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Staff/Invuln - I'm not sure I'm getting it right?


FunstuffofDoom

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Hi, y'all! I got that bug to put together a theme build based on a character from a mobile game, you know, just to see if I could. I think Staff/Invuln is the right combo, but I'm not really familiar with either set, so I feel like I'm building things awkwardly. Also, I try to build things on the cheap, so, I recognize my numbers aren't going to be as sexy as they could be. I'm good with that.

 

My general questions are: 

 

  • Do I need Body Mastery? Mu Mastery would be a lot more on-point, but I'm not sure I've got enough End Recovery, and, honestly, Zapp and Ball Lightning might be nice powers in the abstract, but I'm not sure they really add anything to this build, except something to do when a runner gets running. I also don't know that I really have the slots to spare that they need.
  • Is there a way I can balance my resistance numbers a bit more neatly? I know I'm over on my S/L numbers, but I'm not sure how to up the rest of my numbers without losing a good chunk of defense, recharge, or both.
  • What's my ideal chain, here? I was reading that I'd want Precise Strike -> Guarded -> Assassin's Staff -> Serpent's Reach, with maybe a Sky Splitter for flavor to off a boss, or something. Izzat about right?
  • How worried should I be about Psionic damage? My positional defenses aren't super high, and my psi def/res is rock bottom.

 

Anywho, here's the build. Thanks for taking a look!

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(21)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9)
Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(13), AssMar-Rchg/Rchg Build Up(25)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-EndRdx(39)
Level 6: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(23), RctArm-ResDam/EndRdx/Rchg(45)
Level 8: Assassin's Staff -- StlGl-Rchg/Hide%(A), CrsImp-Acc/Dmg(9), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(34)
Level 10: Build Up -- GssSynFr--Build%(A)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(50)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), ImpSki-Status(31)
Level 18: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(40)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36), GldArm-3defTpProc(37), Ags-Psi/Status(50)
Level 24: Environmental Resistance -- RctArm-ResDam/Rchg(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39)
Level 26: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42), GifoftheA-EndRdx/Rchg(43), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def/Rchg(45)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(43)
Level 32: Sky Splitter -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(33), BlsCol-Acc/Dmg/EndRdx(33), BlsCol-Acc/Dmg/Rchg(33), BlsCol-Dmg/EndRdx/Acc/Rchg(34), BlsCol-Rchg/HoldProc(34)
Level 35: Hasten -- RechRdx-I(A)
Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), GifoftheA-EndRdx/Rchg(42), GifoftheA-Def(46), GifoftheA-Def/EndRdx(46), GifoftheA-Def/EndRdx/Rchg(48), GifoftheA-Def/Rchg(48)
Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 49: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 1: Quick Form 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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1: You don't need additional KB protection.  You get that in Unyielding.
2: You aren't really gaining anything with all that Defense overslotting
3: Unless you're going for Cross Punch, Kick >>> Punch.
At least with Kick you can slot a Force Feedback proc.

Looks like you at least started with something like my Invulnerability Framework.
Here's a build off that framework with some things juggled around.
 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Where The Sun Don't Shine: Level 50 Technology Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 2: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(23), ImpArm-ResPsi(23)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(25), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg/EndRdx/Rchg(27), SprStlGl-Rchg/Hide%(29)
Level 8: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(33)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(33)
Level 12: Dull Pain -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(33), DctWnd-Heal/Rchg(34)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(36)
Level 18: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37), SprAssMar-Rchg/Rchg Build Up(39)
Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(40), Ags-Psi/Status(40)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 26: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(46)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 32: Sky Splitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(47), Hct-Acc/Rchg(47), Hct-Dmg/EndRdx(48), Hct-Dam%(48)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 41: Super Speed -- Clr-Stlth(A)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- Prv-Absorb%(A)
Level 49: Teleport Target -- WntGif-ResSlow(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
Level 1: Momentum
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 


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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 3 weeks later

There's one very good reason not to go Zapp / Ball Lightning. Staff doesn't have a no-redraw option and it drove me nuts on a Staff/NRG Brute.

 

It's one reason I went Invul here too, not too many clickies. This is my latest char. At the moment I've two builds. One without Winters, one follow-on with. 

 

The "cheap" build

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lawn Ornament: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Precise Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9)
Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(13)
Level 4: Mercurial Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23)
Level 6: Assassin's Staff -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(23), Mk'Bit-Acc/Dmg(25), Dmg-I(25), Mk'Bit-Dam%(27), SprStlGl-Rchg/Hide%(27)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 14: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)
Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 18: Eye of the Storm -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg(36), SprStlGl-Acc/Dmg/Rchg(37), SprStlGl-Dmg/EndRdx/Rchg(37), SprStlGl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(50)
Level 20: Environmental Resistance -- ResDam-I(A), ResDam-I(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40)
Level 26: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 28: Reinforced -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-Def/Rchg(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 32: Sky Splitter -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(43), Mk'Bit-Acc/Dmg(45), Mk'Bit-Dam%(45), ExpStr-Dam%(45), Dmg-I(46)
Level 35: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Combat Teleport -- WntGif-ResSlow(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- GssSynFr--ToHit(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), SynSck-EndMod(17), SynSck-EndMod/+RunSpeed(17)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Mighty Core Final Judgement 
Level 50: Marshal 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Invader 
Level 1: Assassination 
------------

 

 

The Winters / Purple procs version (no purple sets)

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lawn Ornament: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Precise Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9)
Level 2: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Rchg/KDProc(13), Arm-Dam%(13)
Level 4: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 6: Assassin's Staff -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(23), Mk'Bit-Acc/Dmg(25), Hct-Dmg(25), Hct-Dam%(27), SprStlGl-Rchg/Hide%(27)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(39)
Level 10: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(34)
Level 12: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(33), DctWnd-Rchg(33)
Level 14: Resist Physical Damage -- GldArm-3defTpProc(A), ImpArm-ResPsi(34), Ags-Psi/Status(34)
Level 16: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 18: Eye of the Storm -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg(36), SprStlGl-Acc/Dmg/Rchg(37), SprStlGl-Dmg/EndRdx/Rchg(37), SprStlGl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(50)
Level 20: Environmental Resistance -- ResDam-I(A), ResDam-I(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 28: Reinforced -- Ksm-ToHit+(A), DefBuff-I(40), DefBuff-I(40)
Level 30: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), Apc-Dam%(43)
Level 32: Sky Splitter -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(43), Mk'Bit-Acc/Dmg(45), Mk'Bit-Dam%(45), ExpStr-Dam%(45), Dmg-I(46)
Level 35: Physical Perfection -- PrfShf-End%(A)
Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Combat Teleport -- WntGif-ResSlow(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), SynSck-EndMod(17), SynSck-EndMod/+RunSpeed(17)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Mighty Core Final Judgement 
Level 50: Marshal 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 50: Invader 
Level 1: Assassination 
------------

 

 

Edited by Carnifax
Squeezed in Combat Teleport cos I miss Shield
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