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Please rate my mind/emp controller


GhoulSlayer1

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Hi, this is my first attempt at making my own build. I wanted to make him the least squishy as I could while maintaining the most powerful powers in the set. Please let me know what you think of my build and if I can make improvements.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Mind Emp: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Levitate

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Chance of Damage(Negative)
  • (21) Devastation - Chance of Hold

Level 1: Healing Aura

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Chance for +Absorb
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance

Level 2: Heal Other

  • (A) Healing IO

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (40) Kismet - Accuracy +6%

Level 6: Assault

  • (A) Endurance Reduction IO

Level 8: Mass Hypnosis

  • (A) Fortunata Hypnosis - Sleep
  • (9) Fortunata Hypnosis - Sleep/Endurance
  • (13) Fortunata Hypnosis - Sleep/Recharge
  • (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (21) Fortunata Hypnosis - Chance for Placate

Level 10: Resurrect

  • (A) Recharge Reduction IO

Level 12: Telekinesis

  • (A) Recharge Reduction IO

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 16: Vengeance

  • (A) To Hit Buff IO

Level 18: Total Domination

  • (A) Superior Entomb - Accuracy/Hold
  • (19) Superior Entomb - Recharge/Chance for +Absorb
  • (19) Superior Entomb - Hold/Recharge

Level 20: Boxing

  • (A) Empty

Level 22: Fortitude

  • (A) Reactive Defenses - Scaling Resist Damage
  • (23) Reactive Defenses - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (25) Aegis - Resistance/Endurance/Recharge
  • (27) Aegis - Resistance
  • (31) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense

Level 28: Recovery Aura

  • (A) Preemptive Optimization - EndMod/Endurance
  • (29) Preemptive Optimization - EndMod/Recharge
  • (29) Preemptive Optimization - EndMod/Accuracy/Recharge

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Mass Confusion

  • (A) Coercive Persuasion  - Confused
  • (33) Coercive Persuasion  - Confused/Recharge
  • (33) Coercive Persuasion  - Confused/Endurance
  • (33) Coercive Persuasion  - Contagious Confusion
  • (34) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (34) Coercive Persuasion  - Accuracy/Recharge

Level 35: Regeneration Aura

  • (A) Preventive Medicine - Heal
  • (36) Preventive Medicine - Heal/Endurance

Level 38: Poisonous Ray

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (46) Superior Winter's Bite - Damage/RechargeTime
  • (50) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (50) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 41: Disruptor Blast

  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Damage/Recharge

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Focused Accuracy

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

 

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You skipped Dominate, Confuse, Terrify, and Adrenalin Boost, which are all powers that I'd say fit into "the most powerful powers" in the combo.  You also don't have a travel power, which, while not strictly necessary, is a nice have.  This build isn't necessarily Top-Tier (Mind/Emp is a combo I haven't run) but it gives a lot more survivability than your current build and it fits in powers that I think will be more helpful.  Note: I generally recommend Mesmerize as well, but I couldn't fit it in with decent slotting.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Levitate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(39)
Level 1: Healing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(45)
Level 2: Dominate -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(40)
Level 4: Heal Other -- Heal-I(A), Heal-I(46)
Level 6: Confuse -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-EndRdx/Rchg(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprOvrPrs-Rchg/Energy Font(40)
Level 8: Mass Hypnosis -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(9), LthRps-Acc/EndRdx(9), LthRps-Acc/Sleep/Rchg(17), LthRps-Acc/Sleep(25)
Level 10: Resurrect -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Assault -- EndRdx-I(A)
Level 16: Clear Mind -- EndRdx-I(A)
Level 18: Total Domination -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(21), SprEnt-Acc/Hold/End/Rchg(23), SprEnt-Rchg/AbsorbProc(31)
Level 20: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43)
Level 22: Super Speed -- BlsoftheZ-ResKB(A)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 26: Terrify -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(37)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(37)
Level 35: Regeneration Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37)
Level 38: Adrenalin Boost -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(39), Pnc-Heal/Rchg(39)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Kick -- Empty(A)
Level 47: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(48), GldArm-End/Res(48), GldArm-3defTpProc(48)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
------------

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What this team needs is more Defenders

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I threw together a possible build.  Ranged soft cap, hard capped S/L resistance.  Good single target chain and you could drop Combat Jumping or Fly (or both) for another power pool, probably Speed for Hasten, and stay soft capped.  Move one slot to Weave to keep the Shield Wall +res, the rest to any under-slotted powers in Empathy: I'm not familiar with that set.



Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Healing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(7)
Level 2: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(13)
Level 4: Dominate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Acc/Dmg/EndRdx(19), Apc-Dam%(19), UnbCns-Dam%(21), GhsWdwEmb-Dam%(21)
Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Acc/Rchg(25), CrcPrs-Conf/EndRdx(25), CrcPrs-Conf%(27)
Level 8: Mass Hypnosis -- FrtHyp-Acc/Sleep/Rchg(A), FrtHyp-Sleep/EndRdx(27)
Level 10: Heal Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(29)
Level 12: Absorb Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(29)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Resurrect -- RechRdx-I(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(33)
Level 20: Clear Mind -- EndRdx-I(A)
Level 22: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(34)
Level 24: Boxing -- Empty(A)
Level 26: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(36)
Level 28: Recovery Aura -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(39), ShlWal-Def(39)
Level 32: Mass Confusion -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(39), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprOvrPrs-Rchg/Energy Font(42)
Level 35: Regeneration Aura -- DctWnd-EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(42)
Level 38: Adrenalin Boost -- DctWnd-EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(42)
Level 41: Tough -- GldArm-3defTpProc(A), GldArm-RechEnd(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(46)
Level 47: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(47), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
Level 49: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(49), UnbGrd-EndRdx/Rchg(49), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50), StdPrt-ResDam/Def+(50)
Level 1: Momentum 
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(15), PrfShf-End%(17)
------------



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It's been too long since I've run a Mind controller to comment much while having no access to Mids to play around.

 

As to the Empathy side

 

Heal Aura and Heal Other --> generally I'll 5 slot with either Doctored Wounds or Panacea.  Or 6 slot Preventative Medicine.  If HA gets Preventative Medicine then HO will get either Doctored Wounds or Panacea.  If looking to free up slots I'd first reduce HO to a pair of +5 boosted Heal IOs.  

 

Full confession here I tend to build my Empaths who plan to team for recharge, then more recharge.  My mitigation comes from, in no particular order or importance, minimizing the cool down of my Auras, epic shields, teammates and inspirations.  

 

Absorb Pain --> I'd recommend skipping.  If your HA, HO, RegenAura and Fortitude can't keep them upright using AP probably won't either and will make you more likely to join them as your HA can no longer effect you either.

 

Resurrect --> with so many ways to Rez I find this a very easy to skip power.  If I do take it I'd drop an endred in the base slot.  Even with high recharge rates it won't come back fast enough for it to be truly useful to rez multiple teammates.  Use it when someone critical drops or on the teammate with Howling Twilight.  But why slot endred?  Because you 1) don't have Vigilance making it cheaper, 2) it's 26 end to cast and 3) it will probably happen when you're low on end, your Auras are down or other Murphy's law moments.

 

Clear Mind --> some debate how useful in the endgame with everyone's defense capped and throwing out Clarion etc..  Bit still very useful outside of Incarnate play.  I'm still of a mind to have it even at high levels and Incarnate play.  Just need a base slot, really doesn't matter what you enhance it with.

 

Fortitude --> do not skip.  Slot anywhere from 3 to 6 slots.  Lots of options from 3 Membrane HOs to 6 Red Fortune.  

 

Recovery Aura --> my most common slotting is 3 slots with 2× endmod/recharge plus 1× recharge.  The only thing I tend to try and end up with is similar cool down with Regeneration Aura so I  can fire them essentially together to avoid having to keep track of each individually.

 

Regeneration Aura--> usually 5 slots either Doctored Wounds or Panacea.

 

Adrenaline Boost--> usually 5 slots, either Doctored Wounds or Panacea.

 

Usually take Hasten, Leadership (Assault, Tactics and Vengeance).

 

 

 

 

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