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Assault Rifle/Devices Build


Adeon Hawkwood

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13 hours ago, l3m0nb3rr1 said:

I know this is for an AR/Devices build but is there a way that someone can show me an adaption for Dual Pistols/ Devices ? i love the build and plugged it all in Pines but i am wondering if the IO sets would come out the same with the modifications or if i need to change some things, Ill attached what i made down below but i dont want to miss out on anything.  Some people recommended using an AR build as a base to start that is why i am here 

 

I kept everything you were going for but just saved on a few slots to give more in targeting drone, taking slots from assault was easy and you shouldn't miss the others really,

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Undying Affliction: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), Slow-I(46)
Level 2: Dual Wield -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)
Level 6: Caltrops -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(46), Slow-I(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(31), GssSynFr--ToHit(45)
Level 12: Suppressive Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(17), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(19)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
Level 16: Swap Ammo 
Level 18: Executioner's Shot -- DfnBrr-Acc/Dmg(A), DfnBrr-Acc/Dmg/EndRdx/Rchg(21), DfnBrr-Acc/Dmg/Rchg(21), DfnBrr-Dmg/Rchg(23), DfnBrr-Rchg/+Status Protect(23)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25), PrfShf-EndMod(27), PrfShf-End%(29)
Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(37), DarWtcDsp-ToHitDeb/EndRdx(39)
Level 24: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 28: Assault -- EndRdx-I(A)
Level 30: Bullet Rain -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(39), JvlVll-Dam/Rech(39), JvlVll-Dam/End/Rech(40), JvlVll-Acc/End/Rech(40), JvlVll-Acc/Dmg/End/Rech(40)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Rchg/Dmg%(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43)
Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-End/Res(45)
Level 44: Force of Nature -- GldArm-RechRes(A), Ags-ResDam/Rchg(50), TtnCtn-ResDam/Rchg(50)
Level 47: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
Level 16: Chemical Ammunition 
Level 16: Cryo Ammunition 
Level 16: Incendiary Ammunition 
------------

 

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Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

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You can hover and still use Hail of Bullets (HOB)out of melee range. 

I was trying to get Range defense and Smash and Lethal capped but I couldn't do it.

There were just no sets that were conducive to that type of build. 

Most of smash and lethal are in Melee type sets.  

 

You could go trip mines which is no longer interrupted but solo that puts you in melee range putting them down which is no good as you will get smashed.

Team wise no one is waiting for you to drop a trip mine. 

So best bet just playing a range cap hover blaster.

My big concern is HOB and hovering.  You can end up too high and just plain miss the mobs below you.

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(31)
Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(17)
Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Dam%(31), PstBls-Dmg/EndRdx(31)
Level 6: Kick -- Acc-I(A)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 12: Swap Ammo 
Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(19)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(19), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(43)
Level 20: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39)
Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46)
Level 28: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(43)
Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 47: Web Envelope -- GrvAnc-Hold%(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
Level 2: Stamina -- PrfShf-End%(A), Empty(48), PrfShf-EndMod(50)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Radial Paragon 
Level 50: Ageless Core Epiphany 
Level 1: Quick Form 
Level 12: Chemical Ammunition 
Level 12: Cryo Ammunition 
Level 12: Incendiary Ammunition 
------------

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