasibility!

 

 

Hi, Naomi!  Welcome home. 😉

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

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