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Dark/Stone/dark, lots of synergy but having some issues...


eweb
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The synergy is  there.  Lots of knockdown paired with a resist set to avoid the hits. Oppressive gloom and fault stack to stun bosses.  The -tohit from gloom/dark obliteration stack with the not-quite-softcap defence.  And most of all the end hungry stone melee stacks with the best in class end sucking dark armor.

 

This is the best build I was able to come up with, so I respec'ed into it and have played it for a while.  I ..... don't like hover-tanking.  Hover scrapping was awesome back in live, but not working for this combo. To use Tremor and Fault you need to squash down on the ground, and the build is tight enough to mean there aren't slots to spare to enhance flight speed.

 

This build only gets to 42.6% def smash/lethal, 43.6% melee, worse on the others.  But combined with the resists, and dark regen every 13 sec, is extremely survivable.

 

So, I want to dump hover.  I don't like taking hasten, but  since dark regen is a huge part of the survivability, it's obviously  useful.  Swapping hover for hasten, still 3-slotted but with recharge reductions, it is 13 seconds short of permanent .

 

Dark regen is up every 13 sec in the original build, every 10.7 seconds in the hasten build. Defense goes down to 38.3%smash/lethal, 40% melee.

 

I haven't done much mids planning since pre-ATO live, so there is much I might have missed.  Any suggestions on boosting survivability without hurting damage too much?

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Sandstone Anvil: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace -- GldArm-3defTpProc(A), GldArm-End/Res(7), GldArm-ResDam(9), GldArm-Res/Rech/End(13), GldArm-RechRes(40)
Level 1: Stone Fist -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(31)
Level 4: Kick -- Empty(A)
Level 6: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), Ags-ResDam/EndRdx(42)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(19), TchoftheN-Acc/EndRdx/Rchg(21)
Level 10: Death Shroud -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(23), ScrDrv-Dam%(23), FuroftheG-Acc/Dmg/End/Rech(25), FuroftheG-ResDeb%(25)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(42)
Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Dam%(43)
Level 18: Build Up -- GssSynFr--Build%(A)
Level 20: Fault -- Stp-Acc/Stun/Rchg(A), Stp-Acc/EndRdx(31), Stp-Acc/Rchg(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 24: Heavy Mallet -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Rchg/+Absorb(15), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(21)
Level 26: Oppressive Gloom -- AbsAmz-EndRdx/Stun(A), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Stun(33), AbsAmz-Acc/Rchg(36), AbsAmz-ToHitDeb%(40)
Level 28: Tremor -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 30: Tough -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam/EndRdx(46)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(42)
Level 35: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(46)
Level 38: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(50)
Level 41: Gloom -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/Rchg(45), Apc-Dmg/EndRdx(46)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Acc/Dmg(50)
Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A)
Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

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Minor suggestions that could open up options elsewhere.

 

Add somewhere

Reactive Defenses: Scaling Dam Res (3% - 13%)

 

Put in Fault

Force Feedback: Chance for +Rech

 

Add

Numina's Convalescence: 10% Recovery and 20% Regen

 

image.png.73fc8c0da5f005ef2113ea40511c596f.png

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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It might not meet your needs but I've put together a build that drops a ton of defense and recharge in favor of balancing the resists out a bit.

 

I always run on teams with my tanker, so I find that the builds 36% melee, and 30% ranged defense base values are fine. 

On teams running +4, there's typically more than enough +def floating around.  More importantly, the emphasis on PBAoE stuns means I'm only feeling bosses and up.  

I chase Energy and Toxic Res hard, and rely on FF+Rech to raise my puny 33% base rech to acceptable levels. 

Easy enough to swap CJ for Hasten.  Even easier to replace the 3 powers I've taken to hit Fold Space.

 

Benchmarks (no procs, no incarnates).

image.png.b1d35d6c217ff069597ca071a098e33d.png

 

Here's the build:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), UnbGrd-Rchg/ResDam(5)
Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7)
Level 2: Stone Mallet -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(9)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17)
Level 6: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(19), StdPrt-ResKB(46)
Level 8: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(19), ThfofEss-Acc/Heal(21), ThfofEss-Acc/EndRdx/Heal(21), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-+End%(23)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-EndRdx/Rchg(25), ShlWal-Def/EndRdx/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29)
Level 14: Teleport -- BlsoftheZ-ResKB(A)
Level 16: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 18: Fold Space -- Acc-I(A), RechRdx-I(29)
Level 20: Fault -- FrcFdb-Rechg%(A), Acc-I(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 24: Kick -- Empty(A)
Level 26: Oppressive Gloom -- TrmIns-Stun%(A)
Level 28: Tremor -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33)
Level 30: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(34), GldArm-End/Res(34), GldArm-Res/Rech/End(34)
Level 32: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 35: Gloom -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(37), Apc-Dam%(39), GldJvl-Dam%(39), CldSns-ToHitDeb(39), Apc-Dmg/EndRdx(40)
Level 38: Seismic Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)
Level 41: Dark Obliteration -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(42), Ann-ResDeb%(43), PstBls-Dam%(43), Rgn-Knock%(43), Bmbdmt-+FireDmg(45)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 49: Death Shroud -- EndRdx-I(A), OvrFrc-Dam/KB(50), Obl-%Dam(50), Arm-Dam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(13)
Level 50: Cardiac Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

 

 

Edited by bigfashizzel
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Thanks for the replies. 

Troo, I skipped the numina since the regen seems pretty insignificant compared to dark regen, and the +end is less than a 50+5 endmod in stamina.  The force-feedback chance for recharge and the +scaling resists are a good addition.

 

Biggie, I run at least half the time solo, but the more important stuff I do is teaming so both are valuable.  The resist levels you've achieved are impressive, so I'm incorporating some of your ideas

 

 I'd like to split gauntleted fist to double the energy resist bonus, but don't see how to do it without sacrificing too much.

 

Is proccing out gloom and dark obliteration better damage than slotting for dam/recharge?  And of course the loss of 10% recharge and fire/cold/aoe def.

 

But the build is definitely looking better - time to respec and test it out.

 

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Sandstone Anvil: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace -- GldArm-3defTpProc(A), GldArm-End/Res(7), GldArm-ResDam(9), GldArm-Res/Rech/End(13), GldArm-RechRes(40)
Level 1: Stone Fist -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(31)
Level 4: Kick -- Empty(A)
Level 6: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), Ags-ResDam/EndRdx(42)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Heal/Rchg(17), ThfofEss-Acc/Heal(19), ThfofEss-Acc/EndRdx/Heal(19), ThfofEss-Acc/EndRdx/Rchg(21), ThfofEss-Heal(46)
Level 10: Death Shroud -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(23), ScrDrv-Dam%(23), ScrDrv-Acc/Dmg/EndRdx(25), FuroftheG-ResDeb%(25)
Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(42)
Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng(A)
Level 18: Build Up -- GssSynFr--Build%(A)
Level 20: Fault -- Stp-Acc/Stun/Rchg(A), Stp-Acc/EndRdx(31), Stp-Acc/Rchg(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 24: Heavy Mallet -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Rchg/+Absorb(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg(17), FrcFdb-Rechg%(36)
Level 26: Oppressive Gloom -- AbsAmz-EndRdx/Stun(A), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Stun(33), AbsAmz-Acc/Rchg(36), AbsAmz-ToHitDeb%(40)
Level 28: Tremor -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FrcFdb-Rechg%(43)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam/EndRdx(46)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(42)
Level 35: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 38: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(50)
Level 41: Gloom -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/Rchg(45), Apc-Dmg/EndRdx(46)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Acc/Dmg(50)
Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A)
Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

 

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