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Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Fallout Fiend: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Radioactive Smash

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Force Feedback - Chance for +Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - +Max HP
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 2: Gamma Boost

  • (A) Panacea - +Hit Points/Endurance

Level 4: Proton Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
  • (17) Aegis - Psionic/Status Resistance
  • (17) Impervium Armor - Psionic Resistance

Level 6: Fusion

  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge

Level 8: Radiation Siphon

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (19) Superior Brute's Fury - Damage/Recharge
  • (21) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Reactive Defenses - Scaling Resist Damage
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Radiation Therapy

  • (A) Touch of the Nictus - Healing/Absorb/Recharge
  • (31) Touch of the Nictus - Accuracy/Healing/Absorb
  • (33) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb

Level 18: Irradiated Ground

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Chance for Fire Damage
  • (34) Touch of Lady Grey - Chance for Negative Damage
  • (34) Fury of the Gladiator - Chance for Res Debuff
  • (34) Achilles' Heel - Chance for Res Debuff

Level 20: Beta Decay

  • (A) Cloud Senses - ToHit Debuff
  • (36) Cloud Senses - Accuracy/ToHitDebuff
  • (36) Cloud Senses - Accuracy/Endurance/Recharge

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 26: Devastating Blow

  • (A) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold

Level 28: Particle Shielding

  • (A) Doctored Wounds - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Preventive Medicine - Heal/RechargeTime

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 32: Atom Smasher

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (40) Superior Unrelenting Fury - Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Ground Zero

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Electrifying Fences

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Immobilize

Level 41: Kick

  • (A) Empty

Level 44: Tough

  • (A) Unbreakable Guard - Resistance
  • (47) Unbreakable Guard - Resistance/Endurance
  • (47) Unbreakable Guard - Endurance/RechargeTime
  • (48) Unbreakable Guard - RechargeTime/Resistance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 47: Meltdown

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (49) Luck of the Gambler - Defense
  • (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Celerity - +Stealth

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

  • (A) Empty
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 2: Health
  • (A) Preventive Medicine - Chance for +Absorb
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (11) Performance Shifter - EndMod/Accuracy
  • (13) Performance Shifter - Chance for +End
Level 2: Swift
  • (A) Flight Speed IO
Level 0: Freedom Phalanx Reserve 

Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Assault Radial Embodiment 
Level 1: Momentum 
------------

 

I have taken various ideas from different builds I've seen and have mashed them together into something that is working well for me, I wish I could remember when I found the original build that I used as a baseline, because I would like to give the original poster credit, but I can't seem to find the post.  Apologies if he/she see's similarities.  I didn't intentionally slight you.

 

I have some questions about whether this is the optimal way to slot Irriadiated Ground and Ground Zero.  One of the two powers need to carry 5 pieces of Superior Avalanche.  Also, I currently have an accuracy in place of the Force Feedback proc in Radioactive Smash.  Will loosing the Accuracy IO still allow it to hit reliably on +4 content?  Will the proc fire often enough to be worth it or should I just keep the accuracy?

 

I currently have this completely slotted at level 49, minus thee following:  Armageddon, catalyzed Winter sets, and the last two slots of Weave and final slot of CJ.  It functions really well at all levels I've exemp'ed down for but really hits its stride and lvl 30+ content.

 

Also, I've not given much thought to Incarnates yet.  Suggestions?  Musculature, Reactive/Degenerative, Ion, Ageless and Assault would be my instinct.    

 

 

Edited by Fatal Tech
Posted

Did a little shuffling, its the same build same sets which you said you had most of so it won't cost any more than you planned. Should have much better acc for +4's. You will want that ff+rech proccing as often as possible in Rad Smash. I prefer running with gloom and dark oblit but i can see the need for the enfeebled set in fences if your chasing s/l/melee def. Rad melee still feels awkward to me and theres very little control in the set so when things go bad they go bad very quickly. I still love rad/rad but find myself on ss/rad much more. Rad armr is tons of fun on brutes. Not sure its worth slotting 2 achilles procs in but its not hard to swap one out for a lady grey chance for neg dmg:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

RAD RAD SMASHING: Level 50 Mutation Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Radioactive Smash        FrcFdb-Rechg%:40(A), SprBlsCol-Acc/Dmg:50(3), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34)
Level 1:    Alpha Barrier            UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), UnbGrd-Max HP%:50(9), StdPrt-ResDam/Def+:30(11)
Level 2:    Gamma Boost            NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(13)
Level 4:    Proton Armor            RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(15), RctArm-ResDam:40(15), Ags-Psi/Status:50(17), ImpArm-ResPsi:40(17)
Level 6:    Fusion                RctRtc-ToHit:20(A), RctRtc-ToHit/Rchg:20(19)
Level 8:    Radiation Siphon        SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(19), SprBrtFur-Acc/Dmg/Rchg:50(21), SprBrtFur-Dmg/EndRdx/Rchg:50(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(23), SprBrtFur-Rech/Fury:50(23)
Level 10:    Combat Jumping            LucoftheG-Def/EndRdx:50(A), Ksm-ToHit+:30(25)
Level 12:    Fallout Shelter            UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-EndRdx/Rchg:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 14:    Super Jump            BlsoftheZ-Travel:50(A)
Level 16:    Radiation Therapy        TchoftheN-Heal/HP/Regen/Rchg:50(A), TchoftheN-Acc/Heal:50(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(33)
Level 18:    Irradiated Ground        SprAvl-Rchg/KDProc:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(33), SprAvl-Acc/Dmg:50(33), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(34), AchHee-ResDeb%:20(45)
Level 20:    Beta Decay            AchHee-ResDeb%:20(A), AnlWkn-%ToHit:30(36), SphIns-%ToHit:30(36)
Level 22:    Maneuvers            LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(25), ShlWal-Def:50(27), ShlWal-Def/EndRdx:50(27)
Level 24:    Super Speed            BlsoftheZ-Travel/EndRdx:50(A)
Level 26:    Devastating Blow        TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(36), TchofDth-Acc/Dmg/EndRdx:40(37), TchofDth-Dmg/Rchg:40(37), TchofDth-Dmg/EndRdx:40(37), TchofDth-Acc/Dmg:40(50)
Level 28:    Particle Shielding        DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(39), Prv-Heal/Rchg:50(39)
Level 30:    Hasten                RechRdx-I:50(A), RechRdx-I:50(39)
Level 32:    Atom Smasher            SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(40), SprUnrFur-Acc/Dmg/Rchg:50(40), SprUnrFur-Dmg/EndRdx/Rchg:50(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(42), SprUnrFur-Rchg/+Regen/+End:50(42)
Level 35:    Ground Zero            Arm-Dam%:50(A), Arm-Dmg/Rchg:50(42), Arm-Acc/Rchg:50(43), FuroftheG-ResDeb%:50(43), TchofLadG-%Dam:50(43)
Level 38:    Electrifying Fences        EnfOpr-Acc/Immob:50(A), EnfOpr-Acc/Immob/Rchg:50(45), EnfOpr-Immob/Rng:50(45), EnfOpr-Acc/EndRdx:50(46), EnfOpr-EndRdx/Immob:50(46), EnfOpr-Acc/Rchg:50(46)
Level 41:    Kick                Empty(A)
Level 44:    Tough                UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(47), UnbGrd-EndRdx/Rchg:50(47), UnbGrd-Rchg/ResDam:50(48), UnbGrd-ResDam/EndRdx/Rchg:50(48)
Level 47:    Meltdown            GldArm-3defTpProc:50(A)
Level 49:    Weave                LucoftheG-Def/EndRdx:50(A), Rct-ResDam%:50(49), Rct-Def/EndRdx:50(49), Rct-Def:50(50)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Clr-Stlth:50(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                IntRdx-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(48), Prv-Absorb%:50(50)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(11)
Level 2:    Swift                Flight-I:50(A)
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Spiritual Core Paragon    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Ion Core Final Judgement    
Level 50:    Ageless Radial Epiphany    
Level 50:    Banished Pantheon Radial Superior Ally    
Level 50:    Assault Radial Embodiment    
Level 4:    Ninja Run    
------------

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  • Like 1
Posted

Thanks, I'll give this a look later tonight when I can pull up on my laptop.  Just glancing over, I notice you shifted some enhancements into Maneuvers.  I dont actually run Maneuvers unless I'm exemp'ed down because at 50 I soft cap without.  I've played the build I posted quite a bit the past few days and I've been very pleased.  It's very versatile.  I've still not slotted the Forced Feedback proc into Smash, because I've been worried about the accuracy, so I'll be curious to see how you added additional.

 

I still don't know if Irradiated Ground is optimized, but I have really liked the KD proc from Avalanche in Ground Zero.  Putting an entire group on their back to kick things off is very nice, as a lot of minions never get a shot off.

 

I appreciate the response.  Looking forward to further improvements.  I think Rad/Rad deserves more love than it gets on Brutes.  It has been a beast in S/L farms (not the reason I built it) and it's more versatile in regular content that an /Fire brute will ever be.

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