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Posted (edited)

Hey Tankers.

 

I haven't built a new Tank since Live, and back then I was mostly building for Resist and mixed sets. I never built a pure Defense Tanker, but I wanted to try out SR/DB on Homecoming and it's been a lot of fun to play around with, so I started looking at an endgame build.

 

The trouble I'm having is that my usual build strategy is... well, overkill, for SR. I wanted to build for Incarnate defense caps for this one, and once I looked at what I'd come up with I realized that I overshot those without even trying.

 

What I'm wondering is: Is it worth it to leave it be and have an ~8% buffer in case of debuffs, or is there something else I should try building for to get more use out of it?

 

Note that I actually plan to take Boxing, Tough, and Weave as the last 3 powers, since they aren't needed for non-incarnate softcap and Homecoming doesn't enforce slot levels, but as far as I can tell Mids still does.

 

This Hero build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Senses

  • (A) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Endurance/RechargeTime
  • (5) Reactive Defenses - Defense/RechargeTime
  • (5) Reactive Defenses - Defense/Endurance/RechargeTime
  • (7) Reactive Defenses - Scaling Resist Damage

Level 1: Nimble Slash

  • (A) Empty

Level 2: Agile

  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense/Recharge
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 4: Ablating Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (9) Superior Gauntleted Fist - Damage/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (13) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Practiced Brawler

  • (A) Recharge Reduction IO

Level 8: Dodge

  • (A) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Luck of the Gambler - Defense/Recharge

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Evasion

  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense
  • (19) Red Fortune - Endurance

Level 14: Focused Fighting

  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (37) Red Fortune - Endurance

Level 16: Boxing

  • (A) Empty

Level 18: Lucky

  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense/Recharge

Level 20: Blinding Feint

  • (A) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (25) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Endurance
  • (27) Hecatomb - Chance of Damage(Negative)
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - Resistance
  • (50) Gladiator's Armor - End/Resist

Level 24: Weave

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense

Level 26: Quickness

  • (A) Run Speed IO

Level 28: Vengeful Slice

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (33) Superior Might of the Tanker - Damage/Recharge
  • (34) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (34) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 30: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense

Level 32: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (40) Adjusted Targeting - Recharge

Level 35: Sweeping Strike

  • (A) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Endurance
  • (42) Armageddon - Chance for Fire Damage
  • (43) Eradication - Chance for Energy Damage

Level 38: Focused Accuracy

  • (A) Empty

Level 41: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration
  • (46) Miracle - +Recovery
  • (46) Power Transfer - Chance to Heal Self
  • (48) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Panacea - +Hit Points/Endurance
  • (48) Performance Shifter - Chance for +End

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 47: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 49: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

totals.png

Edited by Draeth Darkstar
+totals

@Draeth Darkstar

Virtue and Freedom Survivor

Posted

You have 95% defense debuff resistance, so on my SR tank I didn't feel I needed a lot past the incarnate defense softcap. I can't imagine a scenario where you'd get hit with anything like enough defense debuff (given your resistance) to lower defense appreciably. Especially since you only get debuffed by things that actually hit you...plus, I don't know that I've run on a team doing incarnate missions where somebody wasn't running maneuvers or some defense aura. You'll probably be at 80 or 90% defense much of the time, which is wasted.  

 

I'd add some energy resistance rather than yet more defense. Enough things hit with energy damage. I wound up going musculature for my alpha-- I couldn't see how anything else actually helped me. I didn't really need the more defense from agility, resilience barely helps, nothing else jumped out. 

  • Like 1
Posted
9 hours ago, eknudson said:

You have 95% defense debuff resistance, so on my SR tank I didn't feel I needed a lot past the incarnate defense softcap. I can't imagine a scenario where you'd get hit with anything like enough defense debuff (given your resistance) to lower defense appreciably. Especially since you only get debuffed by things that actually hit you...plus, I don't know that I've run on a team doing incarnate missions where somebody wasn't running maneuvers or some defense aura. You'll probably be at 80 or 90% defense much of the time, which is wasted.  

 

I'd add some energy resistance rather than yet more defense. Enough things hit with energy damage. I wound up going musculature for my alpha-- I couldn't see how anything else actually helped me. I didn't really need the more defense from agility, resilience barely helps, nothing else jumped out. 

Sorry for the dumb question, but building for Resistance set bonuses is new to me - where did you find much in the way of Energy? The only big one I can remember seeing when I looked was on a tanker ATO set.

@Draeth Darkstar

Virtue and Freedom Survivor

Posted

Some unbreakable guard, some bombardment, some adjusted targeting. With one ATO proc active I'm at 41.7% E/N resistance.  It's hard to get a lot, agreed. My Dark tank looked hard for energy resistance since that's a hole for him and wound up building more for energy defense (he's at 45.5% e/n def and 52% res).

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