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Plant/Storm- attempted Proc Monster


Draeth Darkstar

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Heya folks. Trying my hand at a Proc Monster build with a Plant/Storm and I'd love any feedback or suggestions I can get. This'll be my first Stormie and first Controller build since The Time Before and I'm a little rusty.

 

As I see it:

  • Pros:
    • Lots of procs (of course)
    • Perma hasten
    • Softcapped S/L and Ranged, small purple from E/N
    • Doesn't need Super Speed for stealth, nice for Control positioning with Hover/Fly
  • Cons:
    • End drain is pretty high and Storm is end hungry. Ageless 100% required
    • Weak ST attack chain
    • No room for Frost Breath
    • Gave up a couple proc opportunities to get the recharge and defense up there

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Seelie Queen: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Slow%(3), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46)
Level 1: Gale -- Empty(A)
Level 2: Roots -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(40)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5)
Level 6: Fly -- Frb-Stlth(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf%(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Steamy Mist -- RedFrt-Def/EndRdx(A), RedFrt-Def(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17)
Level 14: Boxing -- Empty(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(50)
Level 26: Carrion Creepers -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), PstBls-Dam%(27), JvlVll-Dam%(29), Ann-ResDeb%(29), Bmbdmt-+FireDmg(31)
Level 28: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 30: Vines -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(31), GldNet-Dam%(34), UnbCns-Dam%(37), GhsWdwEmb-Dam%(43)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), AchHee-ResDeb%(34), TchofLadG-%Dam(34)
Level 35: Tornado -- OvrFrc-Dam/KB(A), ExpRnf-Acc/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), FrcFdb-Rechg%(43)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), ExpStr-Dam%(40)
Level 41: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(43), ImpSwf-Dam%(45)
Level 44: Frozen Armor -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45)
Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Victory Rush -- EndMod-I(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Nerve Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Control Core Embodiment
Level 50: Storm Elemental Core Superior Ally
------------

Edited by Draeth Darkstar

@Draeth Darkstar

Virtue and Freedom Survivor

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Current recharge is 171.25%, but with the 5 "force feedback procs, chance for +recharge 100%", (3 used constantly with a normal attack chain) perma haste is almost a given. ((Or very very close))

 

S/L defense 29.99%
S/L resistance 9.5%

Regeneration Rate 0.94%/sec (12.65 hp/sec)
Recovery Rate 3.01%/sec (3.31 end/sec)
End Consumption 2.27%/sec (2.49 end/sec)

Recharge Time Bonus 171.25%

Acc bonus 1.65x

To hit bonus 85%

Stealth Radius (PvE) 65.00ft

 

And i'm sure you do, but throw Celerity: +Stealth in your Sprint power choice.

 

But with the cold opening of Seeds of Confusion and a follow up with Roots/Vines and Tornado, there is almost no need for the high defense and resistance. IMO. But there is always Hibernate if things get out of hand. And with this build, even if you can only effect yourself, your pseudo pets are still going strong. Also, I am always in the front lines near melee so a strong defense isn't typically needed, unless you are just that unlucky.

 

((Also also, ima need to update my mids. im only on v1.9)) (updated)

 

And to any visual learners out there.

Spoiler

current.thumb.png.0a6225a7a8ea0c8306cb35848dc07e47.png

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), SprEnt-Rchg/AbsorbProc(5), Lck-%Hold(7)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Roots -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Rchg/Dmg%(11), SprOvrPrs-Rchg/Energy Font(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(19), Rct-Def(19), Rct-ResDam%(21)
Level 12: Combat Teleport -- ToHit-I(A)
Level 14: Teleport Target -- RechRdx-I(A)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), AnlWkn-DefDeb(21), AnlWkn-Acc/DefDeb(23), AnlWkn-Acc/Rchg(23), AnlWkn-DefDeb/EndRdx/Rchg(25), AnlWkn-%ToHit(25)
Level 18: Vines -- UnbCns-Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-Dam%(29)
Level 20: Hurricane -- FrcFdb-Rechg%(A), DflEgo-RecDeb%(31)
Level 22: Fold Space -- RechRdx-I(A), RechRdx-I(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Carrion Creepers -- FrcFdb-Rechg%(A), ImpSwf-Dam%(31), DblAct-Stun%(33), GrvAnc-Hold%(33), Ann-ResDeb%(33), Bmbdmt-+FireDmg(34)
Level 28: Super Jump -- Jump-I(A)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), ShlBrk-%Dam(36), TchofLadG-%Dam(36), AbsAmz-ToHitDeb%(37), AchHee-ResDeb%(37)
Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dmg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40)
Level 41: Hibernate -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42), Pnc-Heal/+End(43), EndMod-I(43)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ImpSki-Status(45), StdPrt-ResKB(45), UnbGrd-Max HP%(45), GldArm-ResDam(46), GldArm-RechRes(46)
Level 47: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 49: Ice Storm -- Ann-ResDeb%(A), PstBls-Acc/Dmg(50)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(34)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(34)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Control Core Embodiment
------------


------------
A small thing.
Ice Storm is 6 slotted. (5 Positron's blast, omit "damage/range")

 

 

 

Edited by insome1
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On 2/19/2021 at 5:00 AM, insome1 said:

almost no need for the high defense and resistance

I hear you on this one. I'm of the mind that it's usually worth risking lower defense on controllers to give their controls a chance to actually do something! Why dance around softcapped if those vines are holding them tight anyhow?

 

Storm has hurricane to plug the gap when needed anyhow.

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