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Like tanking? Like AOE damage? Like farming? Try this fire/dark build!


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Posted

I wasn't sure what to expect with this combo aside from pretty decent damage but I am blown away. Since you get access to burn, shadow maul, and touch of fear by lvl 20, this build absolutely shreds while doing any content. I took it for a spin on the Comic Con farm as well and cleared in a little under 5 minutes. This is also a pretty sturdy build since you'll be near capped to S/L/E/N/Psi with stacks of the ATO proc. You can get capped to toxic with healing flames on auto as well. The softcap melee defense is a huge help too.

 

Would still appreciate any suggestions on how you would make it better!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 1: Shadow Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(17)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), ImpArm-ResPsi(31)
Level 14: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 16: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)
Level 18: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-ResDeb%(39)
Level 20: Touch of Fear -- HO:Nucle(A), Arm-Dam%(36), Obl-%Dam(39), Erd-%Dam(40), ScrDrv-Dam%(40), CldSns-%Dam(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), ImpArm-ResPsi(42)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 28: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-EndRdx/Rchg(45), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)
Level 32: Consume -- PrfShf-Acc/Rchg(A)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 38: Midnight Grasp -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dam%(50), Hct-Dmg(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Temperature Protection -- ImpArm-ResPsi(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
------------

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  • Like 2
Posted

Hi Tristan, as you seem to want farming in AE but PVE as well,  4 status protection against KB seem quite weak. You've done a lot to improve your resistance to psionic but not concerning KB.
As it is always shamous to be knock on your butt in front of your teamates when you are the tank I suggest to swap one of your impervium/+5% psionic for an additional anti kb proc.  (12 resist is the standard, but you can try with 8.).

This is a simple move without changing anything to your build :)

  • Like 1
Posted
3 hours ago, VULCAN said:

Hi Tristan, as you seem to want farming in AE but PVE as well,  4 status protection against KB seem quite weak. You've done a lot to improve your resistance to psionic but not concerning KB.
As it is always shamous to be knock on your butt in front of your teamates when you are the tank I suggest to swap one of your impervium/+5% psionic for an additional anti kb proc.  (12 resist is the standard, but you can try with 8.).

This is a simple move without changing anything to your build 🙂

Thanks for the suggestion! I actually made that change recently. 8 seems to do the job for now. I was trying to tank incarnate Banished Pantheon and their repel/kb powers had me pinned in the corner and unable to use healing flames. Tough lesson learned lol

Posted
7 hours ago, VULCAN said:

Hi Tristan, as you seem to want farming in AE but PVE as well,  4 status protection against KB seem quite weak. You've done a lot to improve your resistance to psionic but not concerning KB.
As it is always shamous to be knock on your butt in front of your teamates when you are the tank I suggest to swap one of your impervium/+5% psionic for an additional anti kb proc.  (12 resist is the standard, but you can try with 8.).

This is a simple move without changing anything to your build 🙂

 

4 hours ago, tristanLV said:

Thanks for the suggestion! I actually made that change recently. 8 seems to do the job for now. I was trying to tank incarnate Banished Pantheon and their repel/kb powers had me pinned in the corner and unable to use healing flames. Tough lesson learned lol

There are 3329 attacks in game that cause KB/KU. 2807 are Mag 4 or less. 320 are between 4.002 and 8.  98 are between 8.36 and 12.  The other 104 range from 12.46 to 300.  So Mag 4 is going to cover the vast majority of what you face. If you want to swap the slots out to get to 12 go for it, but there's not a huge reason to do so.  You can also grab 10 points of KB protection for 90 minutes from a base empowerment station for the low low cost of 2 pieces of salvage which is my preferred method of gaining KB protection vs giving up slots. 

https://archive.paragonwiki.com/wiki/Knockback/Enemies_with_Knockback_Powers  

Posted (edited)

Hi there,

 

I looked at the build a little earlier, but didn't have time to respond until now. I was a bit confused by the title of your post. Are you trying to build an AoE Tank, or are you trying to farm? It is true that in the process of building for AoE you'll end up with a good "farming Tank", but I don't think it holds the other way around.

 

Right off, I agree with VULCAN, the minimum KB protection you want on a Tank is 8 (I tend to shoot for 11 or 12) but, it depends on how you play, and what you fight. Stacking KB is going to knock you all over the place with KB of 4 and even 8 (in my game experience). You can do the temp power and it works well until it runs out or you forget to reinvent it, and what a pain, a Tank should be good to go (IMO).

 

The Touch of Fear slotting didn't come across in Mids when I opened your build, so I'm not sure what you have there, so if I mention something that is already covered there, feel free to ignore my comments.

  • If you're trying for more PSi protection, then maybe Glimpse of the Abyss six slotted would be a better fit. It's a good set and you pick up some other bonuses, recharge, accuracy, etc...
  • If you decide to 4 slot Touch of Fear, take a slot and place it in Temperature Protection or Combat Jumping and place a KB protection enhancement there. I don't use ToF on my DM Tanks, so I can't vouch for how it works, but I'd probably 4 slot it and use the spare slot somewhere else. (ymmv)

If you're trying to firm up some other areas, I might suggest:

  • Change the slotting on ToF to 4 GotA
  • Use one of the slots to up the number of slots in Soul Drain, fully slot SD with Obliterations, that will give you 46% Melee Defense.
  • Use one of the slots in Combat Jumping or Temp Protection to add additional KB Protection.
  • Burn/Soul Drain/Blazing Aura -Consider placing/switching the following full sets: Armageddons in Burn, Obliterations in Blazing Aura (mentioned above), and Might of the Tanker in Soul Drain. (I'd do this if I was playing this build).
  • How's does your Endurance hold up during a protracted fight? Looks like it might get close. If so think about Cardiac Core Paragon to add some additional Resists across the board and help cut Endurance costs.
  • I don't really like running a Tank w/o Taunt, it's you're choice, if you can get the job w/o it, then go for it, if not, might swap ToF for Taunt. If you do so, with 2 slots of Perfect Zinger gets you a little more PSi/Tox Resist, and you'll have two additional slots to use elsewhere (additional KB Protection, or 3 slot Consume with Scirocco's for additional Energy/Neg Energy Resist).

Best of luck, have fun, and enjoy your Tank!!

 

 

Edited by Warboss

Nothing warms your opponent like Fiery Melee.

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Posted (edited)
On 12/30/2020 at 12:49 PM, tristanLV said:

Would still appreciate any suggestions on how you would make it better!

 

Not a bad build, Tristan!

 

General Impressions:

  • Your proccing of ToF looks really strong!
  • I'd think about putting sup gauntleted fist in blazing aura, might of the tanker in smite, and blistering cold in siphon instead. Adjust slots accordingly. Smite is the perfect power for your Might ATO proc. I'm not a total hater of slotting it in an aura for lazy times, but you will get more value out of it in a go-to ST attack.
  • Since you have consume as well, it wouldn't be the craziest thing to drop energy mastery and grab DC. You could rotate them both for end recovery and have a free power pick. 
  • If you do this, I would very much suggest a taunt grab! You can totally tank without it, but it makes life much smoother. The -range is especially helpful for loose spawns in areas with little environment to hide behind for tight packs.
  • In order to grab an easy melee softcap, I would consider taking that 5th UG in both of your armors and dropping it into temp protection. Eat one of the impervium psi resists as well, and you can 4 slot UB into temp protect. This brings you to melee softcap, as well as some extra E/N resist and some (less important) cold resist. Obviously you trade a good chunk of Psi resist to do so. I would consider achieving self-softcap worth this trade.
  • A pretty big one! You are missing the reactive armor scaling IO. I'd find a slot you could live without and drop this in Combat Jumping.
  • Rather than my temp protect scenario, another option for softcap melee:
    • switch the fury proc from burn to soul drain. Not ideal from an applications per minute scenario in a protracted boss fight, but actually nice to have it in an opener.
    • Fill that sixth burn slot with the final oblit, stealing from one of your UG 5th slots.
  • To the -KB discussion above - I generally run 8 KB protect on my fire/ or dark/ tankers. It works well enough. While Jojo's stats are true, it's less about the mag of a single KB, and more about a scenario where they are stacked on you. Two council grenades and you go woosh with only 4. Dedicating a slot somewhere to make up for this is not a bad idea, though you can judge for yourself through experience.

 

In any case, I see the logic behind your slotting overall. I think it's a strong build! 

Edited by Onlyasandwich

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