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Posted

I've re-rolled one of my favorite characters from back in the day. I believe that back in the day she was specced for max melee and ranged defesne that i could get but I don't remember. The basic strategy was tostealth in, sleep a big mob w/siren's song, hop in the middle, hit BU and Aim, then FS circle, Combustion, Dreadful wail to finish them off. I was never much of a build master and seem to be worse at it now. Can anyone tweak this one, as well as suggest what Incarnate powers I should be considering? 

thanks in advance!
 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Madwoman: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Force of Will
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Scream -- Empty(A)
Level 1: Ring of Fire -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Immob/Rng(43), EnfOpr-Acc/EndRdx(46), EnfOpr-EndRdx/Immob(48), EnfOpr-Acc/Rchg(48)
Level 2: Fire Sword -- TchofDth-Dam%(A), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/Rchg(34), TchofDth-Dmg/EndRdx(36), TchofDth-Acc/Dmg(36), TchofDth-Dmg/EndRdx/Rchg(36)
Level 4: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-%Dam(7), Obl-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Shockwave -- Rgn-Knock%(A), SuddAcc--KB/+KD(9), Rgn-Dmg(15), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(19)
Level 10: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
Level 14: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(31)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31)
Level 18: Sirens Song -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(25), LthRps-Acc/EndRdx(27), LthRps-Sleep/Rng(27), LthRps-Acc/Sleep/Rchg(29), FrtHyp-Plct%(29)
Level 20: Cauterizing Aura -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(25)
Level 22: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Shout -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(40), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(43)
Level 28: Howl -- Empty(A)
Level 30: Consume -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(37), Obl-Acc/Rchg(37), Obl-Dmg(37), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(40)
Level 32: Dreadful Wail -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg(34)
Level 35: Mighty Leap -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-Travel(39)
Level 38: Weaken Resolve -- SphIns-Acc/ToHitDeb(A)
Level 41: Unleash Potential -- LucoftheG-Def/Rchg+(A)
Level 44: Bonfire -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Dmg/EndRdx(45), Dtn-Dmg/Rchg(45), Dtn-Dmg/Rng(45), Dtn-Acc/Dmg(46), Dtn-Acc/Dmg/EndRdx(46)
Level 47: Melt Armor -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(48), AnlWkn-DefDeb/EndRdx/Rchg(50), AnlWkn-Acc/Rchg(50), AnlWkn-Acc/DefDeb(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

Posted

Something like this maybe, i'm sure someone will come up with something better 45% s/l/e and close to n/e. I don't know how to hit the melee and ranged but smashing and lethal usually suffices for most stuff. Threw in the powers i like i still think you'd be better off with hotfeet over sirens song. Stealth pool is the least useful power pool out there. Superspeed and a celerity and stealth in sprint is plenty. Screams one of my fav powers but i know the animation is too long for a lot of players:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

SONIC FIRE MACE: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Scream                SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(45), SprBlsWrt-Acc/Dmg/EndRdx:50(45), SprBlsWrt-Acc/Dmg/Rchg:50(45), SprBlsWrt-Dmg/Rchg:50(46), SprBlsWrt-Acc/Dmg:50(46)
Level 1:    Ring of Fire            Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(48), Thn-Dmg/Rchg:50(48), Thn-Acc/Dmg/Rchg:50(48), Thn-Acc/Dmg/EndRdx:50(50), Thn-Dmg/EndRdx/Rchg:50(50)
Level 2:    Howl                SprDfnBrr-Rchg/+Status Protect:50(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(42), SprDfnBrr-Acc/Dmg/EndRdx:50(43), SprDfnBrr-Acc/Dmg/Rchg:50(43), SprDfnBrr-Dmg/Rchg:50(43), SprDfnBrr-Acc/Dmg:50(46)
Level 4:    Fire Sword            SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/Rchg:50(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42)
Level 6:    Super Speed            BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(50)
Level 8:    Shout                SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(9), SprWntBit-Acc/Dmg/EndRdx:50(9), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), GldJvl-Dam%:50(42)
Level 10:    Fire Sword Circle        Erd-%Dam:30(A), Erd-Acc/Dmg/EndRdx/Rchg:30(11), Erd-Acc/Dmg/Rchg:30(11), Erd-Dmg/Rchg:30(13), Erd-Acc/Rchg:30(15), Erd-Dmg:30(17)
Level 12:    Amplify                RctRtc-ToHit/Rchg:20(A), RctRtc-ToHit:20(13)
Level 14:    Hasten                RechRdx-I:50(A), RechRdx-I:50(15)
Level 16:    Build Up            RctRtc-ToHit/Rchg:20(A), RctRtc-ToHit:20(17)
Level 18:    Sirens Song            FrtHyp-Plct%:50(A), FrtHyp-Sleep/EndRdx:50(19), FrtHyp-Sleep:50(19), FrtHyp-Acc/Sleep/Rchg:50(25), FrtHyp-Acc/Rchg:50(25)
Level 20:    Cauterizing Aura        Erd-%Dam:30(A), Erd-Dmg:30(21), Erd-Acc/Dmg/Rchg:30(21), EndMod-I:50(23)
Level 22:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(23)
Level 24:    Kick                Empty(A)
Level 26:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(27), UnbGrd-Max HP%:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx:50(40)
Level 28:    Weave                LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(29), Rct-Def:50(29), Rct-Def/EndRdx:50(31)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31)
Level 32:    Dreadful Wail            Erd-%Dam:30(A), Erd-Acc/Dmg/EndRdx/Rchg:30(33), Erd-Acc/Dmg/Rchg:30(33), Erd-Dmg/Rchg:30(33), Erd-Acc/Rchg:30(34), Erd-Dmg:30(34)
Level 35:    Burn                Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Rchg:50(37), Obl-Dmg:50(37)
Level 38:    Scorpion Shield            LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(39), ShlWal-Def:50(39), ShlWal-Def/EndRdx:50(39)
Level 41:    Consume                PrfShf-Acc/Rchg:50(A)
Level 44:    Tactics                HO:Cyto(A)
Level 47:    Assault                EndRdx-I:50(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Defiance    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth:50(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3), NmnCnv-Regen/Rcvry+:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3)
------------

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Posted

It's not a very synergistic paring. Both sets have powers with long animations but one set wants to be ranged and the other one wants to be in melee. These long animations that root you will kill you. To get the most out of this pairing I feel you need to master movement, jousting in and out of range for your pbaoes and constantly kiting.

 

Sonic blast is just a terrible set for blasters, shout makes me wanna die every time I use it and the cones are not that much better. I would not take shout at all. Instead I'd take a hold from the epic and proc monster it to fill in for that third ST ranged attack. I feel most of your AoE are going to be ranged, rotating between howl and shockwave. The latter can create opportunities to hop into melee range and joust a PbAOE, whether that's combustion or fire sword circle. Neither combustion or FSC are that great due to animation and root times but take your pick. If I had to choose I'd go combustion for the bigger radius, you are already going to be rooted for an eternity anyway and if you learn how to joust pbaoes it's not as big of a deal.

 

Siren's song is of marginal use when you have softcapped defenses. You can make the argument that you can use siren's song to sleep adds or sleep groups solo and pick them off one by one but on teams 1-shot sleeps are useless. Shockwave is magnitudes more useful than song because it does damage, provides consistent knockdown and can trigger the FF proc. I also wouldn't run your attack sequence of combustion-fsc-wail, I'd do it in the exact reverse sequence. Wail is fast and stuns, which gives you breathing room to fire the other two assuming things are still alive after wail.

 

Of the defenses blasters should build for ranged defense is the most important. You can create opportunities to go into melee range with knockdowns and holds and stuns so that melee defense is less a priority, but the ranged stuff is what kills you and stop a fight before it starts.

 

This is what I envision for this pairing. Note the low S/L melee defenses. You need to watch for and/or create opportunities to go into melee or get buffs from teammates. Mastering the art of movement is going to be the key to success with this build.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Shriek -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(17)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45)
Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
Level 4: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(9)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), WntGif-ResSlow(34)
Level 10: Shockwave -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(11), SprFrzBls-Acc/Dmg(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(36)
Level 12: Amplify -- GssSynFr--Build%(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
Level 18: Combustion -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Screech -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(43), AbsAmz-ToHitDeb%(45)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Dreadful Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(46)
Level 38: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 41: Build Up -- HO:Membr(A)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(50)
Level 47: Char -- Apc-Dam%(A), UnbCns-Dam%(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(48), GldJvl-Dam%(50), HO:Nucle(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
2 hours ago, Nemu said:

It's not a very synergistic paring. Both sets have powers with long animations but one set wants to be ranged and the other one wants to be in melee. These long animations that root you will kill you. To get the most out of this pairing I feel you need to master movement, jousting in and out of range for your pbaoes and constantly kiting.

 

Sonic blast is just a terrible set for blasters, shout makes me wanna die every time I use it and the cones are not that much better. I would not take shout at all. Instead I'd take a hold from the epic and proc monster it to fill in for that third ST ranged attack. I feel most of your AoE are going to be ranged, rotating between howl and shockwave. The latter can create opportunities to hop into melee range and joust a PbAOE, whether that's combustion or fire sword circle. Neither combustion or FSC are that great due to animation and root times but take your pick. If I had to choose I'd go combustion for the bigger radius, you are already going to be rooted for an eternity anyway and if you learn how to joust pbaoes it's not as big of a deal.

 

Siren's song is of marginal use when you have softcapped defenses. You can make the argument that you can use siren's song to sleep adds or sleep groups solo and pick them off one by one but on teams 1-shot sleeps are useless. Shockwave is magnitudes more useful than song because it does damage, provides consistent knockdown and can trigger the FF proc. I also wouldn't run your attack sequence of combustion-fsc-wail, I'd do it in the exact reverse sequence. Wail is fast and stuns, which gives you breathing room to fire the other two assuming things are still alive after wail.

 

Of the defenses blasters should build for ranged defense is the most important. You can create opportunities to go into melee range with knockdowns and holds and stuns so that melee defense is less a priority, but the ranged stuff is what kills you and stop a fight before it starts.

 

This is what I envision for this pairing. Note the low S/L melee defenses. You need to watch for and/or create opportunities to go into melee or get buffs from teammates. Mastering the art of movement is going to be the key to success with this build.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Shriek -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(17)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45)
Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
Level 4: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(7), Artl-End/Rech/Rng(9)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), WntGif-ResSlow(34)
Level 10: Shockwave -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(11), SprFrzBls-Acc/Dmg(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(36)
Level 12: Amplify -- GssSynFr--Build%(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
Level 18: Combustion -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Screech -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(43), AbsAmz-ToHitDeb%(45)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Dreadful Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(46)
Level 38: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 41: Build Up -- HO:Membr(A)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam(50)
Level 47: Char -- Apc-Dam%(A), UnbCns-Dam%(48), NrnSht-Dam%(48), GhsWdwEmb-Dam%(48), GldJvl-Dam%(50), HO:Nucle(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

 

 

Right, it is an AOE blapper combo. Sonic is basically there to offer some -res and to initially sleep the mobs so I can get into position. It worked well back on live with a much less impressive build than this so i'll have to take it for a spin and report back. Thank you!

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

Posted (edited)

This is my Son/Fire/Fire I use to farm +2/+8 easily and can do +3/+8 comfortably

40% Melee 28% Range Def

27 ish S/L  E/NE

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Firescream: Level 50 Science Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Shriek -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Fire Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(37)
Level 6: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(45)
Level 8: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 12: Shout -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dam%(33)
Level 14: Amplify -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34)
Level 16: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34)
Level 18: Hover -- LucoftheG-Def/Rchg+(A)
Level 20: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 24: Cauterizing Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(36), PwrTrns-Dam/EndMod(36), PwrTrns-Dam/Acc/End(37), PwrTrns-Dam/Acc/Rech/End(40), PwrTrns-+Heal(48)
Level 26: Kick -- Empty(A)
Level 28: Screech -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(33), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-Acc/EndRdx(40)
Level 30: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(45)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(40), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), Slow-I(50)
Level 41: Tough -- GldArm-3defTpProc(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A)
Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Empty(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
Level 50: Reactive Radial Flawless Interface 
Level 50: Pyronic Core Final Judgement 
Level 50: Cardiac Core Paragon 
------------

Edited by Dissention
  • Like 1

Darksiders GM

Posted
On 1/3/2021 at 4:54 PM, Dissention said:

This is my Son/Fire/Fire I use to farm +2/+8 easily and can do +3/+8 comfortably

40% Melee 28% Range Def

27 ish S/L  E/NE

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Firescream: Level 50 Science Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Shriek -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Fire Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(37)
Level 6: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(45)
Level 8: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 12: Shout -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(33), Apc-Dam%(33)
Level 14: Amplify -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34)
Level 16: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34)
Level 18: Hover -- LucoftheG-Def/Rchg+(A)
Level 20: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 24: Cauterizing Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(36), PwrTrns-Dam/EndMod(36), PwrTrns-Dam/Acc/End(37), PwrTrns-Dam/Acc/Rech/End(40), PwrTrns-+Heal(48)
Level 26: Kick -- Empty(A)
Level 28: Screech -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(33), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-Acc/EndRdx(40)
Level 30: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(45)
Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(40), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), Slow-I(50)
Level 41: Tough -- GldArm-3defTpProc(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A)
Level 47: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Empty(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
Level 50: Reactive Radial Flawless Interface 
Level 50: Pyronic Core Final Judgement 
Level 50: Cardiac Core Paragon 
------------

Oh that's very nice! Thank you!

 

  • Like 1

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

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