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BS/Elec. Build Review


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Hello. This is my first time investing in a build with IOs. My knowledge about making an effective build is minimal. I'm interested in a PvE build at this time. I've saved up a decent amount of influence, so money is not really a factor. I did what I could by copying a lot from a build (with minor changes) that was posted over a year ago by Croax for a ninja blade/electric stalker (thank you Croax - I appreciate all the knowledge you have shared on these forums). I was hoping someone could briefly look this over and offer any suggestions in case slotting trends have changed since this was originally made. Thanks in advance.


Villain Plan by Mids' Villain Designer 1.962

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Level 50 Science Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Hack -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg(7)
Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9)
Level 2: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11)
Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48), UnbGrd-EndRdx/Rchg(50)
Level 6: Assassin's Slash -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg(17)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Grounded -- GldArm-3defTpProc(A)
Level 18: Parry -- LucoftheG-Rchg+(A), KntCmb-Acc/Dmg(23), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(27)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Super Speed -- Run-I(A)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29)
Level 26: Disembowel -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), AchHee-ResDeb%(33)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(34), Prv-Heal(36)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37)
Level 32: Head Splitter -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(40)
Level 38: Power Surge -- StdPrt-ResDam/Def+(A)
Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), StnoftheM-Dam%(43)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)




Edited by Wormface17
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*cracks knuckles*  OK, time to look stupid!  I'm running a BS/Energy Aura right now, and I know a little bit about stuff and things, so lemme see what dangerously wrong advice I can offer.  If nothing else, maybe some actually knowledgeable person will come along and point out what a fool I am, and then both you and I can learn something.  All the below just comes from my perspective and style of play, character concepts etc. and I fully recognize this might all clash with yours.


  • I see you skipped Slice.  I've found it to be a very useful and early cone.
  • I'm not sure you need that many slots in Parry; I mean, set bonus, sure, but... I'm not 100% on how useful Parry beyond a slot or two, and nobody in my own recent thread answered that question for me (possibly because forum people generally don't react to threads about the "uncool power sets" like BS).  I tend to use Parry to fill in a hole in my attack chain as the chance avails itself or if I think I might need all the help I can get in the current fight, but I don't generally rely on it, so I'd feel odd about giving it so many slots.
  • Is Electrical so bad an armor that you need Boxing/Tough/Weave?  My recent EA build didn't touch 'em and so far at level 33 I'm doing ok.  That just might be my grudge against them talking anyway, but...
  • Not too sure you need the Leadership powers either - drop those and the ones mentioned above and you suddenly have room to take Slice!  And other attacks.

If you want to examine my own thread, you can find it below.  My build's pretty close to the later one Carnifax posted near the bottom, iirc - I don't have my MIDS in front of me to double check, but I don't recall making too many changes.  




FYI, I checked it in-game, Parry gives you +15% to melee and lethal for a handful of seconds.  Useful enough, but doing only minor damage, it didn't seem worth it slotting for that, just enough so it wouldn't be too likely to miss.  YMMV of course.



Edited by Clave Dark 5


★★★Now Playing At The Clave Dark Drive-In: ★★★
►►►►►►►►►The Catacombs of Mars (Arc # 57809)◄◄◄◄◄◄◄◄◄
It's a Summer Block Buster B-Movie! Non-canon story, inspired by such classics as Planet of The Vampires and The Ghosts of Mars.
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Parry is useful for a electric armor, with no native defense, in a way it won't be for energy aura, which can softcap all non-psi defenses without using parry.


Tough/Weave are useful powers for almost every build out there; it is normal to take them; please don't listen to people who have an inexplicable distaste for them.

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Solid point on Parry.


"Useful", sure, but also dull.  This isn't inexplicable:

  • I dislike having to throw away three power choices on boring background stuff when I could be choosing more neat-o pew-pew-pew powers (plus I'm already running lots of toggles). 
  • I also get tired of the same power choices made over and over again across so many toons, such as every squishie taking Scorpion Shield, merely because they make a lazy shortcut to Easy Street.  (This means that yes, I am not building for a Min/Max orgasm, which, also yes, I realize makes me the freak around here.  But even that doesn't negate the fact that the build is still perfectly playable.)
  • You can also build towards the same goal other ways.
  • The build posted above struck me as light on the BS attacks, so my suggestion was to help free up some choices.


★★★Now Playing At The Clave Dark Drive-In: ★★★
►►►►►►►►►The Catacombs of Mars (Arc # 57809)◄◄◄◄◄◄◄◄◄
It's a Summer Block Buster B-Movie! Non-canon story, inspired by such classics as Planet of The Vampires and The Ghosts of Mars.
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