Adeon Hawkwood Posted May 29, 2019 Posted May 29, 2019 So here is my first pass at a build for my AR/Dev Blaster (who's basically 1 bar short of 50). I'll probably tweak it a bit more but I'm reasonably happy with how it is now. I've got 35% ranged defense and 118% global recharge. No hasten as a personal preference but it would be pretty easy to make this a perma-haste build if you wanted to. I'm actually debating if I want to scale back the recharge a bit in favor of more ranged defense but need to mull over it (an easy change would be to replace the Apocalypse set in Slug with a Thunderstrike set). In practice I'll probably use attuned enhancements for any set that I'm not using enhancement boosters on but you can't really show that in Mids. As a related note, I'm mulling over the inclusion of the two global resist IOs in Maneuvers. It's not a major amount of resistance but still 8% resistance isn't insignificant for the cost of two slots. Any thoughts or suggestions? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Adeon Hawkwood: Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leaping Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7) Level 1: Web Grenade -- TraoftheH-Acc/Immob/Rchg:50(A), GrvAnc-Acc/Immob/Rchg:50(45), Slow-I:50(46) Level 2: Slug -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(7), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(9), Apc-Dam%:50(11) Level 4: Buckshot -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(11), SprDfnBrr-Acc/Dmg/Rchg:50(13), SprDfnBrr-Acc/Dmg/EndRdx:50(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(15), SprDfnBrr-Rchg/+Status Protect:50(15) Level 6: Caltrops -- TmpRdn-EndRdx/Rchg/Slow:50(A), PcnoftheT-EndRdx/Rchg/Slow:50(46), Slow-I:50(46) Level 8: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx:50(A), GssSynFr--ToHit:50(45) Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(17), StnoftheM-Dmg/ActRdx/Rchg:50(17), StnoftheM-Dmg/EndRdx/Rchg:50(19), StnoftheM-Dam%:50(19) Level 14: Super Jump -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(36) Level 16: M30 Grenade -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(29), PstBls-Dmg/Rchg:50(31), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dam%:50(31) Level 18: Flamethrower -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(21), Rgn-Acc/Rchg:50(21), Rgn-Dmg/EndRdx:50(23), Rgn-Knock%:50(23) Level 20: Field Operative -- LucoftheG-Rchg+:50(A), NmnCnv-Heal:50(25), NmnCnv-Regen/Rcvry+:50(25), Heal-I:50(27), EndMod-I:50(27), EndMod-I:50(29) Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(37), DarWtcDsp-ToHitDeb/EndRdx:50(39) Level 24: Recall Friend -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(36) Level 26: Maneuvers -- LucoftheG-Rchg+:25(A), LucoftheG-Def/EndRdx:50(34), ShlWal-ResDam/Re TP:50(36), Rct-ResDam%:50(37) Level 28: Assault -- EndRdx-I:50(A) Level 30: Beanbag -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(39), Stp-Acc/EndRdx:50(39), Stp-Stun/Rng:50(40), Stp-Acc/Stun/Rchg:50(40), Stp-KB%:50(40) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/EndRdx:50(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(34), SprBlsWrt-Rchg/Dmg%:50(34) Level 35: Personal Force Field -- LucoftheG-Rchg+:50(A) Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(42), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43), ExpRnf-+Res(Pets):50(43) Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(42), GldArm-End/Res:50(45) Level 44: Force of Nature -- GldArm-RechRes:50(A), Ags-ResDam/Rchg:50(50), TtnCtn-ResDam/Rchg:50(50) Level 47: Trip Mine -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(48), Arm-Acc/Rchg:50(48), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(50) Level 49: Vengeance -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Defender Smash!
Adeon Hawkwood Posted May 31, 2019 Author Posted May 31, 2019 So I decided to change things up a bit. This version of the build has more defense (44.6% ranged defense) at the cost of about 25% global recharge. Overall I think I prefer this version. The extra global recharge doesn't really make that much difference, even for full auto it's only about 1second difference on the recharge so I'd rather have the defense. I also rearranged things to have a range IO in both Buckshot and Flamethrower. It may seem like a small thing but the extra range does make it easier to get an entire group. One possible change I might end up making is replacing the blessing of the zephyr in Combat Jumping with the two Resist all IOs. For now though I think I'll stick with this. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Adeon Hawkwood: Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leaping Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Web Grenade (A) Gravitational Anchor - Immobilize/Endurance (7) Gravitational Anchor - Accuracy/Immobilize/Recharge Level 2: Slug (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance/Recharge Level 4: Buckshot (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (15) Positron's Blast - Accuracy/Damage/Endurance (17) Positron's Blast - Chance of Damage(Energy) (17) Range IO Level 6: Caltrops (A) Tempered Readiness - Endurance/Recharge/Slow (19) Pacing of the Turtle - Endurance/Recharge/Slow Level 8: Combat Jumping (A) Luck of the Gambler - Recharge Speed (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Targeting Drone (A) Gaussian's Synchronized Fire-Control - To Hit Buff (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (23) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (25) Sting of the Manticore - Damage/Endurance (25) Sting of the Manticore - Damage/Interrupt/Recharge (27) Sting of the Manticore - Damage/Endurance/Recharge (27) Sting of the Manticore - Chance of Damage(Toxic) Level 14: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (29) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: M30 Grenade (A) Superior Defiant Barrage - Accuracy/Damage (29) Superior Defiant Barrage - Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/Endurance (31) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (33) Superior Defiant Barrage - RechargeTime/+Status Level 18: Flamethrower (A) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown (34) Range IO Level 20: Field Operative (A) Luck of the Gambler - Recharge Speed (36) Numina's Convalesence - Heal (36) Numina's Convalesence - +Regeneration/+Recovery (36) Healing IO (37) Endurance Modification IO (37) Endurance Modification IO Level 22: Smoke Grenade (A) HamiO:Lysosome ExposureLevel 24: Recall Friend (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (37) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 28: Assault (A) Endurance Reduction IOLevel 30: Beanbag (A) Stupefy - Accuracy/Recharge (39) Stupefy - Endurance/Stun (39) Stupefy - Accuracy/Endurance (40) Stupefy - Stun/Range (40) Stupefy - Accuracy/Stun/Recharge (40) Stupefy - Chance of Knockback Level 32: Full Auto (A) Superior Blaster's Wrath - Accuracy/Damage (42) Superior Blaster's Wrath - Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Recharge SpeedLevel 38: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (43) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Damage/Endurance (45) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Endurance/Damage/Recharge (46) Expedient Reinforcement - Resist Bonus Aura for Pets Level 41: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - TP Protection +3% Def (All) (46) Gladiator's Armor - End/Resist Level 44: Force of Nature (A) Gladiator's Armor - Recharge/Resist (48) Aegis - Resistance/Recharge (48) Titanium Coating - Resistance/Recharge Level 47: Trip Mine (A) Eradication - Damage (48) Eradication - Accuracy/Damage/Recharge (50) Eradication - Accuracy/Damage/Endurance/Recharge Level 49: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) Accuracy IOLevel 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Unbounded Leap - +StealthLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IOLevel 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ 2 Defender Smash!
Adeon Hawkwood Posted May 31, 2019 Author Posted May 31, 2019 So I figured I should add on a bit about Incarnate abilities. Alpha slot: I'm going to go with Intuition Radial. Now I know what you're thinking, why on earth would I want an alpha slot ability that primarily buffs Holds when I don't have any? Well I don't actually care about the primary enhancements, I'm looking at the secondary and tertiary enhancements. Intuition combines two enhancements I want: Range and Damage. Back on live my AR/Dev used Cardiac since I needed the help with Endurance and I found that the extra range helped a lot with Buckshot and Flamethrower. Now the Field Operative changes mean I don't really need the Endurance help but I still kind of want the range bonus and Intuition lets me combine Range and more Damage. It also has both To Hit Debuffs and Slows which are nice to have to have for Devices. Judgement: I'll go with Pyronic. I tend to pick this one based on what fits well theme wise and I think it comes down to Pyronic or Ion as the more thematic options here. I prefer pyronic since I can theme that as a high explosive grenade which fits better thematically than a lightning gun. Interface: Honestly the various DoTs are my go to here since the debuffs aren't great. Reactive and Preemptive both work well thematically for having bullets loaded with either phosphorus or a small EMP generator. I'm leaning towards Reactive since the secondary debuff is slightly more useful. Destiny: I like Rebirth here. There's an argument for Barrie or Clarion but I like having Rebirth for the emergency heal. Plus the long duration regen buff stacks well with Field Operative. Lore: This is another thematic choice so I'll go with Robotic Drones since they fit well with my character. Hybrid: I'm honestly not sure here. Assault is the obvious DPS choice. Control Radial is potentially useful for soloing. Support is a bit meh, in theory the stacking buffs are good but in practice large teams/leagues tend to toss out so many buffs that I'm not sure how much extra value it really adds. Defender Smash!
plainguy Posted June 9, 2019 Posted June 9, 2019 This is Nethergoats old build. I went with AR Traps Defender for my first toon to be able to defense cap easier and then work on being able to farm for IOs and Money for other toons. I am jealous that your 1 level away from 50. I am at lvl 28 with my defender atm. But again GREAT to see you back on the boards. I have been scouring the old boards via wayback machine to find old builds and toons of mine. But this will be my AR Device build. Its range capped of course. Again just seeing your name puts me back in time. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Big Payback (def): Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Recharge (9) Thunderstrike - Damage/Endurance (27) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge Level 1: Web Grenade (A) Trap of the Hunter - Accuracy/Recharge (3) Trap of the Hunter - Immobilize/Accuracy (11) Trap of the Hunter - Accuracy/Immobilize/Recharge (33) Trap of the Hunter - Chance of Damage(Lethal) (48) Trap of the Hunter - Accuracy/Endurance (48) Trap of the Hunter - Endurance/Immobilize Level 2: Slug (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Recharge (5) Thunderstrike - Damage/Endurance (7) Thunderstrike - Accuracy/Damage/Recharge (29) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 4: Buckshot (A) Positron's Blast - Accuracy/Damage (9) Positron's Blast - Damage/Recharge (11) Positron's Blast - Damage/Range (31) Positron's Blast - Accuracy/Damage/Endurance (31) Positron's Blast - Damage/Endurance Level 6: Kick (A) Accuracy IOLevel 8: Taser (A) Stupefy - Accuracy/Recharge (21) Stupefy - Endurance/Stun (23) Stupefy - Accuracy/Endurance (36) Stupefy - Stun/Range (46) Stupefy - Accuracy/Stun/Recharge (48) Stupefy - Chance of Knockback Level 10: Targeting Drone (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (13) Gaussian's Synchronized Fire-Control - To Hit Buff (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (17) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Beanbag (A) Stupefy - Accuracy/Recharge (17) Stupefy - Endurance/Stun (19) Stupefy - Accuracy/Endurance (19) Stupefy - Stun/Range (21) Stupefy - Accuracy/Stun/Recharge (33) Stupefy - Chance of Knockback Level 14: Caltrops (A) Ragnarok - Chance for KnockdownLevel 16: Tough (A) Steadfast Protection - Knockback ProtectionLevel 18: Flamethrower (A) Positron's Blast - Accuracy/Damage (25) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Endurance (27) Positron's Blast - Damage/Range (43) Positron's Blast - Accuracy/Damage/Endurance Level 20: Combat Jumping (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 24: Field Operative (A) Red Fortune - Defense/Endurance (34) Red Fortune - Defense (34) Red Fortune - Defense/Endurance/Recharge (36) Red Fortune - Defense/Recharge (36) Red Fortune - Endurance (39) Red Fortune - Endurance/Recharge Level 26: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Sniper Rifle (A) Executioner's Contract - Accuracy/Damage (34) Executioner's Contract - Damage/Endurance (37) Executioner's Contract - Damage/Interrupt (37) Executioner's Contract - Damage/Range (37) Executioner's Contract - Damage/Recharge (43) Executioner's Contract - Disorient Bonus Level 30: Smoke Grenade (A) Dark Watcher's Despair - To Hit Debuff/RechargeLevel 32: Full Auto (A) Ragnarok - Accuracy/Damage/Recharge (39) Ragnarok - Accuracy/Recharge (40) Ragnarok - Damage/Recharge (40) Ragnarok - Damage/Endurance (40) Ragnarok - Damage Level 35: Weave (A) Luck of the Gambler - Recharge SpeedLevel 38: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Damage/Endurance (42) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 41: Body Armor (A) Steadfast Protection - Resistance/+Def 3%Level 44: Cryo Freeze Ray (A) Lockdown - Accuracy/Hold (45) Lockdown - Accuracy/Recharge (45) Lockdown - Recharge/Hold (45) Lockdown - Endurance/Recharge/Hold (46) Lockdown - Accuracy/Endurance/Recharge/Hold (46) Lockdown - Chance for +2 Mag Hold Level 47: Surveillance (A) Analyze Weakness - Defense DebuffLevel 49: LRM Rocket (A) Detonation - Damage/Recharge (50) Positron's Blast - Damage/Recharge Level 1: Brawl (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 1: Defiance Level 6: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Hurdle (A) Jumping IOLevel 2: Health (A) Miracle - +Recovery (23) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Endurance Modification IOLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Prestige Power Rush (A) Empty------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;680;1360;HEX;| |78DA6593D94E1361188667606AA50B3BB44091820285CA4805F5D0880BD18021907| |8DA8C7428139BB669A7891CB126DE816BC425AE277AE0C20580E8911760BC0505DC| |F5A47EF67DA96827ED3CF3BFF3EDFFFCA3174F789E0CCF1F5554EFF18491CD4687E| |46E9B19E759C3CE658C842257CD90150F8E1933E78DC90BC150CC9CEA718A1AA065| |74DC48C6CD987E2C9B3572093B3A6E4D254CDFF6CB895C3A9DCAD8FAB0118B9B76B| |6E67472DACC98495BDF7EF08EA55209FD94159FB6AD64DC53588D98465A16AEC262| |226D9A3137AC127FCC1A4FA6AD497D3497B46C2B95CC46470B9966FC525327FFB8F| |20EE5A620A22965B7C05DB7C1DDCB60F31D3070179CDDE97B5985EF35D0751D0CDE| |000F5C25AF805DE2A5D257655E8D79B5E57FF30798770FF3760BCAE1AB953F638D2| |F40D74BDAAE90CFD9936C82033E8AA319DABCC0C91A9CB3A8AB7E0E6C9C07F72E80| |7D8BAC7F095C10AF0A15BE150FCA0A9AE71E791FAC7C483E02AB1F833DE2E5665E3| |7F356336F2DF3D6326F3DF30699774EBCBCECC37B04F1CAA5892AD4A254F9E5A155| |53C27FBE44CEA88633F273467ECEA499B3EAE5AC1A254E1DE2A875EF103BF21EEC9| |0770D7CD710867D905C12F8380B9F0B75B657925ECED14D5671FF3D5C4BDC26D4A9| |36FD97B357D416CEA96515B9DAD7C07DAFC875F2357B79032E0A5A39A7D615C4EB9| |3551B67D23608ADEB10D83D401E260F829AD4D7C1D97634A0E64BC5739377746E30| |CE26F7768BFC447E662F5FC055F970438C17F261AFD6440B335EF82BECF67F23BF9| |33FD8C34FF217B8E551149D7DEA6FCB0AF1D6255E3F67DAFF14F38870EF035AF1CC| |CA4F2E65A44419D38A6753510B4ABBB67D5CF3F98AEAE249CA7F7089CC6ED43E64F| |8B8530B41DBF8ABA9EA1979E896AFED1CA6B9B9D33E08FBFE929A7A4B9448893258| |A20C9428BF01A683F1A2| |-------------------------------------------------------------------| 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
plainguy Posted June 9, 2019 Posted June 9, 2019 Oh nothing to say about the build.. Great numbers. range capped ( 44.6 but we know its 45). End rate is great.. So no Stamina issues. Recharge is great so double gun drone for 30 seconds. My only concerns are did Homecoming or is Homecoming going to make the changes to Stealth to field operative. I still use mids and Pine to compare numbers because some stuff in Pine isn't working or does not exist yet. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Adeon Hawkwood Posted June 10, 2019 Author Posted June 10, 2019 Yeah, it's definitely great to be back. Regarding changes to Field Operative, what changes are you talking about? As far as I can tell the stealth aspect is the same as it was on live, you don't quite have full stealth with it alone but stacking it with a Stealth IO makes you invisible to any NPCs except for those with perception buffs. Defender Smash!
plainguy Posted June 12, 2019 Posted June 12, 2019 Yeah, it's definitely great to be back. Regarding changes to Field Operative, what changes are you talking about? As far as I can tell the stealth aspect is the same as it was on live, you don't quite have full stealth with it alone but stacking it with a Stealth IO makes you invisible to any NPCs except for those with perception buffs. I'm looking at Pines Mid Hero builder and looking at in game and I can see field operative has a health and regen component added. So looking at Pines hero builder both recovery and regen are very high. In the past I needed Incarnate because the endurance drain was painful with the range cap build. Just wonder what other changes came with I25. I am looking around to see and I want to make sure Pines hero build is carrying the same numbers. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Adeon Hawkwood Posted June 12, 2019 Author Posted June 12, 2019 Ah, yeah that was the I24 Sustain changes. Basically all Blaster secondaries got updated to have one power which has a ton of recovery and either a regen buff, a heal over time or a refreshing absorb shield (this power also had it's endurance cost reduced to zero). The other majot Blaster change was to snipes. Now if you have a To Hit bonus of 22% or higher your snipe skips the interruptable portion of it's animation and has a much shorter cast time. They're going to change that in the Beta though, so it'll probably end up that snipes can always be fast-cast in combat and having extra To Hit gives them bonus damage. There are also some more Devices specific changes on the Beta server. Defender Smash!
Williwaw Posted June 12, 2019 Posted June 12, 2019 Ah, yeah that was the I24 Sustain changes. Basically all Blaster secondaries got updated to have one power which has a ton of recovery and either a regen buff, a heal over time or a refreshing absorb shield (this power also had it's endurance cost reduced to zero). The other majot Blaster change was to snipes. Now if you have a To Hit bonus of 22% or higher your snipe skips the interruptable portion of it's animation and has a much shorter cast time. They're going to change that in the Beta though, so it'll probably end up that snipes can always be fast-cast in combat and having extra To Hit gives them bonus damage. There are also some more Devices specific changes on the Beta server. Another major change to Blast Sets is that the T9 no longer has a crash for any set. Their average damage was lowered slightly but normalized (i.e., no more wild damage swings where one enemy could take 800 damage but another only 100; instead, every enemy takes about the same damage). This applies to all Blast sets (Blaster, Defender, Corruptor, and Sentinel alike), but thanks to Blasters' higher AT multipliers, it tends to help them the most.
Gun Powder Posted June 16, 2019 Posted June 16, 2019 This is an unfinished build I'm working on based on Adeon's work. I'm missing a lot due to my unfamiliarity with some of the sets, espeically when it comes to the Munitions set(I legit cannot find any posts with info about it outside of the Wiki). Any feedback or info would be welcome. I'm currently sitting at 38 in game and i've hit this weird place where i'm unable to progress because I don't have a path forward and am paralyzed by choice, so I figure'd I'd reach out, lol Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! 34: Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 1: Web Grenade (A) EmptyLevel 2: Slug (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 4: Buckshot (A) Positron's Blast - Accuracy/Damage (7) Positron's Blast - Damage/Endurance (11) Positron's Blast - Damage/Recharge (23) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) (27) Range IO Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: M30 Grenade (A) Accuracy IO (27) Damage Increase IO (33) Damage Increase IO (37) Damage Increase IO (39) Recharge Reduction IO (39) Endurance Reduction IO Level 10: Targeting Drone (A) Adjusted Targeting - To Hit Buff (11) Adjusted Targeting - To Hit Buff/Endurance (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge (43) Empty (46) Empty (48) Empty Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Endurance/Recharge (13) Sting of the Manticore - Damage/Endurance (17) Sting of the Manticore - Damage/Interrupt/Recharge (21) Sting of the Manticore - Chance of Damage(Toxic) Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (36) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Smoke Grenade (A) Dampened Spirits - To Hit Debuff (17) Dampened Spirits - To Hit Debuff/Recharge/Endurance (31) Dampened Spirits - To Hit Debuff/Endurance Level 18: Caltrops (A) EmptyLevel 20: Field Operative (A) Endurance Modification IO (21) Endurance Modification IO (31) Healing IO (37) Numina's Convalesence - +Regeneration/+Recovery (39) Empty (40) Empty Level 22: Flamethrower (A) Accuracy IO (23) Damage Increase IO (25) Damage Increase IO (29) Damage Increase IO (29) Recharge Reduction IO (34) Endurance Reduction IO Level 24: Super Jump (A) EmptyLevel 26: Assault (A) Endurance Reduction IOLevel 28: Trip Mine (A) Accuracy IOLevel 30: Combat Jumping (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (36) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Full Auto (A) Accuracy IO (33) Damage Increase IO (33) Damage Increase IO (34) Damage Increase IO (34) Recharge Reduction IO (37) Endurance Reduction IO Level 35: Body Armor (A) Empty (36) Empty (40) Empty (42) Empty Level 38: Gun Drone (A) Empty (40) Empty (42) Empty (43) Empty (45) Empty (45) Empty Level 41: Surveillance (A) Empty (42) Empty (43) Empty (46) Empty (48) Empty Level 44: LRM Rocket (A) Empty (45) Empty (46) Empty (50) Empty (50) Empty (50) Empty Level 47: Maneuvers (A) Empty (48) Empty Level 49: Vengeance (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Healing IOLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Endurance Modification IO------------
Adeon Hawkwood Posted June 17, 2019 Author Posted June 17, 2019 So unfortunately the reason you don't find much on Munitions Mastery is that it's pretty much the worst Blaster Epic pool so there aren't that many builds posted with it. Your pre-epic slotting looks fine for using generics. I would consider swapping the Endurance Reduction in Full Auto for a second recharge though. Yuo don't se it enough for endurance reduction to be a major concern. That being said if you are taking here's my clotting advice. First don't both slotting up Body Armor. The resistance bonus is to small to be worth enhancing, the only things worth slotting at the two +3% Defense enahncements from Steadfast Protection and Gladiators. Slotting Body Armor for resistance is actually less effective on a per-slot basis than just slotting the two global resistance IOs (Shield Wall and Reactive Defenses) into one of your defense powers. Surveillance is actually the one good power in Munitions Mastery. You mostly want to slot it for accuracy and recharge. None of the Defense Debuff sets are really worth slotting so you're better of Frankenslotting. For LRM you mostly want to copy the slotting of Full Auto. Defender Smash!
Gun Powder Posted June 17, 2019 Posted June 17, 2019 That would explain a lot. Sadly, I think it's the only power that fits the theme. There aren't many tech/natural choices. I may think about Mace mastery, but unsure. Also makes sense about FA. That's a good idea. :) To make sure I'm understanding how you suggest Body Armor two slotted Gladiator's Armor TP protection/3% def all Steadfast Protection Resistance/+Def 3% Most of the slotting I'm going to mimic what Adeon has. I may play with Smoke grenade and targeting drone a little more to get some of the set bonuses, though I'm not sure yet. Thank you for the feedback!
Adeon Hawkwood Posted June 17, 2019 Author Posted June 17, 2019 That would explain a lot. Sadly, I think it's the only power that fits the theme. There aren't many tech/natural choices. I may think about Mace mastery, but unsure. One option to consider is Force Mastery. Both Temporary Invulnerability and Force of Nature are very low impact graphics and Personally Force Field is thematically fitting for a gadgets based character. To make sure I'm understanding how you suggest Body Armor two slotted Gladiator's Armor TP protection/3% def all Steadfast Protection Resistance/+Def 3% Yep. Defender Smash!
Straenge Posted June 17, 2019 Posted June 17, 2019 I only had a few incarnate level 50+ chars and one of them on live was an AR/Fire/Mace. It was the only AR I got to Mastery and tried a couple but settled for Mace. Like you, mine was thematic and considered my options but was able to justify Mace Mastery (RP wise, it was just another of his inventions). The Web gave a bit more aoe control and the shield helped with defense and I even picked up and enjoyed the three spiderlings who did surprisingly well on both teams and solo considering their limited use. The Scorpion Shield also is a good place for another Luck of the Gambler.
plainguy Posted June 19, 2019 Posted June 19, 2019 Ah, yeah that was the I24 Sustain changes. Basically all Blaster secondaries got updated to have one power which has a ton of recovery and either a regen buff, a heal over time or a refreshing absorb shield (this power also had it's endurance cost reduced to zero). The other majot Blaster change was to snipes. Now if you have a To Hit bonus of 22% or higher your snipe skips the interruptable portion of it's animation and has a much shorter cast time. They're going to change that in the Beta though, so it'll probably end up that snipes can always be fast-cast in combat and having extra To Hit gives them bonus damage. There are also some more Devices specific changes on the Beta server. Couldn't hold out and made an AR Device. The changes are amazing. Cloaking device endurance is great.. I just didn't know. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
BlackenBlue71 Posted June 21, 2019 Posted June 21, 2019 Going off what Adeon said, Munitions Mastery is something I'd only recommend if its the only Epic that fits your concept. Back when CoH was live, my Electric/Traps had it, and I only ever really used Surveillance and LRM Rocket much. CFR only when doing AVs. But I agree that the LRM Rocket should be slotted the same as Full Auto. One other bit of advice: If you take Trip Mine on ANY character, either slot it with 3 damage or 3 recharge, depending on how and how often you use it. Make sure each IO is either purely recharge, or combined with either accuracy or damage. (I wouldn't do more than 2 accuracy, but that's just me.)
bobhope Posted June 23, 2019 Posted June 23, 2019 Hi, i have modified Adeons build to my personal preference but im still quite new to this so any feedback would be appreciated. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! AR/Dev Blaster: Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Force Mastery Hero Profile: Level 1: Burst (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Web Grenade (A) Gravitational Anchor - Immobilize/Endurance (7) Gravitational Anchor - Accuracy/Immobilize/Recharge Level 2: Slug (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance/Recharge Level 4: Buckshot (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (15) Positron's Blast - Accuracy/Damage/Endurance (17) Positron's Blast - Chance of Damage(Energy) (17) Sudden Acceleration - Knockback to Knockdown Level 6: Caltrops (A) Tempered Readiness - Endurance/Recharge/Slow (19) Pacing of the Turtle - Endurance/Recharge/Slow (29) Superior Frozen Blast - Recharge/Chance for Immobilize Level 8: Hover (A) Luck of the Gambler - Recharge Speed (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Targeting Drone (A) Gaussian's Synchronized Fire-Control - To Hit Buff (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (23) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (25) Sting of the Manticore - Damage/Endurance (25) Sting of the Manticore - Damage/Interrupt/Recharge (27) Sting of the Manticore - Damage/Endurance/Recharge (27) Sting of the Manticore - Chance of Damage(Toxic) Level 14: Fly (A) Flight Speed IOLevel 16: M30 Grenade (A) Superior Defiant Barrage - Accuracy/Damage (29) Superior Defiant Barrage - Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (31) Superior Defiant Barrage - Accuracy/Damage/Endurance (31) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (33) Superior Defiant Barrage - RechargeTime/+Status Level 18: Flamethrower (A) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown (34) Range IO Level 20: Field Operative (A) Luck of the Gambler - Recharge Speed (36) Numina's Convalesence - Heal (36) Numina's Convalesence - +Regeneration/+Recovery (36) Panacea - +Hit Points/Endurance (37) Endurance Modification IO (37) Endurance Modification IO Level 22: Smoke Grenade (A) HamiO:Lysosome ExposureLevel 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 28: Assault (A) Endurance Reduction IOLevel 30: Beanbag (A) Stupefy - Accuracy/Recharge (39) Stupefy - Endurance/Stun (39) Stupefy - Accuracy/Endurance (40) Stupefy - Stun/Range (40) Stupefy - Accuracy/Stun/Recharge (40) Stupefy - Chance of Knockback Level 32: Full Auto (A) Superior Blaster's Wrath - Accuracy/Damage (42) Superior Blaster's Wrath - Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Recharge (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (43) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Recharge SpeedLevel 38: Gun Drone (A) Expedient Reinforcement - Accuracy/Recharge (43) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Damage/Endurance (45) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Endurance/Damage/Recharge (46) Expedient Reinforcement - Resist Bonus Aura for Pets Level 41: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - TP Protection +3% Def (All) (46) Gladiator's Armor - End/Resist Level 44: Force of Nature (A) Gladiator's Armor - Recharge/Resist (48) Aegis - Resistance/Recharge (48) Titanium Coating - Resistance/Recharge Level 47: Combat Jumping (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense Level 49: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) Accuracy IOLevel 1: Defiance Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Unbounded Leap - +StealthLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod (50) Performance Shifter - Chance for +End Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;697;1394;HEX;| |78DA6594C94F535114C6EF6B5F85B68C652843910202B5B52D15D4B832284262202| |180EE4C53E9B3346968D316232BC6C4BD1B131550E318228951A3FE151A7565DCB9| |5670D8D7C3FBBE9626BCA4FD9D77BE7B867B7A6F276E8E54ED8CAD9C535AF585542| |C978B9E97EFBC9175CC18B373F3E9543AB1A8E4A9199E0A8F1837BC542BC4E5A11D| |9D8ACD278C786838978B2DA4F2D1A9E4F594E12E8AD30B994C3A9B0F8DC5E209239| |F53CEC9743A151A4D2513737987694F670C235E6B9AE3462C6E647373C94C55F13D| |939C4FB82E6692B3A1D17476D6884E9869175BA481E3F2E955C5A760531B8288AE2| |C9BE416A83F201F82471E814B07B19A9AB1409B02FBC4AB31AF66E6B5AB4AE6AD64| |5E07F33A98B78A79FB0556C65A5F537B03D6BC25DF8175EFC91FBAC96579B521D66| |2DBD64C9FEB15E8F9803576997E858635154DD022DFD077E43BB82AAA1D6B6CF6C7| |F0B99E808D4FC96760F373F205E89728277AD09D1FD15FCB27F233D8F685FC0A3AA| |5A76AC4A8EA1EF87C825ACEA156A1778F061EB590565207BD36302051F58CAD1FB4| |98F3F70EA13FEF29B0EB347986F4A3EEBAA0817B6FE07C7A2E9357C82EAB99F3981| |73145AE099AB88FA6B30269A75BF6E6E6397107B89EAC17AD15B5B4D6FD5A2D7276| |EA3433B74BB47668AABD0BEBF7CF6C07F7D5B1845EFA96C915B07F955C23D7C1A04| |47532B6F3AE15F9EE91F7C90DD0BF496E81DB826EEEAB9B33B955BA3F055BEF2E7F| |FB3DF0C46FF20FF9170CFE035F4A3E1FCFA0CF2D46876827512B18C16C7704019EE| |5C0107CE10866130E80CD32A310E717625FE146B051B401F63C40CDA397EEAC526D| |9869975EBCAC8582BF5C2FC8A3060E7922873C83873C43873CE30755E47A630A937| |AE95F42693C11F6BAD2ED2FFC7488CE182D087DB7DC77498C7E5DFD2AF7F9B06EEF| |C0A769B779BBEFB0AEC3ECC2AC71B5CC8E95D9D7CAECFFC9F5E11A| |-------------------------------------------------------------------| 1
plainguyx Posted August 7, 2019 Posted August 7, 2019 The big change is the Ancillary set and I reworked the IO's to get more recharge out of full auto. I also ended up with some better resistance numbers as well. Current Build MIDS Reborn 2.6 | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;679;1358;HEX;| |78DA6593C94F535114C6DFA3AFD64ECC438122850A94160A8DEE8D38100D980612B| |7CD933E4A63D336ED6B222BC7C4FF401404D4386E74E1807B10DDBB336EFC031470| |C64D3DF4FBA898BEB4FDDD7EF79E73BE7BEEBBE3178EBB9E8E5E3EA2A8EE63293D9| |F8F8DC8AF69E46C6774B390D3538A3C7523C9842FAACF9ED3A7CEFB027163BADF26| |AA972B63137A3A61C4C347F379BD90326313C9E994D1B23B3959C8663339333CAAC| |7138699AF3B959E317246DA0CEF0EDCD14C26153E994CCC98C974C251FA3799358C| |B81313A99D1957693C66E85959D37C229B9C0A8F17D249339949E763E3A54AB31EF| |1D4C32F9EA25559144434A56A19DC7707DCBF04B6DD05BDF7C08B7B636FA888BD05| |3AE641DF023874939C037B254A65ACCABA1AEB6A4BFFD7F7B2EE01D6ED135810AB5| |99ED3E34BD0F18A6B57C817DC931C8215318AB50D9A5F341B34D5F6A1AAA4357E04| |AF886A57E1CFFE109AEB3EF900AC7E443E066B9F80018972726FCE4F16CCD1673DF| |DD4D36F23FDFAE8F792C04D9FEED7D02C62B2065E941A8F0C3A3425B4F3A6B10775| |CCED616E0F73B7317790B9ED92A70179D406EE37C2FD76CB5C13E79A4258DF4C5E1| |3B4B0172D0E9C5F5735E9E6393B417F0DCFD7050E48542B7DB6D267843EFDF4E9A7| |CF41FA0C0ADAD9BFF655685D6BE0C137E43AF99631EFC0AB820EF6AF63057B1B947| |F9DCCD7398FF3E85D00FB6E938BE41238B40C6AD2976EF6BEBB097BBA5EBE37456B| |CF066AF46E82FD5BE457F21B18FC0EAE4ADA00F305B651634D1062BED00FAC1BF84| |9FE227F732FDBE41F70CBA52861E60BBF87B62EF986F95E0F3F63CFD96BAF56BEB3| |F2914719AB50A25AF96E2A6A49E9D276AF6BB168AF2DDFA4E26787C8ACAE0EA2C29| |7BD5A00DAC63F4D554FCBA04FDEAEB3E8E6E6DEF573D8C17085A7608512A9500E57| |28872A94BF8D15F7D0| |-------------------------------------------------------------------| New build Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Assault RifleSecondary Power Set: DevicesPower Pool: FightingPower Pool: SpeedPower Pool: FlightAncillary Pool: Flame Mastery Hero Profile:Level 1: Burst -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(7), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(27), SprWntBit-Rchg/SlowProc:50(29)Level 1: Web Grenade -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Immob/Acc:50(3), TraoftheH-Acc/Immob/Rchg:50(11), TraoftheH-Dam%:50(33), TraoftheH-Acc/EndRdx:50(48), TraoftheH-EndRdx/Immob:50(48)Level 2: Slug -- Thn-Acc/Dmg:50(A), Thn-Dmg/Rchg:50(5), Thn-Dmg/EndRdx:50(5), Thn-Acc/Dmg/Rchg:50(7), Thn-Acc/Dmg/EndRdx:50(29), Thn-Dmg/EndRdx/Rchg:50(31)Level 4: Buckshot -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(9), PstBls-Dmg/Rng:50(11), PstBls-Acc/Dmg/EndRdx:50(31), PstBls-Dmg/EndRdx:50(31)Level 6: Kick -- Acc-I:50(A)Level 8: Super Speed -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(21)Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx:50(A), GssSynFr--ToHit:50(13), GssSynFr--ToHit/Rchg:50(13), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(17)Level 12: M30 Grenade -- OvrFrc-Dam/KB:50(A), PstBls-Acc/Dmg:50(17), PstBls-Dmg/EndRdx:50(19), PstBls-Dmg/Rchg:50(19), PstBls-Dmg/Rng:50(21), PstBls-Acc/Dmg/EndRdx:50(33)Level 14: Caltrops -- PstBls-Dam%:50(A)Level 16: Tough -- StdPrt-ResKB:30(A)Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(25), SprDfnBrr-Acc/Dmg/Rchg:50(25), SprDfnBrr-Acc/Dmg/EndRdx:50(27), SprDfnBrr-Rchg/+Status Protect:50(43)Level 20: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(50)Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)Level 24: Field Operative -- NmnCnv-Heal/EndRdx:30(A), NmnCnv-EndRdx/Rchg:30(34), NmnCnv-Heal/Rchg:30(34), NmnCnv-Heal/EndRdx/Rchg:30(33), NmnCnv-Heal:30(36), NmnCnv-Regen/Rcvry+:30(39)Level 26: Ignite -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(50), PstBls-Dmg/Rchg:50(36), PstBls-Dmg/Rng:50(36), PstBls-Acc/Dmg/EndRdx:50(46)Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg:50(A), ExcCnt-Dmg/EndRdx:50(34), ExcCnt-Dmg/ActRdx:50(37), ExcCnt-Dmg/Rng:50(37), ExcCnt-Dmg/Rchg:50(37), ExcCnt-Stun%:50(43)Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg:50(A)Level 32: Full Auto -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(39), SprBlsWrt-Acc/Dmg/Rchg:50(40), SprBlsWrt-Acc/Dmg/EndRdx:50(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(40), SprBlsWrt-Rchg/Dmg%:50(48)Level 35: Weave -- LucoftheG-Def/Rchg+:50(A)Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(43)Level 41: Bonfire -- FrcFdb-Rechg%:25(A)Level 44: Char -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(45), Lck-Rchg/Hold:30(45), Lck-EndRdx/Rchg/Hold:30(45), Lck-Acc/EndRdx/Rchg/Hold:30(46), Lck-%Hold:30(46)Level 47: Fire Shield -- GldArm-3defTpProc:25(A)Level 49: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb/EndRdx/Rchg:30(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Defiance Level 2: Swift -- Run-I:50(A)Level 2: Hurdle -- Jump-I:50(A)Level 2: Health -- Mrc-Rcvry+:40(A), Mrc-Heal:30(23)Level 2: Stamina -- PrfShf-End%:50(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 50: Agility Total Core Revamp Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;683;1366;HEX;| |78DA6594DB4F134114C667DB2DA5850A945B81222D95525BBB50F5DD7825183058D| |4D766236B69B296A65D127DF21EFF03511050A3028ABE28E2BBD757E39BF1C53F40| |C11B5E5EEAE97EA79564376D7FB3DF9933F3CD99990E9F3950FB78E0C21E2179F6E| |B6AA190DA47BF8696771E518DC9BCAA8BD2E3A4AF9F03A9A49A4D6B63CADE42419D| 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plainguy Posted September 7, 2019 Posted September 7, 2019 Wanted to repost changes to the last build. I know Range says 37 but in game it is 45. Don't ask I have no clue. I will put a purple set in flamethrower eventually. Bonfire is pretty dam good as well. It does proc a lot. Did an ITF with a Kin and had 3 Gun Drones out at one time. Teammates where amazed as was I. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;679;1358;HEX;| |78DA6594DB4E1351148667DAA9B585CA190A148156A0B67468D5C44BE39160C0107| |88066226369524BD30E895E798E6F200A026A542031DE78E03114F0CAF0009E506F| |C4C34D5DCCFFB7623A69FBEDF9F75E7BFD7BEDBD3B72E954F5F3C16BC714D577326| |3140AC913F26B9979F739C39ACE1B1965E771CB37C08EE498914D9913FAF142C198| |CE58C9B1F4858CD952EA1C9FCEE5A6F2963E684CA44CAB5037949D34F366D6D24B0| |DDFE8D454463F934E4D5AE96CCA6BBF8DE74C73A20A1D999D9E6ABB3D6C1A391953| |7F3A973E2F1DC64533396267B9EC173FBDF2ED514A4FD1A5CC0B129AE25804F73C0| |0F72E806D0FC1C023F0CAEED83B2A62EF81DE59B06B0E1CB84BCE803BB955C6AACC| |AB31AFB6F07FFE00F3EE67DE3E8113B19AF3053DBE02BDAF3976957CC935C906B81| |0A3B8DAA085DCD817D154F77B87AD356E82D745F5A8F0E7790AADFA31F904DCB744| |2E83B52B6058A2AAB8B6AA4D71EA973E45B3FBEA55D201366A609713BC2A513EFAF| |41DC57C4E3159032F4A8D5F1A1D9A1295B73AD6A08E35F073AD7ED6A28DB588B016| |1E99A701F3A80D5C6F82EB0D4A5F13FB9AA218DF4CDE14B4B0162D1F9CB6D6FD91F| |C04767D06435FC0DE2DB05FA25AE9B3953E13F419A2CF107DC6E833226867FDDADF| |088292E72D78608D5C2737C0C83BF086A083F5EB58C5DA62F2D6C9F93A67E96F0EE| |CBB4FCE930BE0C022A8495D82AC7DB00967F776F9DE145D3DFDC8D11B030FEAE400| |190723097049A60DD35FF896C33E1BCBA245395FF487C3DEDFFE6DF227F90B8CFD2| |6FF802B12ABD39F7E0867ED991CA038F732BE8171893530A095EFAC7CE451862B94| |51AD7C3715D556BAB5D2752D16B7BCD2644635861DFBBA5B0B43FBF64F53D5B3D2E| |893133584D3FB7DF7F81954265EE12352A1242A942315CAE10A65BB5912D0BDA7B6| |FCDF51FC0B1823EDBF| |-------------------------------------------------------------------| 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Ramaladni Posted November 29, 2019 Posted November 29, 2019 So long as they won't extend [Full Auto] cone radius to 45° or lower [Flamethrower]'s animation time to 3sec, this powerset (combo) is all moot, being "lethal" (highly resisted by quite a few enemy castes). Your expensive purple set IOs are going to waste here and would be better off in a Fire/X/X build to be honest. just my 2 Inf =)
Ramaladni Posted November 29, 2019 Posted November 29, 2019 Don't see anything here for Resistance de-buffs. How is this powerset (combination) not getting a revamp/overhaul? Or how about [Full Auto] getting some Bleed effect? DoT + DEF shredd + slow effect + chance for High MAG Fear, aka: "don't hurt me more please!" Or some stagger effect at the least (interrupt / cancel cue'd power use / KB 0.1 MAG, A.K.A. true knockback = push back) I got a lvl 50 AR/Devices and can't even begin to think about what to do about her now ... AR/Devices = please revamp
plainguy Posted November 29, 2019 Posted November 29, 2019 3 hours ago, Ramaladni said: So long as they won't extend [Full Auto] cone radius to 45° or lower [Flamethrower]'s animation time to 3sec, this powerset (combo) is all moot, being "lethal" (highly resisted by quite a few enemy castes). Your expensive purple set IOs are going to waste here and would be better off in a Fire/X/X build to be honest. just my 2 Inf 😃 Its about the recharge. Your also talking to a guy who makes defense capped petless and semi petless masterminds. If you can solo 3/8 to 4/8 you already won COH. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
plainguy Posted November 29, 2019 Posted November 29, 2019 Range Cap Hover Blaster Perma Pet build ( Spiderling & Gun Drone ) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Assault RifleSecondary Power Set: DevicesPower Pool: FightingPower Pool: SpeedPower Pool: FlightPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31)Level 6: Kick -- Acc-I(A)Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(33)Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(33)Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43)Level 20: Hover -- LucoftheG-Def/Rchg+(A)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39)Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46)Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48)Level 35: Weave -- LucoftheG-Def/Rchg+(A)Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A)Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)Level 47: Web Envelope -- GrvAnc-Hold%(A)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Defiance Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;690;1380;HEX;| |78DA6D94CB4F135114C667DAA9B5402DEFF2144AA56069A72DA02E8D4F82824110B| |76442C7D2A4294D3B24BAF299F82790A8801A9F1B373E30F18FF0B9326EFC03147C| |AC64514FE7FB5A3075D2CEEFF6BBF73BF7DC73723B79F178DDB3B1AB8715D57B2C6| |3140A7347E56D9979F719C35ACA1B19A5F4B8E5DBC589B969239B3293FA9142C158| |CA5873D3E90B19D35F9E9C59CAE516F3963E662453A6556818CF2E9879336BE9E58| |1776A7131A39F4CA716AC74365563FF9AC99966B2161399D28CCF1E4F9846D2CC17| |16D2B9F613B9F4BC5EDE63D29837E5551A5F6A93CC06E5DBAF949FA24B59112434C| 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|-------------------------------------------------------------------| Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
ambpup Posted December 4, 2019 Posted December 4, 2019 Its is my old build back from Issue #19, which I had tons of fun with doing Terra Volta with. Pretty much I would trip mine the hell out of the reactor and let the rest of the team have their fun. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! i19_P.Kitten: Level 50 Technology BlasterPrimary Power Set: Assault RifleSecondary Power Set: DevicesPower Pool: SpeedPower Pool: FightingPower Pool: TeleportationAncillary Pool: Munitions Mastery Hero Profile:Level 1: Burst -- AchHee-ResDeb%(A), AchHee-DefDeb(3), EntChs-Heal%(5), EntChs-Acc/Dmg(34), Dcm-Build%(40)Level 1: Toxic Web Grenade -- GrvAnc-Hold%(A), GrvAnc-Immob(46)Level 2: Slug -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(46)Level 4: Caltrops -- Slow-I(A), Slow-I(7)Level 6: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(37)Level 8: M30 Grenade -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(9), Dtn-Dmg/Rchg(9), Dtn-Dmg/Rng(43), Dtn-Acc/Dmg/EndRdx(46)Level 10: Targeting Drone -- GssSynFr--Build%(A), RctRtc-ToHit(11), RctRtc-Pcptn(11)Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(45)Level 14: Hasten -- RechRdx-I(A)Level 16: Super Speed -- WntGif-ResSlow(A)Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(40)Level 20: Field Operative -- Ksm-ToHit+(A), Ksm-Def/EndRdx(21)Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(23)Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25)Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(40)Level 28: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43)Level 30: Teleport Foe -- Acc-I(A)Level 32: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34)Level 35: Time Bomb -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36)Level 38: Gun Drone -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39)Level 41: Body Armor -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(42), ImpSki-EndRdx/Rchg(42), ImpSki-ResDam/EndRdx/Rchg(42), ImpSki-Status(43)Level 44: Surveillance -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(45), ExpVln-DefDeb/Rchg/EndRdx(45)Level 47: LRM Rocket -- KntCrs-Dmg/KB(A), KntCrs-Dmg/EndRdx/KB(48), KntCrs-Acc/Dmg/KB(48), KntCrs-Rchg/KB(48)Level 49: Sleep Grenade -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(50), FrtHyp-Acc/Sleep/Rchg(50), FrtHyp-Sleep/EndRdx(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Defiance Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 50: Musculature Total Core Revamp Level 1: Quick Form ------------ 1
l3m0nb3rr1 Posted March 21, 2020 Posted March 21, 2020 I know this is for an AR/Devices build but is there a way that someone can show me an adaption for Dual Pistols/ Devices ? i love the build and plugged it all in Pines but i am wondering if the IO sets would come out the same with the modifications or if i need to change some things, Ill attached what i made down below but i dont want to miss out on anything. Some people recommended using an AR build as a base to start that is why i am here Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Undying Affliction: Level 50 Technology BlasterPrimary Power Set: Dual PistolsSecondary Power Set: DevicesPower Pool: SpeedPower Pool: LeapingPower Pool: MedicinePower Pool: LeadershipAncillary Pool: Force Mastery Hero Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), Slow-I(46)Level 2: Dual Wield -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15)Level 6: Caltrops -- TmpRdn-EndRdx/Rchg/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(46), Slow-I(46)Level 8: Hasten -- HO:Membr(A), HO:Membr(29)Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(45)Level 12: Suppressive Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg/End(17), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(19)Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)Level 16: Swap Ammo Level 18: Executioner's Shot -- DfnBrr-Acc/Dmg(A), DfnBrr-Acc/Dmg/EndRdx/Rchg(21), DfnBrr-Acc/Dmg/Rchg(21), DfnBrr-Dmg/Rchg(23), DfnBrr-Rchg/+Status Protect(23)Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25), Heal-I(27), EndMod-I(27), EndMod-I(29)Level 22: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(37), DarWtcDsp-ToHitdeb/Rchg/EndRdx(37), DarWtcDsp-ToHitDeb/EndRdx(39)Level 24: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)Level 28: Assault -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), RechRdx-I(31)Level 30: Bullet Rain -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(39), JvlVll-Dam/Rech(39), JvlVll-Dam/End/Rech(40), JvlVll-Acc/End/Rech(40), JvlVll-Acc/Dmg/End/Rech(40)Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43)Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-End/Res(45)Level 44: Force of Nature -- GldArm-RechRes(A), Ags-ResDam/Rchg(50), TtnCtn-ResDam/Rchg(50)Level 47: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Acc-I(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Quick Form Level 16: Chemical Ammunition Level 16: Cryo Ammunition Level 16: Incendiary Ammunition ------------
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