AngryJesusMan Posted February 17, 2021 Posted February 17, 2021 In creating AE content, I have had a few ideas that I wanted to pursue but have been hamstrung by some of the limitations of the existing system. I would like to make some suggestions that might make things slightly more open for creative storytelling through the AE system. Standard enemies are restricted to their original level restrictions. I believe it would be tremendously useful to be able to use standard enemies outside of those level restrictions. I understand that enemies raised to higher levels would be inherently inferior because their attack options would be lacking in comparison to the player characters, but it would at least enable higher level characters to experience the content without losing access to powers. I think this can definitely cause players some frustration in portraying their characters when they are forced to engage the content at a lower level. The ability to adjust the Tier of standard enemies (Minion to Lieutenant, Lieutenant to Boss, etc) might also help to alleviate some of this. I think it would be helpful to be able to use character models for Standard enemies when creating custom characters in the AE. If this were used for custom characters as the system currently works, I would admit that this could be quite jarring, considering that you might end up with Storm Elementals that use Mastermind powers or some other truly odd combinations. Alternatively, it might be good to be able to adjust costumes for Standard enemies within their own group (so you might be able to produce a character with a Minion's costume and a Boss's powerset to indicate a Minion that advanced in the ranks, or something similar). This might help to avoid some of the problematic interactions of the suggestion above. I think any or all of these would allow for a higher quality of AE experience for those that wish to tell stories that engage their audience and build upon the fantastic content that is told through the canon stories that already exist within the game. Thank you. 2
arcane Posted February 17, 2021 Posted February 17, 2021 If you could make level 50 hellion minions, they better not give much more xp than rikti monkeys.
AngryJesusMan Posted February 19, 2021 Author Posted February 19, 2021 On 2/17/2021 at 2:49 PM, arcaneholocaust said: If you could make level 50 hellion minions, they better not give much more xp than rikti monkeys. I'm fine with that. I just want it for the story content while allowing the players to portray their characters at their full potential. 1
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