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Can I get some eyes on my S/L farm build, please?


Tommy Cortex

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After futzing around in Mid's, this is what I've come up with for a Rad/Bio S/L farm build.  However, I'd appreciate any notes or suggestions more experienced builders would care to offer.  Thanks!

 

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Pathosis Farm Build: Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), AchHee-ResDeb%(7)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg+(13)
Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17)
Level 8: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21)
Level 10: Super Jump -- Jump-I(A)
Level 12: Adaptation 
Level 14: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23)
Level 16: Ablative Carapace -- DctWnd-Heal/EndRdx/Rchg(A)
Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(33)
Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(33), LucoftheG-Def/Rchg+(33)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36)
Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Absorb%(36), Prv-Heal/Rchg/EndRdx(37), PwrTrns-Dam/Acc/Rech/End(37), PwrTrns-Dam/Acc/End(37), PwrTrns-EndMod(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40), AchHee-ResDeb%(42)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 38: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45)
Level 41: Fusion -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(47)
Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(47), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(49)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 1: Momentum 
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 50: Musculature Total Radial Revamp 
Level 50: Demonic Aura 
------------

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If this is a dedicated farmer then here are a few things that could change on your build to farm better:

Energy Mastery is not needed with Bio Armor, you have DNA Siphon that comes back every 30s and if you really need it, Efficient Adaptation that can be toggled when DNA is still on CD and you are struggling and Ageless.

Super Jump is also not really needed in a world of P2W Jetpacks, Ninja Run and Mission Teleporters.

S/L resists need to be at 90% and def at 45%

 

Having removed SJ and the EM pool, I added Mu Mastery to the mix to get 2 additional great AoE powers: Electrifying Fences and Ball Lightning. These 2 powers are all stars in farm maps, they come back quickly and deal great damage.

 

I also added Parasitic Aura as an emergency button.

 

Hasten is a lot closer to perma at 127 secs now (Don't forget to upgrade the IOs in Hasten to +5)

 

You went way overboard on the Def for a farmer you don't need anything over 45%. Also removed several 3 piece LotG bonuses since +HP isn't needed also here.

 

S/L resists are near capped now (They will be capped with Reactive Defenses Unique at 80% HP) and Def is at 45%. The extra slots were needed to slot up Ball Lightning and Electrifying Fences.

 

Hope this helps !

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pathosis Farm Build: Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(13)
Level 6: Boxing -- Empty(A)
Level 8: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 12: Adaptation
Level 14: Tough -- RctArm-ResDam/Rchg(A), RctArm-ResDam(15)
Level 16: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46)
Level 18: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 24: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(33), LucoftheG-Def/Rchg+(33)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36)
Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Absorb%(36), Prv-Heal/Rchg/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal(37), Prv-Heal/EndRdx(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 38: Electrifying Fences -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(42), Bmbdmt-Dam(45), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), PstBls-Dam%(46)
Level 41: Fusion -- GssSynFr--Build%(A)
Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(47), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(49)
Level 47: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(50), Rgn-Knock%(50), PstBls-Dam%(50)
Level 49: Parasitic Aura -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(7)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
Level 50: Musculature Total Radial Revamp
Level 50: Demonic Aura
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------

 

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Edited by Seigmoraig
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