arthurh35353 Posted March 8, 2021 Posted March 8, 2021 (edited) Would it be really hard to add a bar of the 8 elemental resistances and 7 elemental defenses + 3 positional defenses and base defense? I mean, it's nice to be able to pull up the combat information ad hoc, but you can't actually get all that information loaded at once, along with level shift and INF. Edited March 8, 2021 by arthurh35353
TemporalVileTerror Posted March 8, 2021 Posted March 8, 2021 Perhaps an alternative which offers more broad usability: What if we could pin Combat Attributes to three different lists, each with an independent window. That way a player could choose which Attributes they monitor in specific groupings.
BrandX Posted March 8, 2021 Posted March 8, 2021 9 hours ago, TemporalVileTerror said: Perhaps an alternative which offers more broad usability: What if we could pin Combat Attributes to three different lists, each with an independent window. That way a player could choose which Attributes they monitor in specific groupings. I do that, just by putting them in the order in which I want to monitor them. Also, seeing as how S/L, F/C, E/N tend to be the same, I usually just show one of those if I'm showing defenses and resists. 1
BLVD Posted March 8, 2021 Posted March 8, 2021 THIS. I'm imaging updating the UI to achieve this. Maybe underneath your experience bar you could have two optional rows of stats. The first row would be in orange text and show your res, and the next row would have purple text showing your def. Each row would have icons showing which stat is being displayed. (ex: <sword_icon>: 45%) I think this would be a huge QoL improvement as I usually have to sacrifice two or three attributes I want to display. 1
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