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ill/emp top shelf build to beat the terrible powerset synergy


admiralnorman

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Illusion Control/Empathy was my first love on Live, so I'm bringing it back. The powersets are non-sense, and go poorly together but idc. I love her. BUT, she still needs to be useful. Beyond that I hope she can crush it. With all these AIOs and set bonuses there has to be a way:

 

1. Plays to her controller (illusion) strengths.

2. Is a force to recon with in teams/league content

3. Can solo in general whatever she can. AVs, GMs, TFs, whatever. Idk what she's capable of bu the more the better.

4. Influence means nothing to me. please spend my money.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

ill/emp/mace: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Blind    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (3) Unbreakable Constraint - Endurance/Hold
 (3) Unbreakable Constraint - Accuracy/Recharge
 (5) Unbreakable Constraint - Accuracy/Hold/Recharge
 (5) Unbreakable Constraint - Hold/Recharge
 (7) Apocalypse - Damage


Level 1:    Healing Aura    
 (A) Preventive Medicine - Heal
 (34) Preventive Medicine - Heal/Endurance
 (37) Preventive Medicine - Endurance/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime/Endurance
 (50) Preventive Medicine - Chance for +Absorb


Level 2:    Spectral Wounds    
 (A) Apocalypse - Chance of Damage(Negative)
 (7) Apocalypse - Damage/Endurance
 (9) Apocalypse - Accuracy/Recharge
 (9) Apocalypse - Accuracy/Damage/Recharge
 (11) Apocalypse - Damage/Recharge


Level 4:    Deceive    
 (A) Coercive Persuasion  - Contagious Confusion
 (11) Coercive Persuasion  - Confused/Endurance
 (13) Coercive Persuasion  - Accuracy/Recharge
 (13) Coercive Persuasion  - Accuracy/Confused/Recharge
 (15) Coercive Persuasion  - Confused/Recharge


Level 6:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 8:    Superior Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (17) Luck of the Gambler - Defense/Endurance
 (17) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 10:    Boxing    
 (A) Empty


Level 12:    Resurrect    
 (A) Endurance Reduction IO


Level 14:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Steadfast Protection - Resistance/+Def 3%
 (19) Steadfast Protection - Knockback Protection


Level 16:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense/Endurance
 (21) Luck of the Gambler - Defense


Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Endurance/Damage/Recharge
 (23) Expedient Reinforcement - Accuracy/Recharge
 (23) Expedient Reinforcement - Accuracy/Damage/Recharge
 (25) Expedient Reinforcement - Accuracy/Damage
 (25) Call to Arms - Accuracy/Damage/Recharge
 (27) Call to Arms - Endurance/Damage/Recharge


Level 20:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Luck of the Gambler - Defense/Endurance


Level 22:    Fortitude    
 (A) Red Fortune - Defense/Endurance
 (40) Red Fortune - Defense/Recharge
 (40) Red Fortune - Endurance/Recharge
 (40) Red Fortune - Defense/Endurance/Recharge
 (43) Red Fortune - Defense
 (43) Red Fortune - Endurance


Level 24:    Tactics    
 (A) Endurance Reduction IO


Level 26:    Spectral Terror    
 (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (29) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (29) Superior Will of the Controller - Endurance/Recharge
 (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 28:    Recovery Aura    
 (A) Endurance Modification IO
 (46) Endurance Modification IO
 (46) Recharge Reduction IO


Level 30:    Heal Other    
 (A) Healing IO
 (46) Healing IO


Level 32:    Phantasm    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (33) Expedient Reinforcement - Accuracy/Damage
 (34) Expedient Reinforcement - Accuracy/Damage/Recharge
 (34) Expedient Reinforcement - Endurance/Damage/Recharge


Level 35:    Poisonous Ray    
 (A) Decimation - Chance of Build Up
 (36) Decimation - Accuracy/Damage/Recharge
 (36) Decimation - Accuracy/Endurance/Recharge
 (36) Decimation - Damage/Recharge
 (37) Decimation - Damage/Endurance


Level 38:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance
 (39) Luck of the Gambler - Defense


Level 41:    Disruptor Blast    
 (A) Ragnarok - Chance for Knockdown
 (42) Ragnarok - Damage/Endurance
 (42) Ragnarok - Accuracy/Recharge
 (42) Ragnarok - Accuracy/Damage/Recharge
 (43) Ragnarok - Damage/Recharge


Level 44:    Summon Tarantula    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (45) Expedient Reinforcement - Accuracy/Damage
 (45) Expedient Reinforcement - Accuracy/Damage/Recharge
 (45) Expedient Reinforcement - Endurance/Damage/Recharge


Level 47:    Regeneration Aura    
 (A) Doctored Wounds - Heal/Endurance
 (48) Doctored Wounds - Heal/Recharge
 (48) Doctored Wounds - Heal/Endurance/Recharge
 (48) Doctored Wounds - Heal
 (50) Doctored Wounds - Recharge


Level 49:    Adrenalin Boost    
 (A) Miracle - +Recovery
 (50) Miracle - Heal/Recharge


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (33) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (33) Performance Shifter - EndMod


Level 50:    Agility Core Paragon    
Level 50:    Ion Total Core Judgement    
Level 50:    Ageless Total Core Invocation    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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- You guys are the real heroes!

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     Play primarily at 45+ or plan to exemp down frequently?

 

     Unfortunately my only internet is this phone as my computer died.  Good news is I don't see anything so questionable about the build I can see it without looking at the build in Mids' at least on the Empathy side.  I have run Illusion to 50 twice but not paired with Empathy and not since Live.  But a few thoughts and comments on things.  I'm going to assume it's perma Hasten and perma PA.

     Adrenaline Boost I would move earlier it's an extremely potent single target buff. I would also move the Miracle unique out of AB.  It is a proc 120 and will only work for 120 seconds after you use AB.  If you are going to put it in a click put it in HA or HO though you'll need a  pet or a teammate to use HO and get the buff.  Panacea is the set to use if money is no object.  It's a PvP set, effectively attuned, good down to lvl 7 and if I'm not mistaken can be boosted to +5.  Use it where ever you're currently using Doctored Wounds.

     I'd consider switching to using 2 HO Membranes in Fortitude plus drop in the 5th LotG def/increased rech (boost to +5, Agility can help here as well).  Saves 3 slots.  Use one in Health for the Miracle unique moved out of AB, then move the rest into AB.  You're looking for 5 slots for Panacea ideally (looking at the 7.5% recharge at 5 slots)

     You could trim another slot out of Recovery Aura especially if using Agility.  2 slots --> 1 rech, 1 endmod/rech and let Agility do the rest.  Basically emphasize the Recharge aspect over the Endmod aspect.  The base value of 200% is already overkill on the majority of builds.  

    I like to keep the recharge on my Auras close to each other.  One less thing to track.  When one's ready the other either is or will be very momentarily.   Find your spot, fire one Aura then the other ... done.  No need to add tracking two other Auras on top of PA to keep them all going.

 

Must go for now, hope that helps.

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13 hours ago, 5099y_74c05 said:

Looks like a solid build to me. Well thought out. I've been eyeballing playing more /Emp and /Pain, thanks for sharing your build.

 

You could probably softcap Range DEF and grab a RES Epic instead. /Mace is a great choice for the -RES and extra pet though.

 

The Call to Arms in PA can be swapped out for Soulbound Allegiance Chance for Build up and an Acc/Rech. You keep permaPA, gain accuracy and loose 30% damage but the PROC buffs all PAs when one PA PROCs it. Its a 64% Damage buff. It would need to PROC 50% of the time to be a wash.

 

Thanx!

 

What is a RES Epic?

 

I made the swap to PA. it was a pro idea! 🙂

- You guys are the real heroes!

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6 hours ago, Doomguide2005 said:

     Play primarily at 45+ or plan to exemp down frequently?

 

     Unfortunately my only internet is this phone as my computer died.  Good news is I don't see anything so questionable about the build I can see it without looking at the build in Mids' at least on the Empathy side.  I have run Illusion to 50 twice but not paired with Empathy and not since Live.  But a few thoughts and comments on things.  I'm going to assume it's perma Hasten and perma PA.

     Adrenaline Boost I would move earlier it's an extremely potent single target buff. I would also move the Miracle unique out of AB.  It is a proc 120 and will only work for 120 seconds after you use AB.  If you are going to put it in a click put it in HA or HO though you'll need a  pet or a teammate to use HO and get the buff.  Panacea is the set to use if money is no object.  It's a PvP set, effectively attuned, good down to lvl 7 and if I'm not mistaken can be boosted to +5.  Use it where ever you're currently using Doctored Wounds.

     I'd consider switching to using 2 HO Membranes in Fortitude plus drop in the 5th LotG def/increased rech (boost to +5, Agility can help here as well).  Saves 3 slots.  Use one in Health for the Miracle unique moved out of AB, then move the rest into AB.  You're looking for 5 slots for Panacea ideally (looking at the 7.5% recharge at 5 slots)

     You could trim another slot out of Recovery Aura especially if using Agility.  2 slots --> 1 rech, 1 endmod/rech and let Agility do the rest.  Basically emphasize the Recharge aspect over the Endmod aspect.  The base value of 200% is already overkill on the majority of builds.  

    I like to keep the recharge on my Auras close to each other.  One less thing to track.  When one's ready the other either is or will be very momentarily.   Find your spot, fire one Aura then the other ... done.  No need to add tracking two other Auras on top of PA to keep them all going.

 

Must go for now, hope that helps.

 

I'll probably exemp too. I tend to grab whatever is in lfg so it's all over the place. i do favor lvl 50 content though.

 

I did pick up the mistake of miracle in AB and worked it into Health. Oops! I'm going to work on the other suggestions as well and post an updated build. Thanx! 🙂

- You guys are the real heroes!

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@5099y_74c05

 

Ah i see. So trying to hit the ranged def of 40%. Seems like i have to pick between Mace being awesome and having some survivability.. I think the perma PA might null that t osome extent in a lot of solo situations. But teaming it will have to be considered. I wonder if there's an overboard spending way to hit those res/def numbers without sacrificing Mace. It just seems, on paper at least, to be so much more awesome than the other options.

 

Edit: i don't know why sacrificing is red. it won't let me change it. shrugs.

Edited by admiralnorman

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     My thoughts would be focus on recharge first, foremost and always.  With perma-PA to keep/take aggro (particularly while solo) and Superior Invisibility with its -threat taking unwanted aggro shouldn't be a huge concern unless things go very sideways.  

     My Empaths almost always go with Spritual, but they are also basically all Defenders going all out on recharge with minimal defense (defense coming from keeping those Auras on minimal cool down, inspires, epic resistance shield and teammates,  in no particular order).  I had one Earth/Empathy controller and it pretty much had me saying never on a controller again.  But I also thought an Illusion controller would be on the short list of potential exceptions (for reasons stated in another thread about an Illusion/Empathy -> "A lack of Empathy for Empaths")  Agility has advantages in making the most out of several powers in both primary and secondary sets with fewer slots.

    Speaking of slot saving.  Assuming your Recovery Aura has is around 120, 130 second recharge you can use minimal slots in Stamina.  Consider via playing in Mids using just the base slot in Stamina the rest of the time you'll have RA up and any end issues should vanish while its up.  And hopefully leaves enough endurance so you can go 30 or so seconds till it recharges without running dry becoming a frequent issue.

 

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Okay team. How's this look? The RA's are the same recharge. AB is stacked. S/l def capped. I'm still not married to any of this. Well maybe Mace, it seems super awesome, even though I've never used it.

 

image.thumb.png.2ce3199169178094bf9e9ee4d9e9ccb0.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

ill/emp/mace: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Blind    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (3) Unbreakable Constraint - Endurance/Hold
 (3) Unbreakable Constraint - Accuracy/Recharge
 (5) Unbreakable Constraint - Accuracy/Hold/Recharge
 (5) Unbreakable Constraint - Hold/Recharge
 (7) Apocalypse - Damage


Level 1:    Healing Aura    
 (A) Preventive Medicine - Heal
 (34) Preventive Medicine - Heal/Endurance
 (37) Preventive Medicine - Endurance/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime/Endurance
 (46) Preventive Medicine - Chance for +Absorb


Level 2:    Spectral Wounds    
 (A) Apocalypse - Chance of Damage(Negative)
 (7) Apocalypse - Damage/Endurance
 (9) Apocalypse - Accuracy/Recharge
 (9) Apocalypse - Accuracy/Damage/Recharge
 (11) Apocalypse - Damage/Recharge


Level 4:    Deceive    
 (A) Coercive Persuasion  - Contagious Confusion
 (11) Coercive Persuasion  - Confused/Endurance
 (13) Coercive Persuasion  - Accuracy/Recharge
 (13) Coercive Persuasion  - Accuracy/Confused/Recharge
 (15) Coercive Persuasion  - Confused/Recharge


Level 6:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 8:    Superior Invisibility    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (17) Luck of the Gambler - Defense/Endurance
 (17) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 10:    Boxing    
 (A) Empty


Level 12:    Resurrect    
 (A) Endurance Reduction IO


Level 14:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Steadfast Protection - Resistance/+Def 3%
 (19) Steadfast Protection - Knockback Protection


Level 16:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense/Endurance
 (21) Luck of the Gambler - Defense


Level 18:    Phantom Army    
 (A) Expedient Reinforcement - Endurance/Damage/Recharge
 (23) Expedient Reinforcement - Accuracy/Recharge
 (23) Expedient Reinforcement - Accuracy/Damage/Recharge
 (25) Expedient Reinforcement - Accuracy/Damage
 (25) Call to Arms - Accuracy/Damage/Recharge
 (27) Call to Arms - Endurance/Damage/Recharge


Level 20:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Luck of the Gambler - Defense/Endurance


Level 22:    Fortitude    
 (A) HamiO:Membrane Exposure
 (40) HamiO:Membrane Exposure
 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 24:    Tactics    
 (A) Endurance Reduction IO


Level 26:    Spectral Terror    
 (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (29) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (29) Superior Will of the Controller - Endurance/Recharge
 (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 28:    Recovery Aura    
 (A) Performance Shifter - EndMod/Recharge
 (33) Performance Shifter - EndMod/Accuracy/Recharge
 (33) Performance Shifter - Accuracy/Recharge


Level 30:    Heal Other    
 (A) Doctored Wounds - Heal/Recharge
 (48) Doctored Wounds - Heal


Level 32:    Phantasm    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (34) Expedient Reinforcement - Accuracy/Damage
 (34) Expedient Reinforcement - Accuracy/Damage/Recharge
 (36) Expedient Reinforcement - Endurance/Damage/Recharge


Level 35:    Regeneration Aura    
 (A) Panacea - Heal/Endurance
 (36) Panacea - Endurance/Recharge
 (36) Panacea - Hea/Recharge
 (37) Panacea - Heal/Endurance/Recharge
 (39) Panacea - Heal


Level 38:    Adrenalin Boost    
 (A) Panacea - Heal/Endurance
 (39) Panacea - Endurance/Recharge
 (42) Panacea - Hea/Recharge
 (42) Panacea - Heal/Endurance/Recharge
 (42) Panacea - Heal


Level 41:    Poisonous Ray    
 (A) Decimation - Chance of Build Up
 (43) Decimation - Accuracy/Damage/Recharge
 (43) Decimation - Accuracy/Endurance/Recharge
 (43) Decimation - Damage/Endurance
 (45) Decimation - Damage/Recharge


Level 44:    Disruptor Blast    
 (A) Ragnarok - Chance for Knockdown
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Accuracy/Damage/Recharge
 (46) Ragnarok - Accuracy/Recharge
 (46) Ragnarok - Damage/Endurance


Level 47:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance
 (48) Luck of the Gambler - Defense


Level 49:    Summon Tarantula    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (50) Expedient Reinforcement - Accuracy/Damage
 (50) Expedient Reinforcement - Accuracy/Damage/Recharge
 (50) Expedient Reinforcement - Endurance/Damage/Recharge


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (33) Numina's Convalesence - +Regeneration/+Recovery
 (40) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Agility Core Paragon    
Level 50:    Ion Total Core Judgement    
Level 50:    Ageless Total Core Invocation    
------------

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|-------------------------------------------------------------------|

Edited by admiralnorman

- You guys are the real heroes!

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   And I'm just noticing the lack of Clear Mind in the build from your Mids screenshot (yay for being unable to view in Mids' ☹).  Now I personally wouldn't skip CM even in the 45+ Incarnate game but at least it isn't uncommon for Clarion being spammed all over in league play combined with defenses making it harder to mez anyone.

    But at lower levels while exemp'd you might want it available vs mez.  So either swap for Resurrect (I typically skip Resurrect so many ways anymore to rez in place) or consider a second build now or in the future with CM.

     As for where to maybe grab a slot.  Easiest is likely Recovery Aura.  Take out the Acc/Rech and boost the other two enhancements (to +5) to bring up the recharge or just go EndMod/Rech and Rech and boost them to +5.  Next is perhaps Hasten remove one slot boost the other to +5 but only do this as long a perma status remains.  The risk there is once you lose the Alpha effect you may no longer be perma without an outside buff and that is probably to be avoided.  Last you have Blind 6 slotted you can probably pull one out of there.  But again I can't see the effect in Mids on your build ... 

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15 hours ago, admiralnorman said:

Well maybe Mace, it seems super awesome, even though I've never used it.

How married to the set bonuses are you on your Mace attacks? Because if you drop the idea of set bonuses for those two you can make them much more effective as attacks by Proccing them up. 

 

Also Disruptor is a Targetted AOE with Knockback. Not slotting a KB2KD in it (and in Phantasm) will be irksome, to the point that a Disruptor blast that sends things flying and does 64 points of damage is more trouble that it is worth. A version that averages 142 damage, knocks things down and also has a decent chance of a 5 second burst of 100% recharge can be more effective. 

 

And you want the Soulbound proc in your PAs by the way, they CAN buff themselves with Build Up and will, constantly. 

 

https://www.midsreborn.com/builds/download.php?uc=1525&c=707&a=1414&f=HEX&dc=78DA65944B4F135114C7EF3C4A058AB4B6A5500A7D20D0423B6D8518C50589088801253171A738818136993ED247224B177E0240DDA931828FC4B55B3F801FC2B8F185A0EEDC8C8739FFD2269DA4FDCDFDDFF3BFE7DC736FBBF2E09AEBFDE2C35921B9E74CBD5A5D9B2B156B9592691A15E74DBD56AFE8A6A0C79537CDB45128A70BFABAE12461A419D7B0684BA659AFE64BC586106889B95ADFDCD4E60B65BD96DBF62C157346C528D6B4C64BD76A89FCB7CB86B1D163BF2EE4B772B57C71ABD71E2D1BFA8651A9E6F26557635CA6C9D07C39BFAEB52459A1E2E8AB5A332ADBFD54649C3ECF2581C77288255988AC2AE4EBE022535D00E7991D49E654ABF7AB626BD16FCCF3DFC11FCCB19FCCD421F31979D96EA95216EB669867D2A0C6EC4A315F90418147D131779FE95A03EF31CFDE65C6E8341C76224B724C0A9E035F92EEC49CD32FD99ADBCD94C8D7C9B944A7458FB84813DD50BAA3BC8242513DBC82DC738177762E40C210B19FA9524C2F627A91C5872C3E1FF315C1834E7AFE72E57D47E01F66FF3138C70CCE323DB4BE17BBF062FD20D6BF44F0F3BAB27F86A00A31DE2062BDE40FB05F04B0AF7D1A0FA09E817DDE57E8007CCD1C7E03BE05DF312F937710390777B8C6C82EB8C79C3E690DC748432B5C47FA16F38010E67AD4307A10C5DEDDBF31464F463E73CE198A8FE166C442AC8D0C81C3B88961DCC408F30A7946E11985670C9E043C097812F0ECD221C5515B3C481857C54452617EA49ABCC44FB23D4E7628F6F93F26CF24F24C06B9BF49D9C1FCC0E3D423DE4FEA8B6A738F3C1AEE8C86734AE34CD3B8334F2926C3EB2A19F4298B3E65D19F2CEE1295D1F8A55AA1E6FBC9906EF6F289821B20525CD1AA7AFAFB14921D75D8450AA22444FD6AD5E2AC1D3535598A72DF2277B8E6F11B92DD9BE356DF13AE71A2ADAE4C9B926D53A6DA94E936A5D37DFABF61FDEBA36478F7FBE89DABB076BC4DFD3F454FF20E

 

Is how I slot them. 

Edited by Carnifax
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2 hours ago, Carnifax said:

How married to the set bonuses are you on your Mace attacks? Because if you drop the idea of set bonuses for those two you can make them much more effective as attacks by Proccing them up. 

 

Also Disruptor is a Targetted AOE with Knockback. Not slotting a KB2KD in it (and in Phantasm) will be irksome, to the point that a Disruptor blast that sends things flying and does 64 points of damage is more trouble that it is worth. A version that averages 142 damage, knocks things down and also has a decent chance of a 5 second burst of 100% recharge can be more effective. 

 

And you want the Soulbound proc in your PAs by the way, they CAN buff themselves with Build Up and will, constantly. 

 

https://www.midsreborn.com/builds/download.php?uc=1525&c=707&a=1414&f=HEX&dc=78DA65944B4F135114C7EF3C4A058AB4B6A5500A7D20D0423B6D8518C50589088801253171A738818136993ED247224B177E0240DDA931828FC4B55B3F801FC2B8F185A0EEDC8C8739FFD2269DA4FDCDFDDFF3BFE7DC736FBBF2E09AEBFDE2C35921B9E74CBD5A5D9B2B156B9592691A15E74DBD56AFE8A6A0C79537CDB45128A70BFABAE12461A419D7B0684BA659AFE64BC586106889B95ADFDCD4E60B65BD96DBF62C157346C528D6B4C64BD76A89FCB7CB86B1D163BF2EE4B772B57C71ABD71E2D1BFA8651A9E6F26557635CA6C9D07C39BFAEB52459A1E2E8AB5A332ADBFD54649C3ECF2581C77288255988AC2AE4EBE022535D00E7991D49E654ABF7AB626BD16FCCF3DFC11FCCB19FCCD421F31979D96EA95216EB669867D2A0C6EC4A315F90418147D131779FE95A03EF31CFDE65C6E8341C76224B724C0A9E035F92EEC49CD32FD99ADBCD94C8D7C9B944A7458FB84813DD50BAA3BC8242513DBC82DC738177762E40C210B19FA9524C2F627A91C5872C3E1FF315C1834E7AFE72E57D47E01F66FF3138C70CCE323DB4BE17BBF062FD20D6BF44F0F3BAB27F86A00A31DE2062BDE40FB05F04B0AF7D1A0FA09E817DDE57E8007CCD1C7E03BE05DF312F937710390777B8C6C82EB8C79C3E690DC748432B5C47FA16F38010E67AD4307A10C5DEDDBF31464F463E73CE198A8FE166C442AC8D0C81C3B88961DCC408F30A7946E11985670C9E043C097812F0ECD221C5515B3C481857C54452617EA49ABCC44FB23D4E7628F6F93F26CF24F24C06B9BF49D9C1FCC0E3D423DE4FEA8B6A738F3C1AEE8C86734AE34CD3B8334F2926C3EB2A19F4298B3E65D19F2CEE1295D1F8A55AA1E6FBC9906EF6F289821B20525CD1AA7AFAFB14921D75D8450AA22444FD6AD5E2AC1D3535598A72DF2277B8E6F11B92DD9BE356DF13AE71A2ADAE4C9B926D53A6DA94E936A5D37DFABF61FDEBA36478F7FBE89DABB076BC4DFD3F454FF20E

 

Is how I slot them. 

 

The frankenslotting for procs looks really good. Thanx! How did you make mid's let you place that enhancement slot in phatasm out of order? i now the game lets you do whatever doing a respec, but i'm not seeing that here.

- You guys are the real heroes!

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25 minutes ago, admiralnorman said:

 

The frankenslotting for procs looks really good. Thanx! How did you make mid's let you place that enhancement slot in phatasm out of order? i now the game lets you do whatever doing a respec, but i'm not seeing that here.

In mids you can drag both Slots and Powers around. 

 

So often I'll drag a slot from a lower power, or drag the power to level 1, add the slot then drag it back. When you do that Mids might throw up a pop-up saying "Illegal slot. What do you want to do?". Just tell it to keep the slot but mark it invalid. It won't matter. 

 

Also a word of Warning. Captain Powerhouse, in the upcoming Page 2, build modified Epic Snipes to make them less attractive for Procs. At the moment it's just the Epic Snipes scrappers and stalkers get, but don't be surprised if it gets passed onto other Epic Pool powers in a later version. Essentially what he is doing is telling the procs that the power recharge for Proc calculations is lower, so they'll proc less often. 

 

Edited by Carnifax
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1 hour ago, Carnifax said:

In mids you can drag both Slots and Powers around. 

 

So often I'll drag a slot from a lower power, or drag the power to level 1, add the slot then drag it back. When you do that Mids might throw up a pop-up saying "Illegal slot. What do you want to do?". Just tell it to keep the slot but mark it invalid. It won't matter. 

 

I figured it out! The "Normal" button. If you click it turns into "Respec." It then lets you drag around wherever. 🙂

- You guys are the real heroes!

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  • 2 weeks later

This is the final build i went with. It's pretty boss at 54x4 solo content, and is a fantastic addition to iTrials and other end game team content. Does really exemp great. But it's at least functional for the most part. Thanx everyone!

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

ill/emp/mace: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (3) Unbreakable Constraint - Endurance/Hold
  • (3) Unbreakable Constraint - Accuracy/Recharge
  • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (5) Unbreakable Constraint - Hold/Recharge
  • (7) Apocalypse - Damage

Level 1: Healing Aura

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 2: Spectral Wounds

  • (A) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Endurance
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Damage/Recharge

Level 4: Deceive

  • (A) Coercive Persuasion  - Contagious Confusion
  • (11) Coercive Persuasion  - Confused/Endurance
  • (13) Coercive Persuasion  - Accuracy/Recharge
  • (13) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (15) Coercive Persuasion  - Confused/Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance

Level 10: Boxing

  • (A) Empty

Level 12: Resurrect

  • (A) Endurance Reduction IO

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Knockback Protection

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (23) Expedient Reinforcement - Accuracy/Recharge
  • (23) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (25) Expedient Reinforcement - Accuracy/Damage
  • (25) Soulbound Allegiance - Chance for Build Up
  • (27) Soulbound Allegiance - Accuracy/Recharge

Level 20: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance

Level 22: Fortitude

  • (A) Rectified Reticle - To Hit Buff
  • (40) Rectified Reticle - To Hit Buff/Recharge
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Tactics

  • (A) Endurance Reduction IO

Level 26: Spectral Terror

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (29) Superior Will of the Controller - Control Duration/Recharge
  • (29) Superior Will of the Controller - Endurance/Recharge
  • (31) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (31) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Recovery Aura

  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - Accuracy/Recharge

Level 30: Heal Other

  • (A) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal

Level 32: Phantasm

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (47) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Regeneration Aura

  • (A) Panacea - Heal/Endurance
  • (36) Panacea - Endurance/Recharge
  • (36) Panacea - Heal/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal

Level 38: Adrenalin Boost

  • (A) Panacea - Heal/Endurance
  • (39) Panacea - Endurance/Recharge
  • (42) Panacea - Heal/Recharge
  • (42) Panacea - Heal/Endurance/Recharge
  • (42) Panacea - Heal

Level 41: Poisonous Ray

  • (A) Accuracy IO
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (43) Achilles' Heel - Chance for Res Debuff
  • (43) Touch of Lady Grey - Chance for Negative Damage
  • (45) Shield Breaker - Chance for Lethal Damage

Level 44: Disruptor Blast

  • (A) Accuracy IO
  • (45) Bombardment - Chance for Fire Damage
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (46) Force Feedback - Chance for +Recharge
  • (46) Sudden Acceleration - Knockback to Knockdown

Level 47: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense

Level 49: Summon Tarantula

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge

Level 1: Containment 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

- You guys are the real heroes!

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