Fatal Tech Posted February 4, 2021 Posted February 4, 2021 (edited) Spoiler Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Fallout Fiend: Level 50 Mutation BrutePrimary Power Set: Radiation MeleeSecondary Power Set: Radiation ArmorPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Radioactive Smash (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Force Feedback - Chance for +Recharge Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP (11) Steadfast Protection - Resistance/+Def 3% Level 2: Gamma Boost (A) Panacea - +Hit Points/Endurance Level 4: Proton Armor (A) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge (15) Reactive Armor - Resistance (17) Aegis - Psionic/Status Resistance (17) Impervium Armor - Psionic Resistance Level 6: Fusion (A) Rectified Reticle - To Hit Buff (19) Rectified Reticle - To Hit Buff/Recharge Level 8: Radiation Siphon (A) Superior Brute's Fury - Accuracy/Damage (19) Superior Brute's Fury - Damage/Recharge (21) Superior Brute's Fury - Accuracy/Damage/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (23) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (23) Superior Brute's Fury - Recharge/Fury Bonus Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Scaling Resist Damage (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 12: Fallout Shelter (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Radiation Therapy (A) Touch of the Nictus - Healing/Absorb/Recharge (31) Touch of the Nictus - Accuracy/Healing/Absorb (33) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb Level 18: Irradiated Ground (A) Armageddon - Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (34) Touch of Lady Grey - Chance for Negative Damage (34) Fury of the Gladiator - Chance for Res Debuff (34) Achilles' Heel - Chance for Res Debuff Level 20: Beta Decay (A) Cloud Senses - ToHit Debuff (36) Cloud Senses - Accuracy/ToHitDebuff (36) Cloud Senses - Accuracy/Endurance/Recharge Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Devastating Blow (A) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Recharge/Chance for Hold Level 28: Particle Shielding (A) Doctored Wounds - Heal/Recharge (39) Numina's Convalesence - Heal/Recharge (39) Preventive Medicine - Heal/RechargeTime Level 30: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 32: Atom Smasher (A) Superior Unrelenting Fury - Accuracy/Damage (40) Superior Unrelenting Fury - Damage/RechargeTime (40) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (40) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (42) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Ground Zero (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (45) Superior Avalanche - Recharge/Chance for Knockdown Level 38: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (45) Enfeebled Operation - Endurance/Immobilize (45) Enfeebled Operation - Accuracy/Endurance (46) Enfeebled Operation - Immobilize/Range (46) Enfeebled Operation - Accuracy/Immobilize/Recharge (46) Enfeebled Operation - Accuracy/Immobilize Level 41: Kick (A) Empty Level 44: Tough (A) Unbreakable Guard - Resistance (47) Unbreakable Guard - Resistance/Endurance (47) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 47: Meltdown (A) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Weave (A) Luck of the Gambler - Defense/Endurance (49) Luck of the Gambler - Defense (49) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Celerity - +Stealth Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Interrupt Reduction IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (11) Performance Shifter - EndMod/Accuracy (13) Performance Shifter - Chance for +End Level 2: Swift (A) Flight Speed IO Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany Level 50: Banished Pantheon Radial Superior Ally Level 50: Assault Radial Embodiment Level 1: Momentum ------------ I have taken various ideas from different builds I've seen and have mashed them together into something that is working well for me, I wish I could remember when I found the original build that I used as a baseline, because I would like to give the original poster credit, but I can't seem to find the post. Apologies if he/she see's similarities. I didn't intentionally slight you. I have some questions about whether this is the optimal way to slot Irriadiated Ground and Ground Zero. One of the two powers need to carry 5 pieces of Superior Avalanche. Also, I currently have an accuracy in place of the Force Feedback proc in Radioactive Smash. Will loosing the Accuracy IO still allow it to hit reliably on +4 content? Will the proc fire often enough to be worth it or should I just keep the accuracy? I currently have this completely slotted at level 49, minus thee following: Armageddon, catalyzed Winter sets, and the last two slots of Weave and final slot of CJ. It functions really well at all levels I've exemp'ed down for but really hits its stride and lvl 30+ content. Also, I've not given much thought to Incarnates yet. Suggestions? Musculature, Reactive/Degenerative, Ion, Ageless and Assault would be my instinct. Edited February 4, 2021 by Fatal Tech
Meknomancer Posted February 6, 2021 Posted February 6, 2021 Did a little shuffling, its the same build same sets which you said you had most of so it won't cost any more than you planned. Should have much better acc for +4's. You will want that ff+rech proccing as often as possible in Rad Smash. I prefer running with gloom and dark oblit but i can see the need for the enfeebled set in fences if your chasing s/l/melee def. Rad melee still feels awkward to me and theres very little control in the set so when things go bad they go bad very quickly. I still love rad/rad but find myself on ss/rad much more. Rad armr is tons of fun on brutes. Not sure its worth slotting 2 achilles procs in but its not hard to swap one out for a lady grey chance for neg dmg: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer RAD RAD SMASHING: Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Radioactive Smash FrcFdb-Rechg%:40(A), SprBlsCol-Acc/Dmg:50(3), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34) Level 1: Alpha Barrier UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), UnbGrd-Max HP%:50(9), StdPrt-ResDam/Def+:30(11) Level 2: Gamma Boost NmnCnv-Regen/Rcvry+:50(A), PrfShf-End%:50(13) Level 4: Proton Armor RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(15), RctArm-ResDam:40(15), Ags-Psi/Status:50(17), ImpArm-ResPsi:40(17) Level 6: Fusion RctRtc-ToHit:20(A), RctRtc-ToHit/Rchg:20(19) Level 8: Radiation Siphon SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(19), SprBrtFur-Acc/Dmg/Rchg:50(21), SprBrtFur-Dmg/EndRdx/Rchg:50(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(23), SprBrtFur-Rech/Fury:50(23) Level 10: Combat Jumping LucoftheG-Def/EndRdx:50(A), Ksm-ToHit+:30(25) Level 12: Fallout Shelter UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-EndRdx/Rchg:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31) Level 14: Super Jump BlsoftheZ-Travel:50(A) Level 16: Radiation Therapy TchoftheN-Heal/HP/Regen/Rchg:50(A), TchoftheN-Acc/Heal:50(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(33) Level 18: Irradiated Ground SprAvl-Rchg/KDProc:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(33), SprAvl-Acc/Dmg:50(33), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(34), AchHee-ResDeb%:20(45) Level 20: Beta Decay AchHee-ResDeb%:20(A), AnlWkn-%ToHit:30(36), SphIns-%ToHit:30(36) Level 22: Maneuvers LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(25), ShlWal-Def:50(27), ShlWal-Def/EndRdx:50(27) Level 24: Super Speed BlsoftheZ-Travel/EndRdx:50(A) Level 26: Devastating Blow TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(36), TchofDth-Acc/Dmg/EndRdx:40(37), TchofDth-Dmg/Rchg:40(37), TchofDth-Dmg/EndRdx:40(37), TchofDth-Acc/Dmg:40(50) Level 28: Particle Shielding DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(39), Prv-Heal/Rchg:50(39) Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(39) Level 32: Atom Smasher SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(40), SprUnrFur-Acc/Dmg/Rchg:50(40), SprUnrFur-Dmg/EndRdx/Rchg:50(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(42), SprUnrFur-Rchg/+Regen/+End:50(42) Level 35: Ground Zero Arm-Dam%:50(A), Arm-Dmg/Rchg:50(42), Arm-Acc/Rchg:50(43), FuroftheG-ResDeb%:50(43), TchofLadG-%Dam:50(43) Level 38: Electrifying Fences EnfOpr-Acc/Immob:50(A), EnfOpr-Acc/Immob/Rchg:50(45), EnfOpr-Immob/Rng:50(45), EnfOpr-Acc/EndRdx:50(46), EnfOpr-EndRdx/Immob:50(46), EnfOpr-Acc/Rchg:50(46) Level 41: Kick Empty(A) Level 44: Tough UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(47), UnbGrd-EndRdx/Rchg:50(47), UnbGrd-Rchg/ResDam:50(48), UnbGrd-ResDam/EndRdx/Rchg:50(48) Level 47: Meltdown GldArm-3defTpProc:50(A) Level 49: Weave LucoftheG-Def/EndRdx:50(A), Rct-ResDam%:50(49), Rct-Def/EndRdx:50(49), Rct-Def:50(50) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Clr-Stlth:50(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest IntRdx-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(48), Prv-Absorb%:50(50) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(11) Level 2: Swift Flight-I:50(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany Level 50: Banished Pantheon Radial Superior Ally Level 50: Assault Radial Embodiment Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1622;769;1538;HEX;| |78DA65944B4F535110C7CFBDBD082D2D6D29A560298F9657014BEB63618C2128820| |2354813172AD62A576882B4694BA24B17EE8CF2329A88067C2C5CF8D60FE00770E5| |C6E847203C12E5E1C2D4E9F98FB4494FDAFCE6CC99993373E69C1BBED9677E3370B| |B4728E527A762E974F4446A26A397856732B14C3C312D68D8467BFB1A73FF48B837| |72FACCD9815252BAA55D34AC4FE97A6034361E97E6987BB0D6A75FD7A7D385ABBDA| |91B8994308F24125381613D968C4F4F58FF4FC6F5547A329E34C97924A9EBE31629| |F6C727263364E83C958C5F0BF0AE33D1702C9DD153B76A289520FDEFB60A1ED9127| 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Fatal Tech Posted February 7, 2021 Author Posted February 7, 2021 Thanks, I'll give this a look later tonight when I can pull up on my laptop. Just glancing over, I notice you shifted some enhancements into Maneuvers. I dont actually run Maneuvers unless I'm exemp'ed down because at 50 I soft cap without. I've played the build I posted quite a bit the past few days and I've been very pleased. It's very versatile. I've still not slotted the Forced Feedback proc into Smash, because I've been worried about the accuracy, so I'll be curious to see how you added additional. I still don't know if Irradiated Ground is optimized, but I have really liked the KD proc from Avalanche in Ground Zero. Putting an entire group on their back to kick things off is very nice, as a lot of minions never get a shot off. I appreciate the response. Looking forward to further improvements. I think Rad/Rad deserves more love than it gets on Brutes. It has been a beast in S/L farms (not the reason I built it) and it's more versatile in regular content that an /Fire brute will ever be.
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